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The Settlers® : Rise of an Empire - History Edition

PC (Microsoft Windows) • 2019

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Quick resume

Build vibrant cities in a medieval world with this modernized version of The Settlers – Rise of an Empire. Each character leads their individual lives and can be observed by you at any time. Will you go down in history as a legendary king?

Global score

76/100

Genres

Strategy

Pros

  • Nostalgic and engaging city building
  • Relaxing and accessible gameplay
  • Long playtime and replay value
  • Pleasant graphics and sound
  • Simple but strategic resource management

Cons

  • Requires ubisoft connect and account
  • Multiplayer connectivity issues
  • Dated graphics and controls
  • Some missions repetitive or unbalanced
  • Lack of depth in combat and story

Motivations

  • Autonomy
    3

    "Players have freedom to build and manage their city with some strategic choices, though missions guide progression."

  • Competence
    2

    "Game offers manageable challenges and skill development in city building and resource management, but is generally easy and casual."

  • Competition
    -3

    "Focus is primarily on single-player campaign and personal progress; multiplayer exists but is less emphasized and has connectivity issues."

  • Continuation
    4

    "Many players report long playtimes, nostalgia-driven repeated sessions, and habitual engagement."

  • Cooperation
    1

    "Some multiplayer and allied play exist, but most experience is single-player and independent."

  • Creativity
    3

    "Players can design city layouts, manage resource flows, and customize building placement freely."

  • Domination
    -2

    "Combat is simple and not focused on dominance; interactions are balanced without strong emphasis on superiority."

  • Escapism
    4

    "Nostalgia and relaxing gameplay provide escape from real life; players enjoy immersive medieval city building."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia rather than obligation or external pressure."

  • Experimenting
    2

    "Players try different city layouts and strategies, though gameplay is somewhat repetitive and mission-based."

  • Exploration
    1

    "Some map exploration and discovery in campaign, but mostly familiar environments and mission objectives."

  • Expression
    2

    "Visual customization through building placement and city design allows some self-expression."

  • Fantasy
    -1

    "Game is set in a stylized medieval world with some fantasy elements but mostly realistic city building."

  • Fellowship
    0

    "Limited social community engagement; multiplayer exists but is unreliable and not central."

  • Growth
    2

    "Players learn city management and resource optimization, though game is easy and casual."

  • Health
    -5

    "Typical sedentary computer gameplay with no physical activity involved."

  • Idle
    -3

    "Game requires active management and attention; some slow resource gathering but not idle gameplay."

  • Intimacy
    -4

    "Minimal social or emotional connection; mostly solo play with limited multiplayer interaction."

  • Leadership
    1

    "Players manage their city and armies, but no strong leadership roles over others in multiplayer."

  • Progression
    4

    "Strong focus on accumulating resources, upgrading buildings, and advancing through missions."

  • Relaxation
    4

    "Game praised for relaxing pace, comforting gameplay, and enjoyable city building experience."

  • Sensation
    1

    "Pleasant visuals and sounds provide moderate sensory enjoyment, though graphics are dated."

  • Status
    -3

    "Little emphasis on social recognition or leaderboards; focus on personal achievement."

  • Story
    2

    "Campaign provides a basic but engaging narrative with mission progression and character interactions."

  • Strategy
    3

    "Requires planning and problem solving in city layout, resource management, and combat tactics."

  • Thrill
    -2

    "Gameplay is low risk and calm; combat is simple and not highly suspenseful."

  • Value
    3

    "Players find good value especially at discount prices; nostalgia and gameplay justify purchase."

  • Violence
    -3

    "Combat is minimal and not the main focus; emphasis on constructive city building."

  • Survival
    0

    "Some resource management and defense elements, but generally stable and low threat environment."

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    Last update: 06/03/2026