Solace Crafting similar games & best alternatives

Solace Crafting

PC (Microsoft Windows), Linux • 2022

Should you play it?

Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

What works
  • Extensive character and world customization
  • Infinite procedurally generated world
  • Deep crafting and building systems
  • Active and responsive solo developer
  • Relaxing and immersive gameplay
Things to keep in mind
  • Graphics and animations are dated
  • Ui and controls can be unintuitive
  • Combat can feel clunky
  • Lack of narrative or quests
  • Some repetitive grinding

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Total Miner

  • Planet Centauri

  • Dredgers

  • Kingdom of Atham: Crown of the Champions

  • 5089: The Action RPG

  • Dungeons of Sundaria

  • FAIRY TAIL: DUNGEONS

  • Smalland: Survive the Wilds

  • Doom & Destiny Advanced

Hidden Gems

Less popular games with surprisingly high similarity

  • Total Miner

  • Kingdom of Atham: Crown of the Champions

  • 5089: The Action RPG

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Erannorth Chronicles

  • Escapism

    Harvest Moon: The Winds of Anthos

  • Exploration

    Terraria

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Solace Crafting: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have extensive freedom to create and customize characters, choose decks, and set game modes, enabling full control over playstyle and progression."

    Capsule for Erannorth Chronicles Erannorth Chronicles

    "Players have extensive freedom to customize characters, skills, difficulty, world parameters, and play style without forced progression."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves skill leveling, combat challenges, crafting, and progression with meaningful feedback and achievement systems."

    Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

    "The game involves skill tests in combat, crafting, building, and exploration with meaningful progression and feedback."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."

    Capsule for RuneScape: Dragonwilds RuneScape: Dragonwilds

    "Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes and habitual engagement, with addictive crafting and exploration loops."

    Capsule for My Time at Portia My Time at Portia

    "Players report long sessions, habitual play, and repeated returns due to engaging crafting and exploration loops."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players can collaborate with NPC friends and hire collaborators, but multiplayer or cooperative play is absent."

    Capsule for Youtubers Life Youtubers Life

    "Multiplayer and town building with NPCs exist, enabling some cooperative play, but solo play is fully supported and common."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive crafting, base building, spell creation, and character customization allow creative expression."

    Capsule for Animyst Animyst

    "Strong emphasis on building, crafting, character customization, and world tweaking allowing creative expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize mutual respect and equality; no evidence of power imposition or trash talk."

    Capsule for Boyfriend Dungeon Boyfriend Dungeon

    "Interactions emphasize mutual respect and cooperation; no evidence of power imposition or trash talk."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as a relaxing, immersive escape with a large open world, exploration, and farming activities."

    Capsule for Harvest Moon: The Winds of Anthos Harvest Moon: The Winds of Anthos

    "Players use the game as a relaxing, immersive escape with open world exploration and crafting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic interest and personal goals rather than obligation or external pressure."

    Capsule for Victoria II Victoria II

    "Engagement is voluntary and driven by intrinsic interest and personal goals rather than external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different crafting builds, play styles, and Director strategies."

    Capsule for Darwin Project Darwin Project

    "Players experiment with class builds, crafting recipes, world settings, and play styles."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering new biomes, dungeons, secrets, and procedurally generated worlds."

    Capsule for Terraria Terraria

    "Core gameplay involves discovering new areas, dungeons, biomes, and secrets in a procedurally generated infinite world."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of buildings, weapons, and character appearance allows self-expression."

    Capsule for Voxel Turf Voxel Turf

    "Character customization and color options for gear and buildings support self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical creatures, and RPG elements."

    Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

    "Fantasy setting with magic, mythical creatures, and RPG elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer interactions exist but many players also enjoy solo play."

    Capsule for Crea Crea

    "Community interaction via Discord and multiplayer servers exists, but many players enjoy solo play."

  • Growth

    Game with the same Growth vibe

    5

    "Strong learning curve with continuous personal development and mastery."

    Capsule for Oxygen Not Included Oxygen Not Included

    "Strong learning curve with skill acquisition, crafting mastery, and personal development."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gaming experience with no physical activity or rehab elements."

    Capsule for Last Epoch Last Epoch

    "Typical sedentary gaming experience with no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for exploration, combat, and crafting; not designed for background or idle play."

    Capsule for Salt 2: Shores of Gold Salt 2: Shores of Gold

    "Requires active attention for combat, crafting, and building; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited and surface-level; no evidence of close emotional relationships."

    Capsule for Sonic Mania Sonic Mania

    "Social interactions are mostly surface-level; no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in coordinating team actions, but mostly collaborative play."

    Capsule for The Headliners The Headliners

    "Some leadership elements in town building and multiplayer, but mostly collaborative or solo play."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating skills, items, and upgrades; grind and loot systems central to gameplay."

    Capsule for Kaetram Kaetram

    "Central to gameplay is accumulating items, crafting upgrades, and leveling skills."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as relaxing and enjoyable with a soothing soundtrack."

    Capsule for The Adventures of Tree The Adventures of Tree

    "Players describe the game as relaxing and enjoyable with a peaceful soundtrack."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sounds are pleasant but not highly stimulating or intense."

    Capsule for Hydroneer Hydroneer

    "Visuals and sound are modest but pleasant; not highly stimulating but enjoyable."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social recognition or leaderboards; focus is on individual achievement."

    Capsule for FortressCraft Evolved! FortressCraft Evolved!

    "Little emphasis on social recognition or leaderboards; focus is on individual progress."

  • Story

    Game with the same Story vibe

    -4

    "No strong narrative or quests; players create their own goals and stories in a player-driven world."

    Capsule for Xsyon - Prelude Xsyon - Prelude

    "No overarching narrative or quests; players create their own goals."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving in crafting, building, and combat strategies."

    Capsule for Wurm Unlimited Wurm Unlimited

    "Requires planning in crafting, building, skill allocation, and exploration routes."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in combat and exploration, but overall a calm and steady experience."

    Capsule for Sailing Era Sailing Era

    "Some suspense from combat and exploration, but overall a calm experience."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good return for time and money, especially given ongoing updates and content."

    Capsule for No Rest for the Wicked No Rest for the Wicked

    "Players feel the game offers good return for time and money, especially given developer responsiveness."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting and defeating enemies, but also includes constructive elements like army building."

    Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

    "Combat is present but not the main focus; also includes constructive activities like building."

  • Survival

    Game with the same Survival vibe

    3

    "Survival elements present with resource management and threat avoidance, though not extremely punishing."

    Capsule for Core Keeper Core Keeper

    "Survival elements exist with resource management and threat avoidance, but not highly punishing."

Last update: 01/06/2026