A Simple job similar games & best alternatives
Should you play it?
💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless. Glorious. 🤡🔴
What works
- Free to play
- Humorous and quirky narration
- Multiple endings and achievements
- Good replay value
- Active developer support and dlc
Things to keep in mind
- Simple core mechanics
- Short playtime
- Some technical issues (performance, bugs)
- Lack of subtitles
- Some players find humor or voice acting less appealing
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
A Simple job: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Experimenting, Value. It leans lower than usual among comparable games on Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore the world, experiment with items and actions to discover endings, with multiple choices affecting outcomes."
Reventure
"Players freely experiment with choices and actions, exploring multiple endings and outcomes with minimal constraints."
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Competence
Game with the same Competence vibe
2"Some puzzles and achievements provide a moderate challenge and reward problem solving, but overall gameplay is accessible and not highly skill-based."
Eternal Afternoon
"Achievements provide skill-based and exploration challenges, though core mechanics are simple and accessible."
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Competition
Game with the same Competition vibe
-4"Focus is on individual exploration and personal achievement hunting without any competitive or ranked elements."
Devolverland Expo
"Focus is on personal exploration and achievement hunting without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
3"Multiple endings, achievements, and planned updates encourage replay and habitual engagement."
Evil Nun: The Broken Mask
"Multiple endings and achievements encourage replay and habitual engagement despite short sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
Cookie Clicker
"Single-player experience with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
3"Players experiment with different actions and sequences to unlock varied endings."
Meteor 60 Seconds!
"Players experiment with different actions and sequences to discover varied outcomes and endings."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; purely individual experience."
Exo One
"No elements of exerting control over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and stress relief with humorous and absurd elements."
Garlic
"Players use the game as a lighthearted distraction and stress relief with absurd humor."
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Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and humor rather than obligation."
Intoxicated Driver
"Engagement is voluntary and driven by intrinsic interest and humor rather than obligation."
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Experimenting
Game with the same Experimenting vibe
5"Core motivation is trying new scenarios, testing physics, and exploring 'what if' situations."
Universe Sandbox
"Core motivation is trying new actions, exploring hidden events, and testing game limits."
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Exploration
Game with the same Exploration vibe
4"Strong emphasis on discovering hidden areas, secrets, and alternate endings."
ICEY
"Discovering multiple endings, hidden achievements, and secret interactions is central."
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Expression
Game with the same Expression vibe
-3"Minimal customization or personalization; focus is on dismantling rather than self-expression."
Ship Graveyard Simulator 2: Prologue
"Limited customization or personalization; focus is on interaction rather than self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"The surreal setting and absurd characters create an imaginative, fictional experience."
Baby Steps
"Absurd, surreal narrative and scenarios create an imaginative fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; purely solo experience."
Zup! F
"No social or community gameplay; purely solo experience."
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Growth
Game with the same Growth vibe
2"Players learn and develop through puzzles and combat upgrades, though gameplay is not highly complex."
Judero
"Players learn through experimentation and achievement hunting, though gameplay is simple."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires active attention and interaction; not suited for passive or background play."
Job Simulator
"Requires active attention and interaction; no background or passive play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated single-player experience."
Middle-earth™: Shadow of Mordor™
"No social or emotional relationship building; isolated single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and achievements provides a sense of advancement."
Trick and Treat - Visual Novel
"Achievement collection and unlocking endings provide a sense of progression."
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Relaxation
Game with the same Relaxation vibe
3"Humorous and lighthearted tone provides relaxation and amusement."
Shark Dating Simulator XL+
"Humorous and lighthearted tone promotes relaxation and casual enjoyment."
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Sensation
Game with the same Sensation vibe
2"Audio narration and simple visuals provide moderate sensory stimulation."
Kyle is Famous: Complete Edition
"Simple audiovisuals with quirky narration provide moderate sensory stimulation."
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Status-3
No nearest game available
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Story
Game with the same Story vibe
4"Engaging narrative with character development, plot twists, and multiple endings."
Fae Tactics
"Narrative and narrator-driven experience with multiple plot twists and endings."
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Strategy
Game with the same Strategy vibe
1"Some decision-making and puzzle elements, but largely straightforward progression."
SIMULACRA: Pipe Dreams
"Some puzzle elements and decision making, but overall simple and straightforward."
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Thrill
Game with the same Thrill vibe
2"Humorous chaos and unpredictable events create mild suspense and excitement."
Content King
"Humor and unexpected outcomes create light suspense and amusement rather than intense thrill."
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Value
Game with the same Value vibe
5"Free game with good quality story and achievements offers excellent value for time."
A Date in the Park
"Free game with substantial content and achievements offers excellent value for time."
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Violence
Game with the same Violence vibe
0"Violence is optional and balanced with stealth and puzzle elements; neither strongly emphasized nor avoided."
Gunpoint
"No significant focus on violence or destructive actions."
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Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable, low-risk environment."
Preserve
"No survival or threat avoidance mechanics; stable, low-risk environment."
Last update: 27/05/2026