Lost Lands: A Hidden Object Adventure Thumbnail

Lost Lands: A Hidden Object Adventure similar games & best alternatives

Lost Lands: A Hidden Object Adventure

iOS, PC (Microsoft Windows), Mac • 2015

Related articles

Quick resume

Persecuted by ill fate, the elven nation land on a lost island. They'll need sharp blades as well as sharp minds to survive. An exciting hidden-object adventure game which tells the story of an ancient elven tribe forced to survive on a long-lost island.

Global score

88/100

Genres

Adventure, Casual, Free To Play, Puzzle

Pros

  • Free to play
  • Pleasant graphics and sound
  • Relaxing casual gameplay
  • Variety of puzzles and quests
  • Fair progression system

Cons

  • Energy system limits continuous play
  • Repetitive hidden object scenes
  • Microtransactions can be intrusive
  • Slow achievement progress
  • Minimal story depth

Motivations

  • Autonomy
    2

    "Players can choose quests and explore locations but are limited by energy and repetitive tasks, allowing some control but within constraints."

  • Competence
    1

    "The game involves skill in finding hidden objects and solving puzzles, but many tasks become repetitive and predictable over time."

  • Competition
    -4

    "The game is single-player focused with no competitive elements or leaderboards."

  • Continuation
    -3

    "Energy system limits continuous play, encouraging short sessions and breaks; some players find it addictive but many disengage quickly due to wait times."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay or social collaboration."

  • Creativity
    -2

    "Limited creativity; players follow predefined hidden object scenes and quests with minimal customization or creation."

  • Domination
    -5

    "No player versus player or dominance mechanics; interactions are individual and equal."

  • Escapism
    3

    "Players use the game as a relaxing distraction and casual escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

  • Experimenting
    -1

    "Some variation in puzzles and object placements, but largely repetitive with established routines."

  • Exploration
    1

    "Players unlock and revisit multiple locations, but many scenes repeat with limited variation."

  • Expression
    -3

    "Minimal customization or self-expression; gameplay follows preset scenes and story."

  • Fantasy
    3

    "Set in a fantasy world with elves and magical themes, providing an imaginative experience."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    2

    "Players level up, complete quests, and improve mastery of locations, indicating some personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    4

    "Designed for short play sessions with enforced breaks due to energy recharge times."

  • Intimacy
    -5

    "No close social interactions or relationship building."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual."

  • Progression
    4

    "Strong progression through leveling, unlocking locations, collecting items, and completing achievements."

  • Relaxation
    3

    "Many players find the game relaxing and a good way to unwind in short bursts."

  • Sensation
    2

    "Colorful graphics and pleasant sound design provide moderate sensory enjoyment."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "There is a narrative and quests, but story delivery is minimal and sometimes fragmented."

  • Strategy
    1

    "Some strategic elements in resource management and quest choices, but mostly straightforward gameplay."

  • Thrill
    -2

    "Gameplay is low risk and lacks suspense; timed puzzles add mild tension but overall calm experience."

  • Value
    3

    "Free to play with optional purchases; many players feel it offers fair value for casual play."

  • Violence
    -3

    "Minimal combat elements; focus is on finding objects and puzzle solving rather than destruction."

  • Survival
    0

    "Some resource management and enemy encounters, but low threat level and no strong survival pressure."

Similar games

    Last update: 06/03/2026