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Songs of Silence

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Lead armies, rebuild fallen kingdoms, and rise to greatness in Songs of Silence. Embark on an epic journey through an Art Nouveau-inspired fantasy world with intense battles and captivating storytelling!

Global score

81/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Unique and beautiful art nouveau-inspired visuals
  • Engaging and innovative combat system blending auto-battler and card mechanics
  • Immersive soundtrack and voice acting
  • Deep strategic gameplay with multiple factions and heroes
  • High replayability with campaign and skirmish modes

Cons

  • Some ui and tutorial clarity issues
  • Early access content is limited and priced somewhat high
  • Combat can feel repetitive or slow without fast-forward options
  • Campaign missions sometimes feel linear or timed, limiting exploration
  • Performance and optimization issues on some hardware

Motivations

  • Autonomy
    3

    "Players have control over strategic decisions, army composition, card usage in battles, and map movement, though combat is auto-resolved with limited direct unit control."

  • Competence
    4

    "The game offers strategic depth, skillful army composition, tactical card play, and challenging campaign missions requiring thoughtful planning and adaptation."

  • Competition
    2

    "Includes multiplayer and skirmish modes with competitive elements, but many players focus on single-player campaign and personal progression."

  • Continuation
    4

    "Players report engaging campaign and skirmish modes with high replayability and long play sessions, showing strong attachment and desire to continue playing."

  • Cooperation
    1

    "Some multiplayer and co-op modes exist, but most gameplay and reviews emphasize solo play and individual strategic decision-making."

  • Creativity
    3

    "Players customize armies, choose heroes and classes, and use cards strategically; however, base building and map elements are somewhat streamlined and limited."

  • Domination
    -2

    "Interactions emphasize balanced strategic play and mutual respect; no strong evidence of trash talk or dominance behaviors."

  • Escapism
    4

    "The immersive fantasy world, art, music, and story provide a strong escape from reality and emotional engagement."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore different factions, heroes, classes, and card combinations, experimenting with strategies and unit synergies."

  • Exploration
    3

    "Campaign and skirmish maps encourage exploration of new areas, quests, and secrets, though some missions are linear and timed."

  • Expression
    2

    "Customization through hero and faction selection and card decks allows some self-expression, but limited cosmetic personalization."

  • Fantasy
    5

    "Strongly fantasy-themed with imaginative lore, unique creatures, and a rich narrative set in a mythical world."

  • Fellowship
    1

    "Some community and multiplayer interaction exists, but most engagement is individual and story-driven."

  • Growth
    4

    "Players develop strategic skills, learn unit interactions, and unlock new heroes and classes, showing clear personal development."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during strategic planning and combat; not designed for passive or background play."

  • Intimacy
    -3

    "Limited social interaction; multiplayer exists but no strong evidence of close relationships or emotional sharing."

  • Leadership
    2

    "Players act as generals commanding armies and making strategic decisions, but no evidence of managing or leading other players."

  • Progression
    4

    "Players unlock heroes, classes, units, and upgrades through campaign and skirmish play, showing clear progression systems."

  • Relaxation
    3

    "The game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

  • Sensation
    3

    "Visually stunning art style and immersive soundtrack provide strong sensory enjoyment and emotional engagement."

  • Status
    1

    "Some recognition through multiplayer and unlocks, but not a primary motivation or focus."

  • Story
    4

    "Narrative-driven campaign with voice acting and lore provides strong story immersion."

  • Strategy
    5

    "Deep strategic gameplay involving army composition, card use, map control, and tactical decision-making."

  • Thrill
    2

    "Tactical battles and challenging missions provide moments of suspense and excitement, though overall pacing is moderate."

  • Value
    2

    "Players generally perceive good value for the price, especially given the art, music, and gameplay depth, though some note early access content limitations."

  • Violence
    3

    "Combat involves battles and unit destruction, though stylized and within a fantasy context."

  • Survival
    2

    "Campaign missions include survival elements like timed objectives and tactical defense, but overall risk is moderate."

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    Last update: 06/03/2026