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KINGDOMS

PC (Microsoft Windows) • 2015

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Quick resume

KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.

Global score

72/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access

Pros

  • Unique sandbox rpg with autonomous npcs
  • Frequent developer updates
  • Large open world with exploration
  • Deep settlement building and management
  • Multiple player roles and playstyles

Cons

  • Early access with bugs and incomplete features
  • Clunky combat system
  • Performance issues with large populations
  • Limited character customization
  • Lack of multiplayer

Motivations

  • Autonomy
    5

    "Players have full freedom to choose roles, actions, and build settlements or be bandits; world evolves independently of player."

  • Competence
    3

    "Players engage in skill development, crafting, building, and combat with some learning curve and progression."

  • Competition
    2

    "Game includes war between settlements and leaderboards are not emphasized; competition is emergent and optional."

  • Continuation
    4

    "Players report long play sessions and habitual return due to evolving world and ongoing updates."

  • Cooperation
    3

    "Players can work with NPCs and settlements, recruit soldiers, and engage in diplomacy and trade."

  • Creativity
    4

    "Players build and customize settlements, manage economies, and influence world development."

  • Domination
    2

    "Players can lead armies and conquer settlements, but interactions are balanced and shared with NPCs."

  • Escapism
    4

    "Game offers immersive medieval sandbox world for players to escape and roleplay various lifestyles."

  • Expectation
    -4

    "Players buy and play out of personal interest and support for dev rather than obligation or pressure."

  • Experimenting
    4

    "Players try different roles, skills, and strategies in a dynamic, evolving world."

  • Exploration
    4

    "Large open world with caves, ruins, and settlements to discover and explore."

  • Expression
    3

    "Players customize characters, build and arrange settlements, and manage economic and political systems."

  • Fantasy
    -3

    "Game emphasizes realistic medieval setting without magic or fantasy elements."

  • Fellowship
    3

    "Players interact with NPC communities, form alliances, and participate in social dynamics."

  • Growth
    4

    "Players develop skills, learn crafting and management, and improve settlements over time."

  • Health
    -4

    "Game is sedentary, played on PC with no physical activity or health-related features."

  • Idle
    -3

    "Requires active player attention; no background or passive gameplay reported."

  • Intimacy
    2

    "Players can form relationships, marriages, and families with NPCs, but emotional depth is limited."

  • Leadership
    4

    "Players can lead settlements, armies, and manage political and economic aspects."

  • Progression
    4

    "Players accumulate resources, skills, buildings, and influence over settlements."

  • Relaxation
    2

    "Game offers a relaxed pace but some tension from survival and combat elements."

  • Sensation
    1

    "Visuals and sounds are adequate but not highly stimulating; atmosphere is immersive but subtle."

  • Status
    3

    "Players gain recognition as leaders or influential figures within settlements and kingdoms."

  • Story
    -2

    "No fixed narrative; emergent stories arise from player and NPC interactions in sandbox world."

  • Strategy
    4

    "Players plan settlement layouts, resource management, diplomacy, and warfare strategies."

  • Thrill
    2

    "Combat and exploration provide some suspense and risk, but overall experience is moderate."

  • Value
    4

    "Players perceive good value for price given ongoing updates and unique gameplay."

  • Violence
    2

    "Combat and raiding are present but balanced with constructive settlement building."

  • Survival
    3

    "Players manage resources, avoid threats, and maintain settlements in a dynamic environment."

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    Last update: 06/03/2026