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Imperium Romanum Gold Edition

PC (Microsoft Windows) • 2008

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Quick resume

Global score

85/100

Genres

Simulator, Strategy

Pros

  • Historical roman city-building setting
  • Relaxing and accessible gameplay
  • Detailed graphics and animations
  • Varied scenarios and campaigns
  • Good value for price

Cons

  • Simplistic and limited combat system
  • Some repetitive gameplay elements
  • Lack of multiplayer or social features
  • Interface and controls can be unintuitive
  • No official localization in some languages

Motivations

  • Autonomy
    4

    "Players have freedom to build and manage cities with various strategies and choices, including economic and military decisions."

  • Competence
    3

    "Game offers challenges in city planning, resource management, and scenario objectives, requiring skill and learning."

  • Competition
    -3

    "Focus is on personal city-building and scenario completion rather than direct competition or leaderboards."

  • Continuation
    3

    "Many players return to the game repeatedly over years, enjoying long sessions and replaying scenarios."

  • Cooperation
    -5

    "Single-player city builder with no multiplayer or cooperative gameplay elements."

  • Creativity
    3

    "Players can design and expand cities with many building types and layouts, allowing creative expression."

  • Domination
    -4

    "Military aspect is limited and not focused on exerting control over others; gameplay is balanced and non-toxic."

  • Escapism
    4

    "Players use the game as a relaxing escape into ancient Roman city-building and management."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    3

    "Players try different city layouts, resource strategies, and scenario approaches to optimize gameplay."

  • Exploration
    2

    "Varied maps and scenarios encourage discovering new challenges and environments within the Roman Empire."

  • Expression
    2

    "Customization is limited to city design and building placement rather than avatar or cosmetic personalization."

  • Fantasy
    -3

    "Game focuses on historically inspired realistic Roman city-building rather than imaginative or mythical elements."

  • Fellowship
    -5

    "No social or community features; gameplay is entirely single-player and individual."

  • Growth
    3

    "Players learn and improve city management skills and strategies through gameplay and scenario progression."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active management and attention to resources and city growth; not a passive or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to game mechanics."

  • Leadership
    2

    "Player acts as city governor managing resources and citizens, but no leadership over other players."

  • Progression
    4

    "Players accumulate buildings, resources, and upgrades to grow their cities and complete objectives."

  • Relaxation
    3

    "Generally a relaxing city-building experience with manageable challenges and soothing gameplay."

  • Sensation
    1

    "Visuals and sound are pleasant but not highly stimulating; focus is on management rather than sensory thrills."

  • Status
    -4

    "No social recognition or ranking systems; achievements are mostly personal and in-game."

  • Story
    3

    "Campaigns and scenarios include historical context and narrative elements enriching gameplay."

  • Strategy
    3

    "Requires planning and problem solving in resource management, city layout, and scenario goals."

  • Thrill
    -2

    "Gameplay is low risk and steady paced, with limited suspense or high tension moments."

  • Value
    4

    "Players report good value for money with extensive content and replayability for a low price."

  • Violence
    -3

    "Combat is minimal and simplistic; focus is on constructive city-building rather than destruction."

  • Survival
    1

    "Some survival elements in defending city from barbarians and managing resources, but generally stable."

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    Last update: 06/03/2026