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Solace Crafting

PC (Microsoft Windows), Linux • 2022

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Quick resume

Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

Global score

72/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Extensive character and world customization
  • Infinite procedurally generated world
  • Deep crafting and building systems
  • Active and responsive solo developer
  • Relaxing and immersive gameplay

Cons

  • Graphics and animations are dated
  • Ui and controls can be unintuitive
  • Combat can feel clunky
  • Lack of narrative or quests
  • Some repetitive grinding

Motivations

  • Autonomy
    5

    "Players have extensive freedom to customize characters, skills, difficulty, world parameters, and play style without forced progression."

  • Competence
    4

    "The game involves skill tests in combat, crafting, building, and exploration with meaningful progression and feedback."

  • Competition
    -3

    "Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."

  • Continuation
    4

    "Players report long sessions, habitual play, and repeated returns due to engaging crafting and exploration loops."

  • Cooperation
    2

    "Multiplayer and town building with NPCs exist, enabling some cooperative play, but solo play is fully supported and common."

  • Creativity
    4

    "Strong emphasis on building, crafting, character customization, and world tweaking allowing creative expression."

  • Domination
    -4

    "Interactions emphasize mutual respect and cooperation; no evidence of power imposition or trash talk."

  • Escapism
    5

    "Players use the game as a relaxing, immersive escape with open world exploration and crafting."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and personal goals rather than external pressure."

  • Experimenting
    4

    "Players experiment with class builds, crafting recipes, world settings, and play styles."

  • Exploration
    5

    "Core gameplay involves discovering new areas, dungeons, biomes, and secrets in a procedurally generated infinite world."

  • Expression
    4

    "Character customization and color options for gear and buildings support self-expression."

  • Fantasy
    5

    "Fantasy setting with magic, mythical creatures, and RPG elements."

  • Fellowship
    2

    "Community interaction via Discord and multiplayer servers exists, but many players enjoy solo play."

  • Growth
    5

    "Strong learning curve with skill acquisition, crafting mastery, and personal development."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity or rehab elements."

  • Idle
    -3

    "Requires active attention for combat, crafting, and building; not designed for idle or background play."

  • Intimacy
    -4

    "Social interactions are mostly surface-level; no evidence of close emotional relationships."

  • Leadership
    1

    "Some leadership elements in town building and multiplayer, but mostly collaborative or solo play."

  • Progression
    5

    "Central to gameplay is accumulating items, crafting upgrades, and leveling skills."

  • Relaxation
    4

    "Players describe the game as relaxing and enjoyable with a peaceful soundtrack."

  • Sensation
    2

    "Visuals and sound are modest but pleasant; not highly stimulating but enjoyable."

  • Status
    -3

    "Little emphasis on social recognition or leaderboards; focus is on individual progress."

  • Story
    -4

    "No overarching narrative or quests; players create their own goals."

  • Strategy
    3

    "Requires planning in crafting, building, skill allocation, and exploration routes."

  • Thrill
    2

    "Some suspense from combat and exploration, but overall a calm experience."

  • Value
    4

    "Players feel the game offers good return for time and money, especially given developer responsiveness."

  • Violence
    2

    "Combat is present but not the main focus; also includes constructive activities like building."

  • Survival
    3

    "Survival elements exist with resource management and threat avoidance, but not highly punishing."

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    Last update: 06/03/2026