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Battle Brothers

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2017

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Quick resume

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

Global score

88/100

Genres

Role-playing (RPG), Simulator, Strategy, Indie, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Deep and challenging tactical combat
  • High replayability with procedural generation
  • Rich character customization and development
  • Immersive low fantasy atmosphere
  • Strong developer support and quality dlcs

Cons

  • Steep learning curve and punishing difficulty
  • Frustrating rng elements
  • Limited mission variety
  • Lack of multiplayer or social features
  • No official localization for some languages

Motivations

  • Autonomy
    4

    "Players have freedom to manage their mercenary company, choose contracts, recruit and develop characters, and decide tactics and equipment."

  • Competence
    5

    "High skill ceiling with complex tactical combat, character development, and resource management requiring mastery and strategic thinking."

  • Competition
    -3

    "Focus is on personal progression and survival rather than direct competition or leaderboards; no multiplayer."

  • Continuation
    5

    "Strong desire to keep playing due to deep mechanics, replayability, and attachment to characters despite difficulty and frustration."

  • Cooperation
    -4

    "Primarily a single-player experience focusing on individual management and tactical control of own mercenary company."

  • Creativity
    3

    "Players customize and develop characters, choose equipment and tactics, and experiment with builds and strategies."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of trash talk or power imposition over others."

  • Escapism
    4

    "Players use the game as a challenging fantasy escape from real life, immersing in a harsh medieval world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."

  • Experimenting
    4

    "Strong encouragement to try different tactics, character builds, and approaches to overcome challenges."

  • Exploration
    3

    "Procedurally generated maps and random events encourage discovery of new locations and secrets."

  • Expression
    3

    "Players can rename, customize appearance, and develop unique personalities for their mercenaries."

  • Fantasy
    4

    "Set in a low fantasy medieval world with mythical creatures and dark themes, blending realism and fantasy."

  • Fellowship
    -3

    "Minimal social connection; primarily a solo experience with limited community interaction."

  • Growth
    5

    "Heavy focus on learning game mechanics, character progression, and improving tactical skills over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity; players spend long hours managing and battling."

  • Idle
    -4

    "Requires constant attention and focus during tactical battles and management; not suited for idle play."

  • Intimacy
    -4

    "Limited social interaction; emotional attachment is to in-game characters rather than real social bonds."

  • Leadership
    4

    "Players lead and manage a mercenary company, making strategic and tactical decisions."

  • Progression
    5

    "Strong emphasis on leveling characters, acquiring and upgrading equipment, and advancing the company."

  • Relaxation
    -3

    "Gameplay is challenging and can be frustrating, causing tension rather than relaxation."

  • Sensation
    3

    "Visual and auditory feedback is satisfying and immersive, enhancing emotional engagement."

  • Status
    -3

    "Achievements and progress are personal; no social recognition or popularity mechanisms."

  • Story
    3

    "Procedural narrative and emergent stories from gameplay create a unique story experience."

  • Strategy
    5

    "Core gameplay revolves around deep tactical combat, resource management, and strategic planning."

  • Thrill
    4

    "High stakes and unpredictable RNG create suspense and emotional highs and lows."

  • Value
    4

    "High replayability and depth provide strong perceived value for time and money invested."

  • Violence
    4

    "Combat involves brutal melee and ranged violence with graphic depictions of injuries and death."

  • Survival
    5

    "Players must manage resources, avoid defeat, and keep their mercenaries alive in a hostile world."

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    Last update: 06/03/2026