Robin Hood - Sherwood Builders - Bandit's Trail Thumbnail

Robin Hood - Sherwood Builders - Bandit's Trail similar games & best alternatives

Robin Hood - Sherwood Builders - Bandit's Trail

PC (Microsoft Windows) • 2023

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Quick resume

FREE PROLOGUE! Robin Hood - Sherwood Builders is an action-adventure RPG with base-building elements, where you take on the role of a classic hero who stands up to the tyranny and injustice that haunts Sherwood. Fight, craft, steal, and of course help the local people grow and prosper.

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Immersive open world and exploration
    • Engaging base building and resource management
    • Combination of survival, rpg, and strategy elements
    • Voice acting and story immersion
    • Free prologue with promising content

    Cons

    • Combat mechanics feel clunky or basic
    • Some ai and animation issues
    • Tutorials can be intrusive or poorly timed
    • Limited building placement flexibility
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Cooperation, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, build their village, choose quests, and develop skills with some player-directed progression."

    • Competence
      3

      "Game offers skill-based combat, hunting, crafting, and base building with feedback and progression, though some combat is described as basic or clunky."

    • Competition
      -4

      "Focus is on single-player experience with no mention of competitive modes or leaderboards."

    • Continuation
      4

      "Many players report long play sessions, immersion, and desire to continue playing beyond the prologue."

    • Cooperation
      -5

      "Game is single-player focused with no cooperative multiplayer or teamwork elements mentioned."

    • Creativity
      3

      "Players can build and customize their village, manage resources, and develop their own story through choices."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are individual and balanced."

    • Escapism
      4

      "Players enjoy immersive exploration, survival, and fantasy elements that provide escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting
      3

      "Players explore skill trees, combat styles, and building options, trying new tactics and strategies."

    • Exploration
      4

      "Game world is large and rich with secrets, puzzles, and areas to discover, encouraging curiosity."

    • Expression
      2

      "Customization mainly through village building and skill development; limited character cosmetic customization mentioned."

    • Fantasy
      3

      "Set in a legendary Robin Hood universe with some fantasy elements like magic and puzzles."

    • Fellowship
      -4

      "Mostly solo play with minimal social or community interaction described."

    • Growth
      4

      "Skill trees, character progression, and base building provide learning and development opportunities."

    • Health
      -3

      "Sedentary gameplay with no physical activity; survival mechanics include hunger and stamina but no physical exercise."

    • Idle
      -3

      "Requires active engagement and attention; some complaints about slow pacing but overall continuous focus needed."

    • Intimacy
      -4

      "No close social relationships or emotional sharing; interactions are limited to NPCs and solo play."

    • Leadership
      3

      "Players lead and manage their village and resources, making strategic decisions for growth."

    • Progression
      4

      "Strong emphasis on accumulating resources, upgrading skills, and expanding the settlement."

    • Relaxation
      3

      "Many players find the game relaxing and immersive, though some tension exists in combat and survival."

    • Sensation
      3

      "Enjoyable graphics, sound, and atmospheric effects contribute to sensory stimulation and emotional engagement."

    • Status
      -4

      "No social status or recognition systems; focus is on individual achievement without external evaluation."

    • Story
      4

      "Narrative and quests are important, with voice acting and lore enhancing immersion."

    • Strategy
      3

      "Requires planning in combat, resource management, and village building; some tactical depth present."

    • Thrill
      2

      "Some suspense in combat and survival, but overall experience is more calm and exploratory."

    • Value
      4

      "Players perceive good value for time and money, especially given free prologue and promising content."

    • Violence
      2

      "Combat and hunting involve violence, but it is balanced with constructive building and survival."

    • Survival
      4

      "Survival mechanics like hunger, resource gathering, and avoiding threats are core gameplay elements."

    Last update: 29/04/2026