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Luck be a Landlord

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, Linux • 2023

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Quick resume

Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.

Global score

93/100

Genres

Indie, Simulator, Strategy, Role-playing (RPG), Arcade, Puzzle, Card & Board Game

Similar games

    Pros

    • Addictive and engaging gameplay
    • Unique slot machine deckbuilding mechanics
    • Frequent developer updates and mod support
    • Good balance of luck and strategy
    • Pleasant pixel art and soundtrack

    Cons

    • Heavy reliance on rng can frustrate some players
    • Limited content depth beyond initial floors
    • Some achievements require excessive grinding
    • Lack of multiplayer or social features
    • Endless mode balance issues reduce challenge

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make strategic choices about which symbols and items to add or remove from their slot machine, adapting builds and synergies dynamically."

    • Competence
      3

      "Players develop skill in managing symbol synergies and adapting to RNG, with a learning curve that rewards strategic thinking despite luck elements."

    • Competition
      -3

      "Focus is on personal progression and overcoming game challenges rather than direct competition or leaderboards."

    • Continuation
      4

      "Many players report addictive gameplay with repeated runs and habitual play sessions, often returning for more despite RNG frustrations."

    • Cooperation
      -5

      "The game is a single-player experience with no cooperative multiplayer elements."

    • Creativity
      3

      "Players create unique slot machine builds by combining symbols and items, experimenting with synergies and strategies."

    • Domination
      -5

      "Interactions are player versus environment with no social dominance or power over others."

    • Escapism
      4

      "Players use the game as a relaxing distraction and stress relief, often playing to zone out or unwind."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      4

      "The game encourages trying new symbol combinations and adapting strategies to RNG outcomes."

    • Exploration
      2

      "Players discover new synergies and unlock floors, though the environment is a single screen with limited spatial exploration."

    • Expression
      2

      "Customization is limited to slot machine symbol and item choices; no avatar or cosmetic personalization."

    • Fantasy
      1

      "The game has a whimsical anti-capitalist theme with anthropomorphic animals and exaggerated scenarios, but grounded in a stylized reality."

    • Fellowship
      -5

      "No social or community gameplay elements; purely solo experience."

    • Growth
      3

      "Players learn synergies, improve strategic thinking, and develop mastery over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires active attention and decision-making during runs; not a background or idle game."

    • Intimacy
      -5

      "No social or emotional relationship building; solo play only."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      4

      "Players unlock floors, items, and essences, progressing through increasingly difficult challenges."

    • Relaxation
      4

      "Many players find the game relaxing and enjoyable, with satisfying feedback loops and music."

    • Sensation
      3

      "The game features appealing pixel art, animations, and a catchy soundtrack that enhance sensory enjoyment."

    • Status
      -5

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story
      1

      "Minimal narrative with thematic elements and lore hinted through symbols and items, but no deep story immersion."

    • Strategy
      4

      "Strong emphasis on strategic deckbuilding, synergy optimization, and adapting to RNG constraints."

    • Thrill
      3

      "The tension of managing RNG and narrowly meeting rent payments creates suspense and excitement."

    • Value
      3

      "Players generally feel the game offers good value for its price, especially given its depth and replayability."

    • Violence
      1

      "Some symbolic violence (e.g., guillotine executions of landlords) is present but stylized and minimal."

    • Survival
      3

      "Players must manage resources and avoid failure by paying rent on time, creating a survival-like pressure."

    Last update: 29/04/2026