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Job Simulator

visionOS, PC (Microsoft Windows), Meta Quest 2, Oculus Quest, Windows Mixed Reality, PlayStation VR, Oculus Rift, SteamVR, PlayStation VR2 • 2016

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Quick resume

In a world where robots have replaced all human jobs, step into the "Job Simulator" to learn what it was like 'to job'.

Global score

91/100

Genres

Action, Casual, Indie, Simulator

Pros

  • Highly creative and humorous gameplay
  • Great introduction to vr for beginners
  • Strong replayability with infinite overtime mode
  • Intuitive and accessible controls
  • Engaging for all ages including kids

Cons

  • Short core content and limited job variety
  • Relatively high price for amount of content
  • No multiplayer or social features
  • Repetitive tasks after completion
  • Requires vr hardware and sufficient play space

Motivations

  • Autonomy
    4

    "Players can choose how to complete tasks with freedom and experiment with objects, supporting a high degree of personal control."

  • Competence
    2

    "Tasks are generally easy and straightforward, but players receive feedback and can master interactions, providing moderate skill challenge."

  • Competition
    -4

    "No competitive elements or leaderboards; focus is on individual, casual play without comparison to others."

  • Continuation
    3

    "Players often return for replayability, infinite overtime mode, and experimentation, though core content is short."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative or team-based gameplay."

  • Creativity
    5

    "Strong emphasis on creative interaction with objects and playful experimentation beyond scripted tasks."

  • Domination
    -5

    "No elements of dominance or power over others; interactions are with AI robots and self-directed."

  • Escapism
    4

    "Players use the game as a humorous escape from real-life work, enjoying a lighthearted alternate reality."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest and fun rather than obligation or pressure."

  • Experimenting
    5

    "Encourages trying new things, testing game mechanics, and playful exploration of interactions."

  • Exploration
    2

    "Some exploration of interactive environments and hidden easter eggs, though locations are limited."

  • Expression
    3

    "Players can express themselves through how they perform tasks and interact with objects, though no avatar customization."

  • Fantasy
    4

    "Set in a humorous fictional future with robots and exaggerated job scenarios, providing imaginative fiction."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social connection or community features."

  • Growth
    2

    "Players learn VR controls and improve interaction skills, but tasks remain simple and repetitive."

  • Health
    1

    "Requires some physical movement in VR space but not intense exercise or physical challenge."

  • Idle
    -3

    "Requires active attention and interaction; not suited for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are with robots and objects only."

  • Leadership
    -5

    "No leadership or management roles; player follows scripted tasks or self-directed play."

  • Progression
    1

    "Some task completion and achievement collection, but no deep item or upgrade accumulation."

  • Relaxation
    4

    "Low pressure, humorous gameplay that provides relaxation and lighthearted flow."

  • Sensation
    3

    "VR sensory immersion with satisfying object interactions and humorous audio-visual feedback."

  • Status
    -5

    "No social recognition or status systems; focus is on personal enjoyment."

  • Story
    2

    "Light narrative framing with humorous lore and character interactions, but minimal plot depth."

  • Strategy
    -3

    "Tasks are simple and straightforward with minimal strategic or planning elements."

  • Thrill
    -4

    "Gameplay is low risk and low tension; no suspense or thrill elements."

  • Value
    0

    "Mixed opinions on price versus content; some find it worth it especially on sale, others find it short for full price."

  • Violence
    -3

    "No real violence; interactions are playful and comedic rather than destructive or aggressive."

  • Survival
    -5

    "No survival or threat avoidance; stable, safe environments."

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    Last update: 06/03/2026