Heroes of Science and Fiction similar games & best alternatives

Heroes of Science and Fiction

PC (Microsoft Windows), Linux • 2026

Should you play it?

A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.

What works
  • Faithful and polished heroes of might and magic style gameplay
  • Engaging sci-fi fantasy setting with humor and lore
  • Addictive turn-based strategy with deep tactical combat
  • Well-designed factions with unique units and abilities
  • Strong campaign and skirmish content with good progression
Things to keep in mind
  • Performance issues and lag reported
  • Limited multiplayer options (hotseat only)
  • Some ui clunkiness and small font size
  • Animations sometimes choppy or unclear
  • Content still limited due to early access status

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Halcyon 6: Starbase Commander

  • Caves of Lore

  • Stellar Tactics

  • Battle Chasers: Nightwar

  • Master of Magic

  • Banner of the Maid

  • Ascension to the Throne

  • Geneforge 1 - Mutagen

  • Epic Battle Fantasy 4

Hidden Gems

Less popular games with surprisingly high similarity

  • Caves of Lore

  • Ascension to the Throne

  • Geneforge 1 - Mutagen

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Legends of Callasia

  • Continuation

    Ding Dong XL

  • Escapism

    Defense Grid: The Awakening

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heroes of Science and Fiction: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Relaxation, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over their actions and decisions, including choosing heroes, building upgrades, and strategic moves on the map."

    Capsule for Legends of Callasia Legends of Callasia

    "Players have control over hero upgrades, skill choices, army composition, and strategic decisions on the map, with some new mechanics like building outposts and upgrading mines."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves tactical combat, hero and unit progression, and strategic resource management, providing skill challenges and feedback."

    Capsule for Disciples II: Gallean's Return Disciples II: Gallean's Return

    "The game offers tactical combat, skill specialization, and strategic resource management, providing meaningful challenges and feedback."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on single-player campaigns and scenarios; some hotseat 1v1 but no online multiplayer."

    Capsule for Atlantic Fleet Atlantic Fleet

    "Focus is primarily on single-player campaigns and skirmishes; multiplayer is limited to hotseat with no online modes currently."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention addictive gameplay and the 'just one more round' feeling leading to extended play sessions."

    Capsule for Ding Dong XL Ding Dong XL

    "Many reviews mention addictive 'one more turn' gameplay and long campaign and skirmish sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay centers on individual team management and solo story progression with limited multiplayer interaction."

    Capsule for Digimon Story Cyber Sleuth: Complete Edition Digimon Story Cyber Sleuth: Complete Edition

    "Gameplay centers on individual hero management and solo play; limited multiplayer options and no emphasis on teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds, choose different heroes and strategies, and manage various upgrades and skills."

    Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

    "Players can customize heroes, choose skills, build structures on the map, and experiment with unit abilities and upgrades."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize balanced play and mutual respect; no evidence of trash talk or power imposition, and players often cooperate."

    Capsule for In Silence In Silence

    "Interactions are balanced and respectful; no evidence of trash talk or power imposition; focus on fair play."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, engaging distraction with immersive sci-fi setting and satisfying gameplay loops."

    Capsule for Defense Grid: The Awakening Defense Grid: The Awakening

    "Players enjoy immersive sci-fi fantasy setting and story, using the game as a relaxing and engaging distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia."

    Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

    "Players engage voluntarily out of personal interest and nostalgia for Heroes of Might and Magic style games."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore evolving mechanics, combat, puzzles, and seasonal changes, encouraging experimentation."

    Capsule for Neva Neva

    "Players explore new mechanics like day/night cycles, map buildings, and unique faction abilities, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of maps, discovery of new territories, and uncovering secrets are core gameplay elements."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Exploration of maps, discovery of resources, secrets, and strategic locations is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    2

    "Hero customization and faction selection allow some self-expression, though visual customization is limited."

    Capsule for Godsworn Godsworn

    "Hero customization and faction identity allow some self-expression, though mostly within predefined frameworks."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and sci-fi themes with imaginative factions and lore."

    Capsule for Infinity Wars: Animated Trading Card Game Infinity Wars: Animated Trading Card Game

    "Strong sci-fi fantasy setting with imaginative factions, lore, and narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; primarily single-player experience with limited community engagement."

    Capsule for Roguebook Roguebook

    "Limited social interaction; primarily single-player experience with minimal community engagement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop strategic skills, learn hero synergies, and improve gameplay over time."

    Capsule for Skill Legends Royale Skill Legends Royale

    "Players develop heroes, learn new skills, and improve strategic abilities over time."

  • Health

    Game with the same Health vibe

    -4

    "Turn-based, sedentary gameplay with no physical activity involved."

    Capsule for Order of Battle: World War II Order of Battle: World War II

    "Turn-based, sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; not designed for passive or background play."

    Capsule for Creeper World 4 Creeper World 4

    "Requires focused attention and strategic planning; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; mostly individual play."

    Capsule for Typoman Typoman

    "No evidence of close social relationships or emotional sharing; mostly individual play."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own armies and make strategic decisions, but no evidence of managing groups or authority."

    Capsule for Touhou Big Big Battle Touhou Big Big Battle

    "Players lead armies and make strategic decisions, though no evidence of managing other players."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through hero leveling, research, town building, and unit upgrades."

    Capsule for Songs of Conquest Songs of Conquest

    "Strong progression through hero leveling, unit upgrades, resource accumulation, and map control."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm, immersive experience with ambient music and steady pacing."

    Capsule for Subsurface Circular Subsurface Circular

    "Turn-based pacing and immersive music provide a relaxing flow experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art, voice acting, and music provide sensory stimulation, though animations are simple and sometimes choppy."

    Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

    "Enjoyable art style and music provide sensory pleasure, though animations are sometimes described as choppy."

  • Status

    Game with the same Status vibe

    -3

    "No emphasis on social recognition or leaderboards; focus on personal and group achievement."

    Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

    "No emphasis on social recognition or leaderboards; focus on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character development and lore integration enhances immersion."

    Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

    "Engaging narrative with well-written dialogue and lore enhances immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic planning, resource management, and tactical combat."

    Capsule for Supreme Commander 2 Supreme Commander 2

    "Strong emphasis on tactical combat, resource management, and strategic planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in combat and exploration, but overall controlled and measured gameplay."

    Capsule for Caves of Lore Caves of Lore

    "Some tension from combat and exploration, but overall controlled and measured gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report many hours of gameplay and good content for the price."

    Capsule for Dead State: Reanimated Dead State: Reanimated

    "Players report many hours of enjoyable gameplay and good content for the price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements, with tactical battles and unit defeats."

    Capsule for Disciples III: Reincarnation Disciples III: Reincarnation

    "Combat and unit abilities involve destruction and tactical battles."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid defeat through strategic defense and offense."

    Capsule for Heroes of Might & Magic V Heroes of Might & Magic V

    "Players manage resources and avoid defeat through strategic defense and offense."

Last update: 01/06/2026