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Rakuen

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

A hospitalized Boy comes to terms with his own story by traveling with his Mom to a beautiful fantasy world; ultimately helping his fellow patients find closure by walking a mile in their shoes.

Global score

96/100

Genres

Role-playing (RPG), Indie, Adventure

Pros

  • Emotional and touching story
  • Beautiful soundtrack
  • Charming pixel art
  • Accessible puzzles
  • Meaningful character development

Cons

  • Slow movement speed
  • Limited gameplay complexity
  • Lack of display and control options
  • Some pacing issues
  • Missable achievements requiring replay

Motivations

  • Autonomy
    3

    "Players explore two worlds, solve puzzles, and choose actions freely within a narrative framework."

  • Competence
    1

    "Puzzles are generally easy and accessible, with minimal challenge but some problem-solving involved."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience and emotional engagement."

  • Continuation
    2

    "Players often replay or revisit the game for emotional impact and achievement completion."

  • Cooperation
    -5

    "Single-player experience focused on individual exploration and story progression."

  • Creativity
    2

    "Players engage in puzzle solving and exploration but within predefined story and world design."

  • Domination
    -5

    "No elements of control or superiority over others; cooperative and empathetic tone."

  • Escapism
    4

    "Strong emotional and narrative immersion provides escape from real-life through fantasy and story."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in story and emotional experience."

  • Experimenting
    1

    "Some exploration and puzzle experimentation, but mostly linear narrative progression."

  • Exploration
    3

    "Exploring two worlds and uncovering story elements and collectibles is a key part of gameplay."

  • Expression
    -3

    "Limited customization; players experience a fixed story and character presentation."

  • Fantasy
    4

    "Strong fantasy elements with parallel magical world and imaginative creatures."

  • Fellowship
    1

    "Emotional connection to characters and community room collectibles, but no multiplayer social features."

  • Growth
    3

    "Players learn story details, solve puzzles, and develop emotional understanding."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on story and puzzles; not suited for background or idle play."

  • Intimacy
    3

    "Strong emotional bonds formed with characters and story, evoking empathy and connection."

  • Leadership
    -5

    "No leadership or management roles; player follows a linear narrative."

  • Progression
    2

    "Progression through story arcs, puzzle completion, and collecting items for community room."

  • Relaxation
    3

    "Generally relaxing with gentle pacing, though some emotional tension is present."

  • Sensation
    2

    "Enjoyable music and art provide sensory pleasure, but stimulation is moderate and calm."

  • Status
    -5

    "No social status or recognition systems; experience is personal and introspective."

  • Story
    5

    "Central motivation is deep narrative immersion with emotional and thematic storytelling."

  • Strategy
    -2

    "Minimal strategic challenge; puzzles require some thought but are straightforward."

  • Thrill
    -2

    "Some tense or eerie moments, but overall controlled and gentle emotional tone."

  • Value
    4

    "Highly praised for emotional payoff and quality relative to game length and price."

  • Violence
    -5

    "No violence or combat; focus on constructive and emotional interactions."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    Last update: 06/03/2026