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Cat Quest II

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2019

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Quick resume

Open-world action-RPG in a fantasy realm of cats and dogs. Sequel to the award-winning original, CAT QUEST II lets you play solo or with a friend, as both a cat and dog! Quest in a world filled with magic, defeat monsters and collect loot in a catventure like never before!

Global score

95/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Charming art style and humor
    • Engaging local co-op gameplay
    • Accessible yet strategic combat
    • Large world with many quests and secrets
    • Good value for price and content

    Cons

    • Lack of online multiplayer
    • Some repetitiveness in quests and combat
    • Ai partner can be less effective
    • Limited character customization
    • Map navigation and fast travel could improve

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can switch freely between two characters and choose their own playstyle and equipment builds, with options for solo or co-op play."

    • Competence
      3

      "Combat requires some skill in dodging and strategy, with character builds and equipment upgrades providing a sense of mastery."

    • Competition
      -4

      "Focus is on cooperative and solo play without ranked modes or leaderboards; players progress at their own pace."

    • Continuation
      3

      "Players report spending many hours completing quests and achievements, with some replay value via new game+ modes."

    • Cooperation
      5

      "Strong emphasis on local co-op play with a second player or AI partner, with gameplay designed around teamwork."

    • Creativity
      2

      "Players can customize character builds through equipment and spells, but the game world and quests follow set designs."

    • Domination
      -5

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    • Escapism
      4

      "Players use the game as a relaxing, charming fantasy escape with cute characters and lighthearted story."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting
      3

      "Players experiment with different character builds, spells, and equipment combinations to find preferred playstyles."

    • Exploration
      4

      "The game features a large world with many dungeons, secrets, and side quests encouraging exploration."

    • Expression
      2

      "Limited character customization mainly through equipment and spells, allowing some personal expression."

    • Fantasy
      5

      "Set in a whimsical fantasy world of cats and dogs with magical abilities and imaginative storytelling."

    • Fellowship
      4

      "Players feel part of a community through cooperative play and shared experiences, though mostly local co-op."

    • Growth
      3

      "Players develop skills in combat and strategy, and progress through leveling and equipment upgrades."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention during combat and exploration; not designed for passive or background play."

    • Intimacy
      3

      "Co-op play fosters social bonding and shared enjoyment, though no deep emotional connections described."

    • Leadership
      -3

      "Players cooperate as equals; no leadership or authoritative roles indicated."

    • Progression
      4

      "Strong progression through acquiring and upgrading gear, leveling characters, and completing quests."

    • Relaxation
      4

      "Game praised for being relaxing and enjoyable, balancing challenge with a casual pace."

    • Sensation
      3

      "Visuals and audio are charming and pleasant, providing enjoyable sensory stimulation."

    • Status
      -4

      "No social status or ranking systems; focus is on personal and cooperative enjoyment."

    • Story
      3

      "Engaging narrative with characters and plot, though lighter and more humorous than deep or complex."

    • Strategy
      3

      "Combat and character builds require tactical thinking and planning, though mechanics remain accessible."

    • Thrill
      2

      "Some challenge and tension in combat, but overall a lighthearted and low-risk experience."

    • Value
      4

      "Players find good value for time and money, especially with cooperative play and content volume."

    • Violence
      2

      "Combat involves defeating enemies but is cartoonish and non-graphic, focusing on action rather than destruction."

    • Survival
      1

      "Some challenge in avoiding damage and managing health, but overall low-risk gameplay."

    Last update: 29/04/2026