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Anno 1404 - History Edition

PC (Microsoft Windows) • 2020

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Quick resume

Relive the captivating gameplay of a true city-building classic with Anno® 1404 History Edition.

Global score

82/100

Genres

Simulator, Strategy

Pros

  • Addictive and immersive gameplay
  • Deep and complex economic and city-building systems
  • Beautiful graphics and music
  • Flexible play styles including campaign, scenarios, endless mode
  • Stable performance and modern system support

Cons

  • Requires ubisoft connect which frustrates some players
  • Steep learning curve and complex mechanics
  • Multiplayer can have synchronization issues at large scale
  • Combat is limited and sometimes considered boring
  • Lack of extensive tutorials for new players

Motivations

  • Autonomy
    4

    "Players have freedom to build cities, manage trade routes, and choose play style (campaign, scenarios, endless mode) with many customizable settings."

  • Competence
    4

    "Game requires managing complex economic systems, supply chains, and city building with a significant learning curve and skill development."

  • Competition
    1

    "Includes AI opponents and multiplayer, but competition is optional and can be disabled for relaxed play at own pace."

  • Continuation
    5

    "Highly addictive with players reporting losing track of time and playing for many hours continuously."

  • Cooperation
    3

    "Supports multiplayer co-op modes where players can work together, though singleplayer is also common."

  • Creativity
    4

    "Players design and customize cities, layouts, trade routes, and production chains extensively."

  • Domination
    -2

    "While conquest and war exist, many players avoid combat and focus on balanced growth and trade; interactions are not focused on domination."

  • Escapism
    4

    "Players use the game as a relaxing and immersive escape, losing track of real time and stress."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different strategies, layouts, and economic approaches; game supports exploration of mechanics."

  • Exploration
    2

    "Exploration of new islands and resource management is part of gameplay, though within known maps."

  • Expression
    3

    "Players customize city layouts and aesthetics, though character customization is limited."

  • Fantasy
    -1

    "Game is set in a historical medieval setting with realistic economic and city-building mechanics."

  • Fellowship
    2

    "Community and multiplayer modes foster social interaction, but many play solo."

  • Growth
    4

    "Players learn complex mechanics and improve skills over time; game has a steep learning curve."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity component."

  • Idle
    -3

    "Requires continuous attention and management; not suited for casual or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level multiplayer or AI interactions; no close relationship building."

  • Leadership
    1

    "Players can lead and manage their own cities and trade empires, but multiplayer leadership roles are limited."

  • Progression
    5

    "Strong focus on accumulating resources, upgrading cities, and expanding trade and production."

  • Relaxation
    4

    "Many players find the game relaxing and immersive, balancing challenge with flow."

  • Sensation
    2

    "Enjoyable visuals, music, and animations provide sensory pleasure though not intense stimulation."

  • Status
    -2

    "Limited social recognition or status mechanics; focus is on personal achievement."

  • Story
    3

    "Includes a campaign with narrative elements and quests that engage players in story."

  • Strategy
    5

    "Heavy emphasis on strategic planning, resource management, and problem solving."

  • Thrill
    1

    "Some suspense from managing threats and competition, but overall a controlled and steady experience."

  • Value
    4

    "Players perceive good value for time spent due to depth, replayability, and quality."

  • Violence
    -3

    "Combat exists but is a minor and often avoidable part of gameplay; focus is on constructive city building."

  • Survival
    2

    "Players manage threats and resource scarcity but game is generally stable and forgiving."

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    Last update: 06/03/2026