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Dead Take

PC (Microsoft Windows) • 2025

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Quick resume

Find your missing friend. Uncover the secrets within. Brave a luxurious and haunting mansion in Dead Take, a first-person psychological horror crafted by Surgent Studios.

Global score

88/100

Genres

Adventure, Indie

Pros

  • Excellent acting performances
  • Strong psychological horror atmosphere
  • Engaging puzzles and exploration
  • Intriguing narrative and story depth
  • Well-designed mansion environment

Cons

  • Short game length
  • Some reliance on jump scares
  • Minor bugs reported
  • Limited puzzle complexity
  • Lack of replayability due to linearity

Motivations

  • Autonomy
    3

    "Players explore a large mansion with freedom to investigate and solve puzzles at their own pace, though the game is linear in narrative progression."

  • Competence
    2

    "Puzzles provide moderate challenge requiring thinking and observation, but are generally accessible and not overly difficult."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."

  • Continuation
    2

    "Players report being engaged enough to play in one sitting and desire more content, though the game is short and some find it easy to complete."

  • Cooperation
    -5

    "Single-player experience focused on individual puzzle solving and story exploration without multiplayer or cooperative elements."

  • Creativity
    3

    "Players engage in puzzle solving and video splicing mechanics that encourage experimentation and piecing together story elements."

  • Domination
    -5

    "No elements of exerting control over others; interactions are solitary and narrative-driven."

  • Escapism
    4

    "Players use the game to immerse themselves in a psychological horror narrative, escaping real life through atmosphere and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story, puzzles, and performances; no obligation or external pressure reported."

  • Experimenting
    3

    "The game encourages exploration of mechanics like video splicing and puzzle solving, though within a structured environment."

  • Exploration
    4

    "Exploring a large mansion with many rooms, secrets, and lore items is a core part of the experience."

  • Expression
    -5

    "No character customization or player-driven aesthetic expression; presentation is fixed."

  • Fantasy
    2

    "Psychological horror with some surreal and disturbing elements, but grounded in a realistic Hollywood setting."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community engagement within gameplay."

  • Growth
    2

    "Players develop puzzle-solving skills and understanding of narrative through exploration and video analysis."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to puzzles and story; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Limited to narrative intimacy through story and character development; no social or emotional player interactions."

  • Leadership
    -5

    "No leadership or group management elements; entirely single-player."

  • Progression
    3

    "Progression through unlocking new areas, puzzles, and video footage; some achievement collection."

  • Relaxation
    1

    "Atmosphere creates tension and unease, but gameplay pacing allows moments of calm between scares."

  • Sensation
    3

    "Strong sensory stimulation through graphics, sound design, and jump scares, creating emotional engagement."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    5

    "Narrative immersion is central, with strong story focus, live-action FMV sequences, and psychological themes."

  • Strategy
    1

    "Puzzles require some problem solving and reasoning but are generally straightforward and not deeply strategic."

  • Thrill
    3

    "Jump scares and psychological horror elements create suspense and moments of tension and relief."

  • Value
    3

    "Players feel the game offers good value for its price given the quality of story, acting, and atmosphere despite short length."

  • Violence
    1

    "Some disturbing themes and implications of violence, but gameplay does not focus on combat or destruction."

  • Survival
    -5

    "No survival mechanics or threats; no failure states or resource management."

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    Last update: 06/03/2026