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Major\Minor

PC (Microsoft Windows) • 2016

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Quick resume

A highly engaging visual novel, with memorable characters and multiple endings. Traverse worlds, solve a murder mystery -- and partake in political revolution. Inspired by greats such as Steins;Gate, Tales of Symphonia, Persona 4 and Future Diary. An unforgettable science-fiction/fantasy adventure!

Global score

77/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator

Pros

  • Engaging and complex story with multiple endings
  • Well-developed characters with emotional depth
  • Immersive soundtrack and art style
  • Meaningful player choices affecting narrative
  • Strong replay value through branching paths

Cons

  • Limited save system and no skip function
  • Static character sprites with minimal expression
  • Some pacing issues and occasional confusing plot points
  • Lack of voice acting and animation
  • Some technical and ui shortcomings

Motivations

  • Autonomy
    3

    "Players make meaningful choices that affect story branches and endings, but within a structured visual novel format with limited save points and no free saving."

  • Competence
    2

    "Engages players in narrative decision-making and puzzle-like story exploration rather than skill-based challenges."

  • Competition
    -4

    "Focuses on personal story experience and self-paced exploration without competitive elements or leaderboards."

  • Continuation
    4

    "Players report multiple playthroughs to explore different endings and story branches, indicating strong attachment and habitual play."

  • Cooperation
    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players experiment with different dialogue choices and story paths, but within predefined narrative structures."

  • Domination
    -5

    "No social dominance or power over others; experience is individual and narrative-driven."

  • Escapism
    4

    "Players use the game to immerse themselves in a complex fictional universe, often describing emotional engagement and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and emotional investment rather than obligation or external pressure."

  • Experimenting
    3

    "Encourages trying different choices and story branches to discover new content and endings."

  • Exploration
    2

    "Explores narrative secrets and character backstories through branching dialogue, though within a fixed environment."

  • Expression
    -3

    "Limited character sprite variation and customization; players experience preset character visuals without personalization."

  • Fantasy
    4

    "Set in a fictional universe with anthropomorphic characters and sci-fi elements, emphasizing imaginative fiction."

  • Fellowship
    1

    "Some community engagement noted but primarily a solo experience focused on individual story."

  • Growth
    3

    "Players develop understanding of complex storylines and character motivations, reflecting cognitive and emotional growth."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle
    -3

    "Requires focused reading and decision-making; not designed for casual or background play."

  • Intimacy
    2

    "Emotional connections with characters develop through story, though no direct social interaction or relationship building."

  • Leadership
    -5

    "No leadership or group management elements; purely individual narrative experience."

  • Progression
    3

    "Progression through story branches, unlocking endings and achievements, though no item or power accumulation."

  • Relaxation
    2

    "Some players find emotional catharsis and flow in the story, though others note pacing issues and tension."

  • Sensation
    2

    "Enjoyable art and music provide sensory stimulation, but visuals are mostly static and limited."

  • Status
    -4

    "No social status or recognition mechanics; achievements are personal and not publicly ranked."

  • Story
    5

    "Strong narrative immersion with complex plot, character development, and multiple endings."

  • Strategy
    2

    "Requires thoughtful decision-making and planning to unlock different story outcomes."

  • Thrill
    3

    "Plot twists and emotional stakes create suspense and tension throughout the story."

  • Value
    3

    "Players generally feel the game offers good value for time spent, especially on sale."

  • Violence
    1

    "Contains narrative elements of death and conflict but no active combat gameplay."

  • Survival
    1

    "Story involves survival themes and consequences, but no gameplay mechanics for resource or threat management."

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    Last update: 06/03/2026