Heroes of Science and Fiction similar games & best alternatives
Heroes of Science and Fiction
2026
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Quick resume
A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.
Global score
91/100
Genres
Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Early Access
Similar games
Pros
- Faithful and polished heroes of might and magic style gameplay
- Engaging sci-fi fantasy setting with humor and lore
- Addictive turn-based strategy with deep tactical combat
- Well-designed factions with unique units and abilities
- Strong campaign and skirmish content with good progression
Cons
- Performance issues and lag reported
- Limited multiplayer options (hotseat only)
- Some ui clunkiness and small font size
- Animations sometimes choppy or unclear
- Content still limited due to early access status
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over hero upgrades, skill choices, army composition, and strategic decisions on the map, with some new mechanics like building outposts and upgrading mines."
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Competence3
"The game offers tactical combat, skill specialization, and strategic resource management, providing meaningful challenges and feedback."
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Competition-2
"Focus is primarily on single-player campaigns and skirmishes; multiplayer is limited to hotseat with no online modes currently."
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Continuation4
"Many reviews mention addictive 'one more turn' gameplay and long campaign and skirmish sessions."
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Cooperation-3
"Gameplay centers on individual hero management and solo play; limited multiplayer options and no emphasis on teamwork."
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Creativity3
"Players can customize heroes, choose skills, build structures on the map, and experiment with unit abilities and upgrades."
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Domination-3
"Interactions are balanced and respectful; no evidence of trash talk or power imposition; focus on fair play."
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Escapism4
"Players enjoy immersive sci-fi fantasy setting and story, using the game as a relaxing and engaging distraction."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia for Heroes of Might and Magic style games."
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Experimenting3
"Players explore new mechanics like day/night cycles, map buildings, and unique faction abilities, encouraging experimentation."
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Exploration4
"Exploration of maps, discovery of resources, secrets, and strategic locations is a core gameplay element."
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Expression2
"Hero customization and faction identity allow some self-expression, though mostly within predefined frameworks."
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Fantasy4
"Strong sci-fi fantasy setting with imaginative factions, lore, and narrative elements."
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Fellowship-3
"Limited social interaction; primarily single-player experience with minimal community engagement."
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Growth4
"Players develop heroes, learn new skills, and improve strategic abilities over time."
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Health-4
"Turn-based, sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and strategic planning; not designed for passive or background play."
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Intimacy-4
"No evidence of close social relationships or emotional sharing; mostly individual play."
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Leadership2
"Players lead armies and make strategic decisions, though no evidence of managing other players."
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Progression4
"Strong progression through hero leveling, unit upgrades, resource accumulation, and map control."
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Relaxation3
"Turn-based pacing and immersive music provide a relaxing flow experience."
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Sensation2
"Enjoyable art style and music provide sensory pleasure, though animations are sometimes described as choppy."
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Status-3
"No emphasis on social recognition or leaderboards; focus on personal achievement."
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Story4
"Engaging narrative with well-written dialogue and lore enhances immersion."
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Strategy4
"Strong emphasis on tactical combat, resource management, and strategic planning."
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Thrill2
"Some tension from combat and exploration, but overall controlled and measured gameplay."
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Value4
"Players report many hours of enjoyable gameplay and good content for the price."
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Violence3
"Combat and unit abilities involve destruction and tactical battles."
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Survival3
"Players manage resources and avoid defeat through strategic defense and offense."
Last update: 29/04/2026