Dead Take similar games & best alternatives
Dead Take
2025
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Quick resume
Find your missing friend. Uncover the secrets within. Brave a luxurious and haunting mansion in Dead Take, a first-person psychological horror crafted by Surgent Studios.
Global score
88/100
Genres
Adventure, Indie
Similar games
Pros
- Excellent acting performances
- Strong psychological horror atmosphere
- Engaging puzzles and exploration
- Intriguing narrative and story depth
- Well-designed mansion environment
Cons
- Short game length
- Some reliance on jump scares
- Minor bugs reported
- Limited puzzle complexity
- Lack of replayability due to linearity
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players explore a large mansion with freedom to investigate and solve puzzles at their own pace, though the game is linear in narrative progression."
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Competence2
"Puzzles provide moderate challenge requiring thinking and observation, but are generally accessible and not overly difficult."
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Competition-5
"No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."
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Continuation2
"Players report being engaged enough to play in one sitting and desire more content, though the game is short and some find it easy to complete."
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Cooperation-5
"Single-player experience focused on individual puzzle solving and story exploration without multiplayer or cooperative elements."
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Creativity3
"Players engage in puzzle solving and video splicing mechanics that encourage experimentation and piecing together story elements."
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Domination-5
"No elements of exerting control over others; interactions are solitary and narrative-driven."
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Escapism4
"Players use the game to immerse themselves in a psychological horror narrative, escaping real life through atmosphere and story."
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Expectation-4
"Players engage voluntarily out of interest in story, puzzles, and performances; no obligation or external pressure reported."
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Experimenting3
"The game encourages exploration of mechanics like video splicing and puzzle solving, though within a structured environment."
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Exploration4
"Exploring a large mansion with many rooms, secrets, and lore items is a core part of the experience."
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Expression-5
"No character customization or player-driven aesthetic expression; presentation is fixed."
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Fantasy2
"Psychological horror with some surreal and disturbing elements, but grounded in a realistic Hollywood setting."
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Fellowship-5
"Solo experience with minimal social interaction or community engagement within gameplay."
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Growth2
"Players develop puzzle-solving skills and understanding of narrative through exploration and video analysis."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention to puzzles and story; not designed for background or casual intermittent play."
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Intimacy-4
"Limited to narrative intimacy through story and character development; no social or emotional player interactions."
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Leadership-5
"No leadership or group management elements; entirely single-player."
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Progression3
"Progression through unlocking new areas, puzzles, and video footage; some achievement collection."
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Relaxation1
"Atmosphere creates tension and unease, but gameplay pacing allows moments of calm between scares."
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Sensation3
"Strong sensory stimulation through graphics, sound design, and jump scares, creating emotional engagement."
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Status-5
"No social status or recognition systems; achievements are personal and not publicly ranked."
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Story5
"Narrative immersion is central, with strong story focus, live-action FMV sequences, and psychological themes."
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Strategy1
"Puzzles require some problem solving and reasoning but are generally straightforward and not deeply strategic."
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Thrill3
"Jump scares and psychological horror elements create suspense and moments of tension and relief."
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Value3
"Players feel the game offers good value for its price given the quality of story, acting, and atmosphere despite short length."
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Violence1
"Some disturbing themes and implications of violence, but gameplay does not focus on combat or destruction."
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Survival-5
"No survival mechanics or threats; no failure states or resource management."
Last update: 29/04/2026