Indiana Jones® and the Infernal Machine™ similar games & best alternatives

Indiana Jones® and the Infernal Machine™

PlayStation, Nintendo 64, PC (Microsoft Windows) • 2018

Should you play it?

The year is 1947. The Nazis have been crushed, the Cold War has begun and Soviet agents are sniffing around the ruins of the fabled Tower of Babel. What are they up to? The CIA recruits renowned archeologist and adventurer, Dr. Henry "Indiana" Jones, to find out.

What works
  • Engaging story and voice acting
  • Varied and atmospheric levels
  • Challenging puzzles and exploration
  • Strong nostalgia and replay value
  • Controller support and rebindable keys
Things to keep in mind
  • Clunky and outdated controls
  • Frequent bugs and crashes especially on steam version
  • Lack of widescreen support and ui issues
  • Some frustrating platforming and combat
  • Requires workarounds for modern systems

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Indiana Jones® and the Emperor's Tomb™

  • Tomb Raider IV: The Last Revelation (1999)

  • Castlevania: Lords of Shadow – Ultimate Edition

  • Legacy of Kain™ Soul Reaver 1&2 Remastered

  • ZERO PROTOCOL

  • Darkenstein 3D

  • Oceanhorn: Monster of Uncharted Seas

  • The Chant

  • Legacy of Kain: Defiance (2003)

Hidden Gems

Less popular games with surprisingly high similarity

  • ZERO PROTOCOL

  • Twinsen's Little Big Adventure Classic

  • Dread X Collection 4: The Hunt

If you liked…

Recommendations by what you enjoyed most

  • Story

    SpellForce 3 Fallen God

  • Continuation

    Twinsen's Little Big Adventure 2 Classic

  • Escapism

    Lost Horizon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Indiana Jones® and the Infernal Machine™: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore different levels, solve puzzles, and choose how to approach combat with limited resources."

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  • Competence

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  • Competition

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  • Continuation

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    "Many players report long playtimes, nostalgia-driven repeated playthroughs, and deep attachment to the game."

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    "Many players report long playtimes, nostalgia-driven repeated playthroughs, and strong attachment to the game."

  • Cooperation

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    "Entirely single-player experience with no cooperative gameplay."

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  • Creativity

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  • Domination

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  • Escapism

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    "Strong escapism through immersive story, exotic locations, and cinematic adventure experience."

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  • Expectation

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    "Players mostly engage voluntarily out of personal interest and nostalgia rather than obligation."

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  • Experimenting

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    "Players explore puzzles and game mechanics, though limited complexity restricts extensive experimentation."

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  • Exploration

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    "Game features diverse, unique levels with secrets and puzzles encouraging discovery."

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  • Expression

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    "Minimal character customization or self-expression; mostly fixed presentation."

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  • Fantasy

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    "Strong fantasy theme with fairy tale characters, heroes, and magical abilities; imaginative and whimsical setting."

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  • Fellowship

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    "No multiplayer or community gameplay; mostly solo experience."

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  • Growth

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    "Players develop skills in puzzle solving, communication, and game mechanics over time."

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  • Health

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    "Standard sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention and active play; not designed for idle or background gaming."

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  • Intimacy

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    "No social or emotional relationship building; single-player narrative only."

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  • Leadership

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    "No leadership or group management elements; solo gameplay."

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  • Progression

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  • Relaxation

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    "Some players find the game relaxing and nostalgic, but difficulty and bugs cause frustration for others."

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  • Sensation

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  • Status
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    No nearest game available

  • Story

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  • Strategy

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  • Thrill

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  • Value

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    "Many players feel the game offers good value for price, especially for nostalgia and gameplay."

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  • Violence

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  • Survival

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Last update: 27/05/2026