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Kraken Academy!!

Xbox One, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac • 2021

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Quick resume

Make friends, free spirits and make sure that the world doesn’t end! Welcome to Kraken Academy, a technicolor fever dream that for legal reasons can only be described as "technically a school." Join forces with a magical kraken to save the world!

Global score

90/100

Genres

Adventure, Casual, Indie, Role-playing (RPG)

Pros

  • Engaging and humorous story
  • Unique time loop mechanic
  • Charming pixel art and character portraits
  • Varied side quests and characters
  • Accessible gameplay with adjustable difficulty

Cons

  • Short game length
  • Repetitive bottle collecting for currency
  • Limited depth in character development
  • Some players find qtes annoying
  • Final boss fight feels out of place and easy

Motivations

  • Autonomy
    3

    "Players have freedom to explore the school, choose which club quests to pursue, and use time travel to retry and take different approaches."

  • Competence
    2

    "Gameplay involves light puzzles and QTEs that are easy to pick up but provide some challenge, especially on harder difficulties."

  • Competition
    -4

    "Focus is on personal story progression and exploration without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report being hooked and wanting to complete all side quests and achievements, with some replay value."

  • Cooperation
    1

    "Interactions mostly involve helping NPCs through quests but no multiplayer or direct player cooperation."

  • Creativity
    2

    "Players can customize dorm furniture and experiment with time travel to solve quests in different ways."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are friendly and cooperative."

  • Escapism
    4

    "Players enjoy the quirky, surreal world and humor as a fun distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and story enjoyment, with no pressure or obligation."

  • Experimenting
    3

    "Time loop mechanic encourages trying different approaches and exploring new quest outcomes."

  • Exploration
    3

    "Exploring different areas of the academy and discovering side quests and secrets is a core part of gameplay."

  • Expression
    2

    "Customization of dorm room furniture and character naming allow some self-expression."

  • Fantasy
    4

    "The game features a magical kraken, time travel, and surreal characters in a fictional school setting."

  • Fellowship
    1

    "Players build relationships with NPCs through quests but social connection is limited to single-player."

  • Growth
    2

    "Players learn to use time travel mechanics and solve puzzles, gaining mastery over game systems."

  • Health
    -5

    "Sedentary gameplay typical of adventure and puzzle games with no physical activity."

  • Idle
    -3

    "Requires active engagement and attention; not designed for background or idle play."

  • Intimacy
    1

    "Some character interactions and dates provide light social connection but no deep relationships."

  • Leadership
    -5

    "No leadership or management roles; player acts individually without directing others."

  • Progression
    3

    "Players collect currency, unlock club access, complete quests, and earn achievements."

  • Relaxation
    3

    "Generally a chill experience with light challenge and humorous tone, suitable for casual play."

  • Sensation
    2

    "Colorful pixel art, catchy soundtrack, and quirky animations provide enjoyable sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal story and achievements."

  • Story
    4

    "Strong narrative focus with engaging characters, humor, and time loop plot."

  • Strategy
    2

    "Requires some planning and puzzle solving, especially using time travel to complete quests."

  • Thrill
    1

    "Some suspense in story and boss fights but overall low tension and risk."

  • Value
    3

    "Many players find good value for time spent, especially on sale; some feel full price is high for length."

  • Violence
    -3

    "Minimal violence; some smashing of objects for currency but no combat focus."

  • Survival
    -4

    "Stable environment with no threat or resource survival mechanics."

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    Last update: 06/03/2026