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Moon Hunters

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?

Global score

78/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • High replayability with multiple characters and endings
  • Engaging cooperative multiplayer
  • Unique storytelling with player-driven personality and lore
  • Beautiful pixel art and atmospheric soundtrack
  • Short, accessible play sessions

Cons

  • Combat can be repetitive and unbalanced
  • Online multiplayer has connectivity issues
  • Limited character customization and progression depth
  • Some players find story and events shallow or random
  • Short single runs may feel too brief for some

Motivations

  • Autonomy
    4

    "Players choose characters, tribes, and make meaningful dialogue and camp decisions shaping character traits and story outcomes."

  • Competence
    2

    "Combat is simple and accessible but requires some skill and timing; character upgrades and strategy add depth."

  • Competition
    -3

    "Focus is on personal story progression and replayability rather than competing against others; multiplayer is cooperative."

  • Continuation
    4

    "High replay value with multiple characters, endings, and unlockables encourages repeated playthroughs."

  • Cooperation
    4

    "Supports local and online co-op up to 4 players; multiplayer enhances experience and is recommended."

  • Creativity
    3

    "Players create unique character stories through choices and customize appearance; cooking and skill upgrades add creative elements."

  • Domination
    -4

    "Gameplay emphasizes shared decision-making and cooperative play rather than dominance or power over others."

  • Escapism
    4

    "Atmospheric music, storytelling, and mythology provide immersive escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."

  • Experimenting
    4

    "Randomized maps, multiple characters, and branching storylines encourage exploration and experimentation."

  • Exploration
    3

    "Players explore different randomized maps and discover new events and secrets each run."

  • Expression
    3

    "Character customization includes naming, appearance, and personality shaped by player choices."

  • Fantasy
    5

    "Strong fantasy theme with mythology, gods, and imaginative storytelling."

  • Fellowship
    4

    "Community and shared experiences emphasized through co-op and story sharing."

  • Growth
    3

    "Character stats and skills develop through choices and gameplay, enabling personal growth."

  • Health
    -3

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -4

    "Requires focused attention during short, contained play sessions."

  • Intimacy
    2

    "Social interactions with NPCs and cooperative play foster some emotional connection."

  • Leadership
    -2

    "Group decisions are made collectively; no strong leadership roles emphasized."

  • Progression
    3

    "Players accumulate upgrades, skills, and unlock new characters and story elements over multiple runs."

  • Relaxation
    3

    "Atmospheric music and short sessions provide a relaxing experience despite some combat tension."

  • Sensation
    2

    "Visual and auditory style is pleasant but not intense; combat provides moderate stimulation."

  • Status
    -3

    "Achievements and story progression are personal; social recognition is limited."

  • Story
    4

    "Narrative is central, with player choices shaping story and multiple endings."

  • Strategy
    2

    "Requires some planning in character development and skill upgrades, but combat is straightforward."

  • Thrill
    1

    "Some tension in combat and boss fights, but overall controlled and accessible."

  • Value
    4

    "Good value for price, especially on sale; short play sessions with high replayability."

  • Violence
    2

    "Combat involves fighting enemies but is not graphic or overly violent."

  • Survival
    1

    "Some resource and health management, but low risk and forgiving death mechanics."

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    Last update: 06/03/2026