Dead Take similar games & best alternatives
Dead Take
2025
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Quick resume
Find your missing friend. Uncover the secrets within. Brave a luxurious and haunting mansion in Dead Take, a first-person psychological horror crafted by Surgent Studios.
Global score
88/100
Genres
Adventure, Indie
Pros
- Excellent acting performances
- Strong psychological horror atmosphere
- Engaging puzzles and exploration
- Intriguing narrative and story depth
- Well-designed mansion environment
Cons
- Short game length
- Some reliance on jump scares
- Minor bugs reported
- Limited puzzle complexity
- Lack of replayability due to linearity
Motivations
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Autonomy3
"Players explore a large mansion with freedom to investigate and solve puzzles at their own pace, though the game is linear in narrative progression."
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Competence2
"Puzzles provide moderate challenge requiring thinking and observation, but are generally accessible and not overly difficult."
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Competition-5
"No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."
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Continuation2
"Players report being engaged enough to play in one sitting and desire more content, though the game is short and some find it easy to complete."
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Cooperation-5
"Single-player experience focused on individual puzzle solving and story exploration without multiplayer or cooperative elements."
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Creativity3
"Players engage in puzzle solving and video splicing mechanics that encourage experimentation and piecing together story elements."
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Domination-5
"No elements of exerting control over others; interactions are solitary and narrative-driven."
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Escapism4
"Players use the game to immerse themselves in a psychological horror narrative, escaping real life through atmosphere and story."
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Expectation-4
"Players engage voluntarily out of interest in story, puzzles, and performances; no obligation or external pressure reported."
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Experimenting3
"The game encourages exploration of mechanics like video splicing and puzzle solving, though within a structured environment."
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Exploration4
"Exploring a large mansion with many rooms, secrets, and lore items is a core part of the experience."
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Expression-5
"No character customization or player-driven aesthetic expression; presentation is fixed."
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Fantasy2
"Psychological horror with some surreal and disturbing elements, but grounded in a realistic Hollywood setting."
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Fellowship-5
"Solo experience with minimal social interaction or community engagement within gameplay."
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Growth2
"Players develop puzzle-solving skills and understanding of narrative through exploration and video analysis."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention to puzzles and story; not designed for background or casual intermittent play."
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Intimacy-4
"Limited to narrative intimacy through story and character development; no social or emotional player interactions."
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Leadership-5
"No leadership or group management elements; entirely single-player."
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Progression3
"Progression through unlocking new areas, puzzles, and video footage; some achievement collection."
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Relaxation1
"Atmosphere creates tension and unease, but gameplay pacing allows moments of calm between scares."
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Sensation3
"Strong sensory stimulation through graphics, sound design, and jump scares, creating emotional engagement."
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Status-5
"No social status or recognition systems; achievements are personal and not publicly ranked."
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Story5
"Narrative immersion is central, with strong story focus, live-action FMV sequences, and psychological themes."
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Strategy1
"Puzzles require some problem solving and reasoning but are generally straightforward and not deeply strategic."
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Thrill3
"Jump scares and psychological horror elements create suspense and moments of tension and relief."
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Value3
"Players feel the game offers good value for its price given the quality of story, acting, and atmosphere despite short length."
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Violence1
"Some disturbing themes and implications of violence, but gameplay does not focus on combat or destruction."
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Survival-5
"No survival mechanics or threats; no failure states or resource management."
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Last update: 06/03/2026