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Microtransaction Simulator

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Live your wildest dreams by splurging on insane amounts of cash you wouldn't have in real life. Play for random number generated loot that is a reflection of the meaningless nature of this game and everything surrounding it.

Global score

86/100

Genres

Free To Play, Simulator

Pros

  • Free to play
  • Fun parody of microtransactions
  • Addictive pack opening mechanics
  • Simple and accessible gameplay
  • Frequent achievement updates

Cons

  • Repetitive and minimal gameplay
  • Poor graphics and ui
  • Buggy and lacks polish
  • No multiplayer or social features
  • Limited depth and strategy

Motivations

  • Autonomy
    4

    "Players freely choose to open packs, sell cards, and buy upgrades with no forced routines; gameplay is player-directed despite repetitive mechanics."

  • Competence
    -2

    "Gameplay is simple and repetitive clicking with minimal skill variation; some achievements require file editing but core gameplay is predictable."

  • Competition
    -4

    "No evidence of player-vs-player or leaderboard competition; focus is on individual progress and self-set goals."

  • Continuation
    3

    "Some players report addictive qualities and habitual play for achievements or dopamine hits, though others find it easy to stop."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity
    -4

    "Gameplay follows a fixed structure of opening packs and selling cards; no creation or customization reported."

  • Domination
    -5

    "No social dominance or power over others; interactions are individual and isolated."

  • Escapism
    3

    "Players use the game as a distraction or stress relief, enjoying the dopamine reward of pack openings and progression."

  • Expectation
    -4

    "Players engage voluntarily for fun or satire; no pressure or obligation to play."

  • Experimenting
    2

    "Some experimentation with upgrades and minigames, but mostly repetitive clicking and known routines."

  • Exploration
    -5

    "No exploration of new areas or secrets; gameplay is confined to a static interface."

  • Expression
    -5

    "No character or environment customization; visual presentation is minimal and fixed."

  • Fantasy
    -3

    "Game is a parody/satire of real-world microtransaction mechanics rather than immersive fantasy."

  • Fellowship
    -5

    "No community or social group involvement; purely solo experience."

  • Growth
    1

    "Some learning involved in understanding upgrades and achievements, but limited personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    3

    "Can be played casually with intermittent attention; some players use it as a time filler."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Strong focus on accumulating cards, money, and upgrades to progress and unlock achievements."

  • Relaxation
    2

    "Some players find it relaxing or a way to kill time, though others find it repetitive or annoying."

  • Sensation
    3

    "Visual and auditory feedback from card openings and achievements provide sensory stimulation and dopamine hits."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Some references to story and satire, but mostly context-free and minimal narrative."

  • Strategy
    -3

    "Minimal strategic depth; mostly straightforward clicking and buying upgrades with little planning."

  • Thrill
    2

    "Randomness of card rarity and pack openings provides some excitement and suspense."

  • Value
    4

    "Free to play with no real money spent; players appreciate the time investment relative to enjoyment."

  • Violence
    -5

    "No violence or destructive gameplay elements."

  • Survival
    -5

    "No threats or survival mechanics; stable and low-risk environment."

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    Last update: 06/03/2026