KINGDOMS similar games & best alternatives
KINGDOMS
2015
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Quick resume
KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
Global score
72/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access
Similar games
Pros
- Unique sandbox rpg with autonomous npcs
- Frequent developer updates
- Large open world with exploration
- Deep settlement building and management
- Multiple player roles and playstyles
Cons
- Early access with bugs and incomplete features
- Clunky combat system
- Performance issues with large populations
- Limited character customization
- Lack of multiplayer
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership, Exploration. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have full freedom to choose roles, actions, and build settlements or be bandits; world evolves independently of player."
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Competence3
"Players engage in skill development, crafting, building, and combat with some learning curve and progression."
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Competition2
"Game includes war between settlements and leaderboards are not emphasized; competition is emergent and optional."
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Continuation4
"Players report long play sessions and habitual return due to evolving world and ongoing updates."
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Cooperation3
"Players can work with NPCs and settlements, recruit soldiers, and engage in diplomacy and trade."
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Creativity4
"Players build and customize settlements, manage economies, and influence world development."
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Domination2
"Players can lead armies and conquer settlements, but interactions are balanced and shared with NPCs."
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Escapism4
"Game offers immersive medieval sandbox world for players to escape and roleplay various lifestyles."
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Expectation-4
"Players buy and play out of personal interest and support for dev rather than obligation or pressure."
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Experimenting4
"Players try different roles, skills, and strategies in a dynamic, evolving world."
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Exploration4
"Large open world with caves, ruins, and settlements to discover and explore."
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Expression3
"Players customize characters, build and arrange settlements, and manage economic and political systems."
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Fantasy-3
"Game emphasizes realistic medieval setting without magic or fantasy elements."
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Fellowship3
"Players interact with NPC communities, form alliances, and participate in social dynamics."
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Growth4
"Players develop skills, learn crafting and management, and improve settlements over time."
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Health-4
"Game is sedentary, played on PC with no physical activity or health-related features."
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Idle-3
"Requires active player attention; no background or passive gameplay reported."
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Intimacy2
"Players can form relationships, marriages, and families with NPCs, but emotional depth is limited."
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Leadership4
"Players can lead settlements, armies, and manage political and economic aspects."
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Progression4
"Players accumulate resources, skills, buildings, and influence over settlements."
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Relaxation2
"Game offers a relaxed pace but some tension from survival and combat elements."
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Sensation1
"Visuals and sounds are adequate but not highly stimulating; atmosphere is immersive but subtle."
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Status3
"Players gain recognition as leaders or influential figures within settlements and kingdoms."
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Story-2
"No fixed narrative; emergent stories arise from player and NPC interactions in sandbox world."
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Strategy4
"Players plan settlement layouts, resource management, diplomacy, and warfare strategies."
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Thrill2
"Combat and exploration provide some suspense and risk, but overall experience is moderate."
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Value4
"Players perceive good value for price given ongoing updates and unique gameplay."
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Violence2
"Combat and raiding are present but balanced with constructive settlement building."
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Survival3
"Players manage resources, avoid threats, and maintain settlements in a dynamic environment."
Last update: 29/04/2026