Evergarden similar games & best alternatives

Evergarden

PC (Microsoft Windows), Linux, Mac, iOS • 2018

Should you play it?

You have just arrived in a magical forest world with a hexagon board at its center, a mysterious creature nearby, and secrets lurking in the shadows. Why are you here, and what will you do next? A deceptively simple puzzle game, wrapped in a magical adventure.

What works
  • Relaxing and calming atmosphere
  • Engaging and strategic puzzle mechanics
  • Beautiful art style and music
  • Progression system with unlockable power-ups
  • Addictive gameplay with daily challenges
Things to keep in mind
  • Repetitive core puzzle board and gameplay
  • Randomness can frustrate strategic planning
  • Leaderboards affected by progression imbalance
  • Limited story depth and narrative clarity
  • Some ui and control clunkiness reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • A Monster's Expedition

  • Lowglow

  • Paper Trail

  • Alice's Patchwork

  • Waveform

  • 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

  • Leo’s Fortune - HD Edition

  • Arcade Paradise

  • Toki Tori 2+

Hidden Gems

Less popular games with surprisingly high similarity

  • Lowglow

  • Alice's Patchwork

  • Leo’s Fortune - HD Edition

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Faerie Solitaire Remastered

  • Autonomy

    Creeper World 4

  • Escapism

    Glass Masquerade 3: Honeylines

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Evergarden: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build, position, and move towers, choose strategies, and solve puzzles in multiple ways."

    Capsule for Creeper World 4 Creeper World 4

    "Players have freedom to plan moves, choose power-ups, and decide strategies within the puzzle constraints."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic puzzle solving and skillful dice placement, though some randomness affects outcomes."

    Capsule for Sagrada Sagrada

    "Game offers skill-based puzzle solving with increasing complexity and strategic depth, though some randomness affects outcomes."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and score chasing, but competition is not the main focus."

    Capsule for Freebie Freebie

    "Includes global leaderboards and score chasing, but progression differences affect fairness and competition is not the core focus."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions, habitual play, and engagement with challenges and events that encourage repeated play."

    Capsule for Dune: Imperium Dune: Imperium

    "Many players report habitual play and desire to improve scores, with daily challenges encouraging repeated sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player puzzle game with no cooperative or multiplayer elements."

    Capsule for Cogs Cogs

    "Single-player puzzle game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different combos, power-ups, and strategies, but the game follows a defined puzzle structure with limited creative building."

    Capsule for Critter Crunch Critter Crunch

    "Players experiment with different strategies and power-up combinations, but core puzzle board remains static."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for House Flipper House Flipper

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, calming distraction from real life stress."

    Capsule for Glass Masquerade 3: Honeylines Glass Masquerade 3: Honeylines

    "Many players use the relaxing atmosphere and gameplay as a stress relief and calming distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with new abilities and mechanics to progress and explore."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Players discover new mechanics, power-ups, and strategies as they progress, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery of new puzzle rooms and story elements, though mostly within a defined environment."

    Capsule for The Last Clockwinder The Last Clockwinder

    "Some exploration of story elements and side puzzles, though main puzzle board remains the same."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players experience preset level designs and aesthetics without personal modification."

    Capsule for eversion eversion

    "Limited customization; players interact with preset aesthetics and fixed visual elements."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game has a whimsical, abstract setting with imaginative mechanics, though grounded in puzzle logic."

    Capsule for Recursed Recursed

    "Game features a stylized garden world with some narrative mystery, but grounded in puzzle mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn and improve puzzle-solving skills over time."

    Capsule for Hatsune Miku Logic Paint S Hatsune Miku Logic Paint S

    "Players develop puzzle-solving skills and learn new strategies over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and coordination during puzzles; not designed for passive or background play."

    Capsule for 39 Days to Mars 39 Days to Mars

    "Requires focused attention during puzzles; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock achievements to advance story and exploration."

    Capsule for The Cursed Forest The Cursed Forest

    "Players unlock power-ups, story elements, and achievements as they advance."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Widely praised for calming gameplay, soothing music, and stress relief."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "Widely praised for calming music, visuals, and soothing gameplay that promotes relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual art style and ambient music provide moderate sensory stimulation."

    Capsule for Incredipede Incredipede

    "Enjoyable visual style and ambient music provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards provide some recognition, but social status is not a major focus."

    Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

    "Leaderboards provide some recognition, but social status is not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Includes some lore and story-driven operations adding narrative immersion beyond pure gameplay."

    Capsule for Midnight Heist Midnight Heist

    "Includes a subtle, cryptic narrative and lore elements that enhance immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical thinking, timing, and planning in combat and use of power-ups."

    Capsule for TowerFall Ascension TowerFall Ascension

    "Requires planning, pattern recognition, and tactical use of power-ups."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low risk and tension; gameplay is calm and predictable."

    Capsule for World Seed World Seed

    "Gameplay is calm and predictable with low risk; occasional random events add mild tension."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for price by players who enjoy the genre, though some feel content is too limited."

    Capsule for Bus Flipper: Renovator Simulator Bus Flipper: Renovator Simulator

    "Generally considered worth the price by players who enjoy the genre; some feel it is expensive for content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements; focus on constructive puzzle solving."

    Capsule for One Dreamer: Prologue One Dreamer: Prologue

    "No violent or destructive gameplay elements; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable, low-risk gameplay environment."

    Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

    "No survival mechanics; low-risk, stable gameplay environment."

Last update: 01/06/2026