Moon Hunters similar games & best alternatives

Moon Hunters

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2016

Should you play it?

Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?

What works
  • High replayability with multiple characters and endings
  • Engaging cooperative multiplayer
  • Unique storytelling with player-driven personality and lore
  • Beautiful pixel art and atmospheric soundtrack
  • Short, accessible play sessions
Things to keep in mind
  • Combat can be repetitive and unbalanced
  • Online multiplayer has connectivity issues
  • Limited character customization and progression depth
  • Some players find story and events shallow or random
  • Short single runs may feel too brief for some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Children of Morta

  • Loren The Amazon Princess

  • Coridden

  • Bloomtown: A Different Story

  • Cat Quest II

  • SWORN

  • FlyKnight

  • Emberhold

  • Streets of Rogue

Hidden Gems

Less popular games with surprisingly high similarity

  • Emberhold

  • Wild Indigo Ranch

  • Open Sorcery

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Songs of Conquest

  • Autonomy

    Scarlet Hollow — Episode 1

  • Continuation

    Undertale

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Moon Hunters: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose character traits and make meaningful dialogue and story decisions that affect outcomes."

    Capsule for Scarlet Hollow — Episode 1 Scarlet Hollow — Episode 1

    "Players choose characters, tribes, and make meaningful dialogue and camp decisions shaping character traits and story outcomes."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is simple and accessible with some skill elements, but becomes easy and repetitive after progression."

    Capsule for Stories: The Path of Destinies Stories: The Path of Destinies

    "Combat is simple and accessible but requires some skill and timing; character upgrades and strategy add depth."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; multiplayer is cooperative rather than competitive."

    Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

    "Focus is on personal story progression and replayability rather than competing against others; multiplayer is cooperative."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replay value with multiple endings and secrets encourages repeated playthroughs."

    Capsule for Undertale Undertale

    "High replay value with multiple characters, endings, and unlockables encourages repeated playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports up to 4-player co-op both online and local; multiplayer is a significant part of the experience."

    Capsule for Fight The Dragon Fight The Dragon

    "Supports local and online co-op up to 4 players; multiplayer enhances experience and is recommended."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize character stats, make diverse choices, and influence story outcomes, supporting creative expression."

    Capsule for Cabernet Cabernet

    "Players create unique character stories through choices and customize appearance; cooking and skill upgrades add creative elements."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay emphasizes shared experiences and cooperation rather than dominance or power over others."

    Capsule for LEGO® Jurassic World LEGO® Jurassic World

    "Gameplay emphasizes shared decision-making and cooperative play rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric world, music, and story provide immersive escape from reality."

    Capsule for Pid Pid

    "Atmospheric music, storytelling, and mythology provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."

    Capsule for Kingdom: New Lands Kingdom: New Lands

    "Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Multiple branching storylines, random events, and different romance options encourage exploration and experimentation."

    Capsule for Ambition: A Minuet in Power Ambition: A Minuet in Power

    "Randomized maps, multiple characters, and branching storylines encourage exploration and experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore randomized maps, discover new areas, and uncover hidden events and secrets"

    Capsule for Death Road to Canada Death Road to Canada

    "Players explore different randomized maps and discover new events and secrets each run."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization includes cosmetic options like glasses; players can personalize loadouts and playstyle."

    Capsule for Kotama and Academy Citadel Kotama and Academy Citadel

    "Character customization includes naming, appearance, and personality shaped by player choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with mythical factions, magic, and imaginative storytelling."

    Capsule for Songs of Conquest Songs of Conquest

    "Strong fantasy theme with mythology, gods, and imaginative storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and social interaction emphasized through co-op play and shared experiences."

    Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

    "Community and shared experiences emphasized through co-op and story sharing."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, upgrade characters, and learn strategies, reflecting personal growth and progression."

    Capsule for Figure Adventure Figure Adventure

    "Character stats and skills develop through choices and gameplay, enabling personal growth."

  • Health

    Game with the same Health vibe

    -3

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during short play sessions."

    Capsule for Distant Space Distant Space

    "Requires focused attention during short, contained play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some emotional connection through NPC stories and cooperative play, but limited close relationships."

    Capsule for DARK SOULS™ III DARK SOULS™ III

    "Social interactions with NPCs and cooperative play foster some emotional connection."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear leadership roles; cooperative and equal participation emphasized."

    Capsule for New Retro Arcade: Neon New Retro Arcade: Neon

    "Group decisions are made collectively; no strong leadership roles emphasized."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades, unlock new abilities, and progress through story and boss fights."

    Capsule for Gensokyo Odyssey Gensokyo Odyssey

    "Players accumulate upgrades, skills, and unlock new characters and story elements over multiple runs."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm pacing and atmospheric music create a relaxing experience."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Atmospheric music and short sessions provide a relaxing experience despite some combat tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound are simple but pleasant; combat provides moderate sensory stimulation."

    Capsule for Fight The Dragon Fight The Dragon

    "Visual and auditory style is pleasant but not intense; combat provides moderate stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and social recognition are limited; focus is on personal story and progression rather than social status."

    Capsule for Wandering Sword Wandering Sword

    "Achievements and story progression are personal; social recognition is limited."

  • Story

    Game with the same Story vibe

    4

    "Narrative is cryptic, atmospheric, and central to player experience; multiple endings and deep lore encourage engagement."

    Capsule for Knock-knock Knock-knock

    "Narrative is central, with player choices shaping story and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning in ability builds and boss fight tactics, though combat is relatively straightforward."

    Capsule for Constance Constance

    "Requires some planning in character development and skill upgrades, but combat is straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in combat and boss fights, but overall a controlled and predictable experience."

    Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

    "Some tension in combat and boss fights, but overall controlled and accessible."

  • Value

    Game with the same Value vibe

    4

    "Good value for price, especially on sale; long playtime and replayability."

    Capsule for Supreme Commander 2 Supreme Commander 2

    "Good value for price, especially on sale; short play sessions with high replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies and dealing damage, but not gratuitous or graphic violence."

    Capsule for Dungeons of Aether Dungeons of Aether

    "Combat involves fighting enemies but is not graphic or overly violent."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and health upgrades, but low risk and forgiving death mechanics."

    Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

    "Some resource and health management, but low risk and forgiving death mechanics."

Last update: 01/06/2026