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Lords of Xulima

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.

Global score

81/100

Genres

Role-playing (RPG), Adventure, Turn-based strategy (TBS), Strategy, Indie

Similar games

    Pros

    • Challenging and deep turn-based combat
    • Large, immersive fantasy world with exploration and puzzles
    • Extensive character customization and progression
    • Long gameplay with high replayability
    • Good value for price

    Cons

    • Steep difficulty curve early on
    • Repetitive combat and grinding in late game
    • Limited character interaction and story depth
    • Some ui and quality of life issues
    • Linear progression with limited open-world freedom

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore the world, choose party composition, and make strategic decisions without hand-holding, though some linearity in progression exists."

    • Competence
      4

      "Combat is challenging and requires skillful planning, resource management, and tactical thinking, especially at early and mid-game stages."

    • Competition
      -4

      "Focus is on personal party progression and overcoming game challenges rather than competing against other players."

    • Continuation
      4

      "Long gameplay (50-150+ hours) with high engagement and replayability due to multiple classes and party builds."

    • Cooperation
      3

      "Players manage a party of six characters working together strategically to overcome challenges."

    • Creativity
      3

      "Players customize party composition, skill allocation, and tactical approaches, though within predefined classes and skills."

    • Domination
      -3

      "Gameplay emphasizes balanced party interaction and strategy rather than exerting superiority over others."

    • Escapism
      4

      "Provides immersive fantasy world exploration and challenging combat that distracts from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for old-school RPGs, not out of obligation."

    • Experimenting
      4

      "Players experiment with different party builds, skills, and combat tactics to overcome challenges."

    • Exploration
      4

      "Large, varied game world with puzzles, secrets, and non-linear exploration encourages curiosity-driven play."

    • Expression
      2

      "Some character customization and party building allow for personal expression, though limited to class and skill choices."

    • Fantasy
      5

      "Strong fantasy setting with gods, magic, mythical creatures, and an epic quest narrative."

    • Fellowship
      -3

      "Primarily a single-player experience with limited social interaction or community feeling."

    • Growth
      5

      "Extensive character progression, skill development, and strategic learning throughout the game."

    • Health
      -4

      "Sedentary gameplay with no physical activity; resource management is mental rather than physical."

    • Idle
      -3

      "Requires focused attention and strategic planning; not suited for casual or background play."

    • Intimacy
      -4

      "Limited character interaction and emotional connection; party members have minimal dialogue."

    • Leadership
      3

      "Players lead and manage a party of characters, making strategic decisions and directing actions."

    • Progression
      5

      "Strong emphasis on leveling up, skill point allocation, and acquiring better equipment."

    • Relaxation
      -2

      "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

    • Sensation
      2

      "Visuals and music create a pleasant atmosphere but are not highly stimulating or intense."

    • Status
      -4

      "Focus is on individual achievement and progression without social recognition or competition."

    • Story
      3

      "Engaging fantasy narrative with lore and character development, though some find it predictable or thin."

    • Strategy
      5

      "Combat and resource management require deep tactical planning and problem solving."

    • Thrill
      3

      "Tense and challenging combat encounters provide suspense and excitement."

    • Value
      5

      "Excellent value for money with extensive content and long playtime for an indie RPG."

    • Violence
      4

      "Combat involves defeating enemies with various weapons, spells, and status effects."

    • Survival
      4

      "Resource management including food and healing is critical to avoid failure and progress."

    Last update: 29/04/2026