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Lords of Xulima

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.

Global score

80/100

Genres

Role-playing (RPG), Indie, Turn-based strategy (TBS), Strategy, Adventure

Pros

  • Challenging and deep turn-based combat
  • Large, immersive fantasy world with exploration and puzzles
  • Extensive character customization and progression
  • Long gameplay with high replayability
  • Good value for price

Cons

  • Steep difficulty curve early on
  • Repetitive combat and grinding in late game
  • Limited character interaction and story depth
  • Some ui and quality of life issues
  • Linear progression with limited open-world freedom

Motivations

  • Autonomy
    4

    "Players have freedom to explore the world, choose party composition, and make strategic decisions without hand-holding, though some linearity in progression exists."

  • Competence
    4

    "Combat is challenging and requires skillful planning, resource management, and tactical thinking, especially at early and mid-game stages."

  • Competition
    -4

    "Focus is on personal party progression and overcoming game challenges rather than competing against other players."

  • Continuation
    4

    "Long gameplay (50-150+ hours) with high engagement and replayability due to multiple classes and party builds."

  • Cooperation
    3

    "Players manage a party of six characters working together strategically to overcome challenges."

  • Creativity
    3

    "Players customize party composition, skill allocation, and tactical approaches, though within predefined classes and skills."

  • Domination
    -3

    "Gameplay emphasizes balanced party interaction and strategy rather than exerting superiority over others."

  • Escapism
    4

    "Provides immersive fantasy world exploration and challenging combat that distracts from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for old-school RPGs, not out of obligation."

  • Experimenting
    4

    "Players experiment with different party builds, skills, and combat tactics to overcome challenges."

  • Exploration
    4

    "Large, varied game world with puzzles, secrets, and non-linear exploration encourages curiosity-driven play."

  • Expression
    2

    "Some character customization and party building allow for personal expression, though limited to class and skill choices."

  • Fantasy
    5

    "Strong fantasy setting with gods, magic, mythical creatures, and an epic quest narrative."

  • Fellowship
    -3

    "Primarily a single-player experience with limited social interaction or community feeling."

  • Growth
    5

    "Extensive character progression, skill development, and strategic learning throughout the game."

  • Health
    -4

    "Sedentary gameplay with no physical activity; resource management is mental rather than physical."

  • Idle
    -3

    "Requires focused attention and strategic planning; not suited for casual or background play."

  • Intimacy
    -4

    "Limited character interaction and emotional connection; party members have minimal dialogue."

  • Leadership
    3

    "Players lead and manage a party of characters, making strategic decisions and directing actions."

  • Progression
    5

    "Strong emphasis on leveling up, skill point allocation, and acquiring better equipment."

  • Relaxation
    -2

    "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

  • Sensation
    2

    "Visuals and music create a pleasant atmosphere but are not highly stimulating or intense."

  • Status
    -4

    "Focus is on individual achievement and progression without social recognition or competition."

  • Story
    3

    "Engaging fantasy narrative with lore and character development, though some find it predictable or thin."

  • Strategy
    5

    "Combat and resource management require deep tactical planning and problem solving."

  • Thrill
    3

    "Tense and challenging combat encounters provide suspense and excitement."

  • Value
    5

    "Excellent value for money with extensive content and long playtime for an indie RPG."

  • Violence
    4

    "Combat involves defeating enemies with various weapons, spells, and status effects."

  • Survival
    4

    "Resource management including food and healing is critical to avoid failure and progress."

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    Last update: 06/03/2026