Major\Minor similar games & best alternatives
Major\Minor
2016
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Quick resume
A highly engaging visual novel, with memorable characters and multiple endings. Traverse worlds, solve a murder mystery -- and partake in political revolution. Inspired by greats such as Steins;Gate, Tales of Symphonia, Persona 4 and Future Diary. An unforgettable science-fiction/fantasy adventure!
Global score
77/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator
Pros
- Engaging and complex story with multiple endings
- Well-developed characters with emotional depth
- Immersive soundtrack and art style
- Meaningful player choices affecting narrative
- Strong replay value through branching paths
Cons
- Limited save system and no skip function
- Static character sprites with minimal expression
- Some pacing issues and occasional confusing plot points
- Lack of voice acting and animation
- Some technical and ui shortcomings
Motivations
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Autonomy3
"Players make meaningful choices that affect story branches and endings, but within a structured visual novel format with limited save points and no free saving."
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Competence2
"Engages players in narrative decision-making and puzzle-like story exploration rather than skill-based challenges."
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Competition-4
"Focuses on personal story experience and self-paced exploration without competitive elements or leaderboards."
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Continuation4
"Players report multiple playthroughs to explore different endings and story branches, indicating strong attachment and habitual play."
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Cooperation-5
"Single-player visual novel experience with no multiplayer or cooperative gameplay."
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Creativity3
"Players experiment with different dialogue choices and story paths, but within predefined narrative structures."
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Domination-5
"No social dominance or power over others; experience is individual and narrative-driven."
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Escapism4
"Players use the game to immerse themselves in a complex fictional universe, often describing emotional engagement and distraction from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and emotional investment rather than obligation or external pressure."
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Experimenting3
"Encourages trying different choices and story branches to discover new content and endings."
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Exploration2
"Explores narrative secrets and character backstories through branching dialogue, though within a fixed environment."
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Expression-3
"Limited character sprite variation and customization; players experience preset character visuals without personalization."
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Fantasy4
"Set in a fictional universe with anthropomorphic characters and sci-fi elements, emphasizing imaginative fiction."
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Fellowship1
"Some community engagement noted but primarily a solo experience focused on individual story."
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Growth3
"Players develop understanding of complex storylines and character motivations, reflecting cognitive and emotional growth."
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Health-5
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle-3
"Requires focused reading and decision-making; not designed for casual or background play."
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Intimacy2
"Emotional connections with characters develop through story, though no direct social interaction or relationship building."
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Leadership-5
"No leadership or group management elements; purely individual narrative experience."
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Progression3
"Progression through story branches, unlocking endings and achievements, though no item or power accumulation."
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Relaxation2
"Some players find emotional catharsis and flow in the story, though others note pacing issues and tension."
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Sensation2
"Enjoyable art and music provide sensory stimulation, but visuals are mostly static and limited."
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Status-4
"No social status or recognition mechanics; achievements are personal and not publicly ranked."
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Story5
"Strong narrative immersion with complex plot, character development, and multiple endings."
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Strategy2
"Requires thoughtful decision-making and planning to unlock different story outcomes."
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Thrill3
"Plot twists and emotional stakes create suspense and tension throughout the story."
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Value3
"Players generally feel the game offers good value for time spent, especially on sale."
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Violence1
"Contains narrative elements of death and conflict but no active combat gameplay."
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Survival1
"Story involves survival themes and consequences, but no gameplay mechanics for resource or threat management."
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Last update: 06/03/2026