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Roll

PC (Microsoft Windows), Linux • 2021

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Quick resume

Roll Dice. Get Dopamine. Roll is a highly replayable, deeply strategic, and ultra satisfying dicebuilding game!

Global score

92/100

Genres

Casual, Indie, Simulator, Strategy, Racing

Pros

  • Deep strategic gameplay
  • Relaxing atmosphere and music
  • High replayability with varied builds
  • Active and responsive developer
  • Good value for price

Cons

  • Slow and repetitive animations
  • Some upgrade descriptions unclear
  • Lack of meta-progression or save system
  • Leaderboard cheating reported
  • Limited social or cooperative features

Motivations

  • Autonomy
    4

    "Players make strategic decisions on which dice upgrades to buy and how to optimize builds, showing high control over actions."

  • Competence
    4

    "Game offers deep strategic optimization and skillful planning to maximize scores, with feedback on performance."

  • Competition
    3

    "Presence of leaderboards and high score chasing encourages comparison with others."

  • Continuation
    3

    "Players report multiple runs per session and habitual play, though some find it repetitive after extended play."

  • Cooperation
    -5

    "Game is primarily a solo experience with no cooperative or team-based elements."

  • Creativity
    3

    "Players experiment with various dice builds and upgrade combinations, allowing creative strategic expression."

  • Domination
    -4

    "Competitive aspects exist but interactions are respectful; no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Many players use the game as a relaxing, zen-like distraction from real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting
    4

    "Strong emphasis on trying new upgrade combinations and strategies to optimize scores."

  • Exploration
    2

    "Players discover new dice upgrades and synergies, though environment is static and minimal."

  • Expression
    -3

    "Customization is limited to dice upgrades and builds; no avatar or cosmetic personalization."

  • Fantasy
    -4

    "Game is abstract and mathematical with no narrative or fictional elements."

  • Fellowship
    -4

    "Minimal social connection; mostly individual play with some community interaction via leaderboards."

  • Growth
    4

    "Players develop skill in optimization and understanding complex upgrade interactions."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    2

    "Game can be played in short sessions or background, but requires active attention for strategy."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    4

    "Players accumulate dice upgrades and power-ups to increase score potential."

  • Relaxation
    4

    "Many reviews highlight the calming music and zen-like atmosphere."

  • Sensation
    2

    "Simple visual and auditory feedback with satisfying number increases and sound effects."

  • Status
    3

    "Leaderboards provide recognition and social status among players."

  • Story
    -5

    "No narrative or story elements; purely score and strategy focused."

  • Strategy
    5

    "Core gameplay revolves around complex strategic planning and optimization."

  • Thrill
    2

    "Some suspense from luck and risk in dice rolls, but overall a controlled environment."

  • Value
    4

    "Players feel the game offers good value for its price and time invested."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and mathematical."

  • Survival
    -5

    "No survival or threat avoidance mechanics present."

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    Last update: 06/03/2026