The Settlers® : Rise of an Empire - History Edition similar games & best alternatives
The Settlers® : Rise of an Empire - History Edition
2019
Related articles
Quick resume
Build vibrant cities in a medieval world with this modernized version of The Settlers – Rise of an Empire. Each character leads their individual lives and can be observed by you at any time. Will you go down in history as a legendary king?
Global score
76/100
Genres
Strategy
Similar games
Pros
- Nostalgic and engaging city building
- Relaxing and accessible gameplay
- Long playtime and replay value
- Pleasant graphics and sound
- Simple but strategic resource management
Cons
- Requires ubisoft connect and account
- Multiplayer connectivity issues
- Dated graphics and controls
- Some missions repetitive or unbalanced
- Lack of depth in combat and story
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Story, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to build and manage their city with some strategic choices, though missions guide progression."
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Competence2
"Game offers manageable challenges and skill development in city building and resource management, but is generally easy and casual."
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Competition-3
"Focus is primarily on single-player campaign and personal progress; multiplayer exists but is less emphasized and has connectivity issues."
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Continuation4
"Many players report long playtimes, nostalgia-driven repeated sessions, and habitual engagement."
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Cooperation1
"Some multiplayer and allied play exist, but most experience is single-player and independent."
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Creativity3
"Players can design city layouts, manage resource flows, and customize building placement freely."
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Domination-2
"Combat is simple and not focused on dominance; interactions are balanced without strong emphasis on superiority."
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Escapism4
"Nostalgia and relaxing gameplay provide escape from real life; players enjoy immersive medieval city building."
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Expectation-4
"Players engage voluntarily for enjoyment and nostalgia rather than obligation or external pressure."
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Experimenting2
"Players try different city layouts and strategies, though gameplay is somewhat repetitive and mission-based."
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Exploration1
"Some map exploration and discovery in campaign, but mostly familiar environments and mission objectives."
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Expression2
"Visual customization through building placement and city design allows some self-expression."
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Fantasy-1
"Game is set in a stylized medieval world with some fantasy elements but mostly realistic city building."
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Fellowship0
"Limited social community engagement; multiplayer exists but is unreliable and not central."
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Growth2
"Players learn city management and resource optimization, though game is easy and casual."
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Health-5
"Typical sedentary computer gameplay with no physical activity involved."
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Idle-3
"Game requires active management and attention; some slow resource gathering but not idle gameplay."
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Intimacy-4
"Minimal social or emotional connection; mostly solo play with limited multiplayer interaction."
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Leadership1
"Players manage their city and armies, but no strong leadership roles over others in multiplayer."
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Progression4
"Strong focus on accumulating resources, upgrading buildings, and advancing through missions."
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Relaxation4
"Game praised for relaxing pace, comforting gameplay, and enjoyable city building experience."
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Sensation1
"Pleasant visuals and sounds provide moderate sensory enjoyment, though graphics are dated."
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Status-3
"Little emphasis on social recognition or leaderboards; focus on personal achievement."
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Story2
"Campaign provides a basic but engaging narrative with mission progression and character interactions."
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Strategy3
"Requires planning and problem solving in city layout, resource management, and combat tactics."
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Thrill-2
"Gameplay is low risk and calm; combat is simple and not highly suspenseful."
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Value3
"Players find good value especially at discount prices; nostalgia and gameplay justify purchase."
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Violence-3
"Combat is minimal and not the main focus; emphasis on constructive city building."
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Survival0
"Some resource management and defense elements, but generally stable and low threat environment."
Last update: 29/04/2026