KINGDOMS similar games & best alternatives
KINGDOMS
2015
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Quick resume
KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
Global score
72/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access
Pros
- Unique sandbox rpg with autonomous npcs
- Frequent developer updates
- Large open world with exploration
- Deep settlement building and management
- Multiple player roles and playstyles
Cons
- Early access with bugs and incomplete features
- Clunky combat system
- Performance issues with large populations
- Limited character customization
- Lack of multiplayer
Motivations
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Autonomy5
"Players have full freedom to choose roles, actions, and build settlements or be bandits; world evolves independently of player."
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Competence3
"Players engage in skill development, crafting, building, and combat with some learning curve and progression."
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Competition2
"Game includes war between settlements and leaderboards are not emphasized; competition is emergent and optional."
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Continuation4
"Players report long play sessions and habitual return due to evolving world and ongoing updates."
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Cooperation3
"Players can work with NPCs and settlements, recruit soldiers, and engage in diplomacy and trade."
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Creativity4
"Players build and customize settlements, manage economies, and influence world development."
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Domination2
"Players can lead armies and conquer settlements, but interactions are balanced and shared with NPCs."
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Escapism4
"Game offers immersive medieval sandbox world for players to escape and roleplay various lifestyles."
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Expectation-4
"Players buy and play out of personal interest and support for dev rather than obligation or pressure."
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Experimenting4
"Players try different roles, skills, and strategies in a dynamic, evolving world."
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Exploration4
"Large open world with caves, ruins, and settlements to discover and explore."
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Expression3
"Players customize characters, build and arrange settlements, and manage economic and political systems."
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Fantasy-3
"Game emphasizes realistic medieval setting without magic or fantasy elements."
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Fellowship3
"Players interact with NPC communities, form alliances, and participate in social dynamics."
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Growth4
"Players develop skills, learn crafting and management, and improve settlements over time."
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Health-4
"Game is sedentary, played on PC with no physical activity or health-related features."
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Idle-3
"Requires active player attention; no background or passive gameplay reported."
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Intimacy2
"Players can form relationships, marriages, and families with NPCs, but emotional depth is limited."
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Leadership4
"Players can lead settlements, armies, and manage political and economic aspects."
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Progression4
"Players accumulate resources, skills, buildings, and influence over settlements."
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Relaxation2
"Game offers a relaxed pace but some tension from survival and combat elements."
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Sensation1
"Visuals and sounds are adequate but not highly stimulating; atmosphere is immersive but subtle."
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Status3
"Players gain recognition as leaders or influential figures within settlements and kingdoms."
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Story-2
"No fixed narrative; emergent stories arise from player and NPC interactions in sandbox world."
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Strategy4
"Players plan settlement layouts, resource management, diplomacy, and warfare strategies."
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Thrill2
"Combat and exploration provide some suspense and risk, but overall experience is moderate."
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Value4
"Players perceive good value for price given ongoing updates and unique gameplay."
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Violence2
"Combat and raiding are present but balanced with constructive settlement building."
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Survival3
"Players manage resources, avoid threats, and maintain settlements in a dynamic environment."
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Last update: 06/03/2026