Project Lazarus Thumbnail

Project Lazarus similar games & best alternatives

Project Lazarus

PC (Microsoft Windows) • 2023

Related articles

Quick resume

You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!

Global score

80/100

Genres

Action, Casual

Similar games

    Pros

    • Unique mech customization and loadouts
    • Engaging progression and upgrade system
    • Smooth gameplay with satisfying combat
    • Excellent value for price
    • Active developer support and updates

    Cons

    • Limited content and maps currently
    • Some balance and ui clarity issues
    • Lack of tutorial and onboarding
    • Occasional visibility and hitbox problems
    • No multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over mech selection, weapon loadouts, and aiming, allowing freedom in playstyle and build experimentation."

    • Competence
      3

      "Players engage in skillful aiming and tactical weapon management with feedback from upgrades and evolving weapons."

    • Competition
      2

      "Presence of leaderboards and rank 1 achievements indicate some competitive elements, though many players focus on personal progression."

    • Continuation
      4

      "Players report habitual play, grinding for upgrades, and repeated runs with meta progression encouraging continued engagement."

    • Cooperation
      -4

      "Game is primarily single-player with no mention of cooperative multiplayer or teamwork."

    • Creativity
      3

      "Customization of mechs with different weapon slots and ability to equip multiple copies of weapons encourages creative build design."

    • Domination
      -3

      "Interactions appear balanced and respectful; no reports of trash talk or exerting authority over others."

    • Escapism
      4

      "Players use the game as a fun distraction and stress relief, enjoying the immersive mech combat and progression."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no pressure or obligation reported."

    • Experimenting
      4

      "Players frequently try new weapon combinations, mech loadouts, and strategies to optimize builds and gameplay."

    • Exploration
      1

      "Some exploration of different maps and weapon evolutions, but limited number of maps and no mention of secrets."

    • Expression
      2

      "Customization through mech selection and weapon loadouts allows some self-expression, though no cosmetic personalization noted."

    • Fantasy
      3

      "Players experience imaginative fiction piloting giant mechs fighting alien hordes in a sci-fi setting."

    • Fellowship
      -4

      "Minimal social connection; primarily solo play with little community interaction described."

    • Growth
      4

      "Strong emphasis on learning weapon synergies, upgrading gear, and improving skill to progress further."

    • Health
      -4

      "Sedentary gameplay typical of roguelite bullet hells; no physical activity or health-related features."

    • Idle
      -3

      "Requires active attention and aiming; not a background or idle game."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional sharing; purely gameplay focused."

    • Leadership
      -4

      "No leadership or group management roles; single-player focused."

    • Progression
      5

      "Core gameplay revolves around accumulating upgrades, unlocking mechs, and leveling weapons."

    • Relaxation
      2

      "Players find flow and catharsis in gameplay, though some tension exists due to difficulty spikes."

    • Sensation
      3

      "Visual effects, animations, and sound design provide sensory stimulation and excitement."

    • Status
      2

      "Leaderboards and achievements provide some recognition and social status among players."

    • Story
      -4

      "No significant narrative or lore; gameplay is context-free survival and upgrade loops."

    • Strategy
      3

      "Players plan weapon loadouts, positioning, and upgrade paths requiring analytical thinking."

    • Thrill
      3

      "Players experience suspense and relief from surviving waves and managing threats."

    • Value
      5

      "Players widely report excellent value for money given gameplay hours and content."

    • Violence
      4

      "Gameplay centers on combat, destruction of enemies, and use of weapons."

    • Survival
      4

      "Core mechanic involves avoiding death, managing resources like armor, and overcoming threats."

    Last update: 29/04/2026