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Oriental Empires

PC (Microsoft Windows) • 2017

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Quick resume

Turn based 4X strategy game, recreating the civilizations of ancient China. Develop your land, build great cities, raise huge armies and fight epic battles, with hundreds of soldiers fighting right on the game map. Advance your technologies, culture and religion to create one of mankind’s biggest empires.

Global score

80/100

Genres

Indie, Simulator, Strategy

Pros

  • Immersive historical setting
  • Deep strategic and tactical gameplay
  • Unique simultaneous turn combat system
  • Detailed city and population management
  • Active developer support and modding capabilities

Cons

  • Steep learning curve and limited tutorial
  • Some bugs and ai pathfinding issues
  • Combat ai can be unpredictable
  • Lack of diplomacy depth
  • Limited faction differentiation

Motivations

  • Autonomy
    4

    "Players have significant control over empire building, city placement, research, edicts, and battle planning, though battles themselves play out automatically."

  • Competence
    4

    "The game requires strategic planning, managing complex systems like economy, unrest, diplomacy, and tactical battle formations, offering a challenging experience."

  • Competition
    3

    "Includes multiplayer and AI opponents with aggressive behavior, but many players focus on single-player and personal strategy development."

  • Continuation
    4

    "Players report long sessions and addictive gameplay with deep mechanics encouraging habitual play."

  • Cooperation
    1

    "Some multiplayer and vassal mechanics exist, but most gameplay is focused on individual empire management and conquest."

  • Creativity
    3

    "Players customize battle tactics, city specialization, and research paths, allowing creative strategic choices."

  • Domination
    2

    "Game involves conquest and vassalage, but player interactions tend to be balanced with diplomacy and mutual respect rather than domination."

  • Escapism
    4

    "Immersive historical setting and detailed simulation provide strong escapism from real life."

  • Expectation
    -3

    "Players engage voluntarily for intrinsic interest; no evidence of obligation or pressure to play."

  • Experimenting
    3

    "Players experiment with different factions, tech trees, battle tactics, and economic strategies."

  • Exploration
    2

    "Large map with exploration of terrain and resources, though map geography is fixed historically."

  • Expression
    2

    "Some customization in city building and army formations, but limited avatar or cosmetic personalization."

  • Fantasy
    -4

    "Strongly grounded in historical realism and plausible scenarios of ancient China."

  • Fellowship
    1

    "Some community and multiplayer engagement, but mostly solo play and individual objectives."

  • Growth
    4

    "Players develop skills in managing complex systems, strategic planning, and adapting to game mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and strategic decision-making; not a casual or idle game."

  • Intimacy
    -4

    "Limited social interaction; multiplayer is present but not a core focus."

  • Leadership
    3

    "Players lead armies and manage empire affairs, including appointing officials and issuing edicts."

  • Progression
    4

    "Strong emphasis on city growth, technology advancement, army recruitment, and territorial expansion."

  • Relaxation
    2

    "Game can be immersive and meditative but also challenging and tense due to rebellions and warfare."

  • Sensation
    2

    "Visual and auditory elements provide pleasant stimulation, though graphics are modest."

  • Status
    1

    "Some recognition through multiplayer and leaderboards, but mostly individual focus."

  • Story
    3

    "Historical narrative and cultural context enrich gameplay and player immersion."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decision-making."

  • Thrill
    2

    "Tense moments arise from rebellions, warfare, and economic management, though overall pace is measured."

  • Value
    4

    "Players find good value in the game's depth, replayability, and price, especially on sale."

  • Violence
    3

    "Combat and conquest are central, with battles and sieges depicted, though not graphically extreme."

  • Survival
    4

    "Managing rebellions, resource scarcity, and military threats is vital to staying in power."

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    Last update: 06/03/2026