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BAD END

PC (Microsoft Windows) • 2015

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Quick resume

It's rumored that those who play 'BAD END'- a Visual Novel will die in REAL LIFE if they make the wrong decision in the game itself.

Global score

84/100

Genres

Adventure, Casual, Indie

Pros

  • Intriguing horror mystery story
  • Multiple endings and replayability
  • Affordable price
  • Well-drawn characters and art
  • Suspenseful atmosphere

Cons

  • Short gameplay length
  • Some cliché elements
  • Limited character development
  • Repetitive music and backgrounds
  • Translation and grammar issues

Motivations

  • Autonomy
    3

    "Players make choices that influence the story and endings, allowing some control over the narrative."

  • Competence
    1

    "The game involves decision making but many choices are luck-based and do not require skillful mastery."

  • Competition
    -4

    "Focus is on personal story progression and exploration of endings without comparison or ranking against others."

  • Continuation
    2

    "Multiple endings encourage replay and exploration, but the game is short and some players find it easy to complete."

  • Cooperation
    -5

    "Single player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players experiment with different choices to unlock multiple endings, but within a fixed narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players engage in a fictional horror story to escape reality and experience suspense and mystery."

  • Expectation
    -3

    "Players generally engage voluntarily for entertainment and curiosity, not out of obligation."

  • Experimenting
    3

    "Encouraged to try different choices and paths to discover all endings and story outcomes."

  • Exploration
    3

    "Players explore multiple story branches and endings, uncovering new narrative content."

  • Expression
    -4

    "Limited customization; players experience a predefined story with fixed character presentations."

  • Fantasy
    4

    "Engages players in a supernatural horror narrative with fictional elements and imaginative scenarios."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Players learn story details and consequences of choices, but limited skill development."

  • Health
    -5

    "Sedentary gameplay typical of visual novels, no physical activity involved."

  • Idle
    -3

    "Requires focused reading and decision making; not designed for passive or background play."

  • Intimacy
    -4

    "Limited emotional connection mostly through story; no social or relationship building features."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Progression through story and unlocking multiple endings and achievements."

  • Relaxation
    1

    "Some tension from suspenseful story but overall a calm reading experience."

  • Sensation
    1

    "Visual and auditory elements provide moderate sensory stimulation appropriate for a visual novel."

  • Status
    -4

    "No social recognition or status systems; achievements are personal."

  • Story
    5

    "Strong narrative focus with multiple endings and plot twists central to gameplay."

  • Strategy
    1

    "Some decision making involved but largely straightforward choices without complex planning."

  • Thrill
    3

    "Suspense and mystery create tension and excitement, though not intense horror."

  • Value
    4

    "Players generally feel the game offers good value for its low price and content length."

  • Violence
    -3

    "Violence is implied in story deaths but no graphic or interactive violence; focus is on narrative."

  • Survival
    3

    "Players must avoid bad choices to survive and reach the true ending, creating a survival-like tension."

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    Last update: 06/03/2026