Major\Minor similar games & best alternatives
Major\Minor
2016
Related articles
Quick resume
A highly engaging visual novel, with memorable characters and multiple endings. Traverse worlds, solve a murder mystery -- and partake in political revolution. Inspired by greats such as Steins;Gate, Tales of Symphonia, Persona 4 and Future Diary. An unforgettable science-fiction/fantasy adventure!
Global score
77/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Engaging and complex story with multiple endings
- Well-developed characters with emotional depth
- Immersive soundtrack and art style
- Meaningful player choices affecting narrative
- Strong replay value through branching paths
Cons
- Limited save system and no skip function
- Static character sprites with minimal expression
- Some pacing issues and occasional confusing plot points
- Lack of voice acting and animation
- Some technical and ui shortcomings
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make meaningful choices that affect story branches and endings, but within a structured visual novel format with limited save points and no free saving."
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Competence2
"Engages players in narrative decision-making and puzzle-like story exploration rather than skill-based challenges."
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Competition-4
"Focuses on personal story experience and self-paced exploration without competitive elements or leaderboards."
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Continuation4
"Players report multiple playthroughs to explore different endings and story branches, indicating strong attachment and habitual play."
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Cooperation-5
"Single-player visual novel experience with no multiplayer or cooperative gameplay."
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Creativity3
"Players experiment with different dialogue choices and story paths, but within predefined narrative structures."
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Domination-5
"No social dominance or power over others; experience is individual and narrative-driven."
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Escapism4
"Players use the game to immerse themselves in a complex fictional universe, often describing emotional engagement and distraction from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and emotional investment rather than obligation or external pressure."
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Experimenting3
"Encourages trying different choices and story branches to discover new content and endings."
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Exploration2
"Explores narrative secrets and character backstories through branching dialogue, though within a fixed environment."
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Expression-3
"Limited character sprite variation and customization; players experience preset character visuals without personalization."
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Fantasy4
"Set in a fictional universe with anthropomorphic characters and sci-fi elements, emphasizing imaginative fiction."
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Fellowship1
"Some community engagement noted but primarily a solo experience focused on individual story."
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Growth3
"Players develop understanding of complex storylines and character motivations, reflecting cognitive and emotional growth."
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Health-5
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle-3
"Requires focused reading and decision-making; not designed for casual or background play."
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Intimacy2
"Emotional connections with characters develop through story, though no direct social interaction or relationship building."
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Leadership-5
"No leadership or group management elements; purely individual narrative experience."
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Progression3
"Progression through story branches, unlocking endings and achievements, though no item or power accumulation."
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Relaxation2
"Some players find emotional catharsis and flow in the story, though others note pacing issues and tension."
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Sensation2
"Enjoyable art and music provide sensory stimulation, but visuals are mostly static and limited."
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Status-4
"No social status or recognition mechanics; achievements are personal and not publicly ranked."
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Story5
"Strong narrative immersion with complex plot, character development, and multiple endings."
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Strategy2
"Requires thoughtful decision-making and planning to unlock different story outcomes."
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Thrill3
"Plot twists and emotional stakes create suspense and tension throughout the story."
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Value3
"Players generally feel the game offers good value for time spent, especially on sale."
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Violence1
"Contains narrative elements of death and conflict but no active combat gameplay."
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Survival1
"Story involves survival themes and consequences, but no gameplay mechanics for resource or threat management."
Last update: 29/04/2026