家有大貓 Nekojishi similar games & best alternatives

家有大貓 Nekojishi

PC (Microsoft Windows), Linux, Mac • 2017

Should you play it?

Nekojishi is a visual novel about feline beast-men, Taiwanese folklore, and the pressures and consequences that come with navigating the world of gods and spirits.

What works
  • Free to play with optional paid dlc
  • Deep and emotional story with multiple endings
  • Unique cultural and folklore insights
  • High quality art and soundtrack
  • Strong character development and emotional engagement
Things to keep in mind
  • Some translation and spelling errors
  • Limited character sprite variation
  • Achievements can be buggy without dlc
  • Slow pacing and text-heavy sections
  • Lack of voice acting in base game

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bewitching Sinners

  • Heart Fragment

  • Dialtown: Phone Dating Sim

  • Backstage Pass

  • MetaWare High School (Demo)

  • Cemetery Mary

  • Everlasting Summer

  • ERROR143

  • Moe Era

Hidden Gems

Less popular games with surprisingly high similarity

  • Bewitching Sinners

  • Heart Fragment

  • Backstage Pass

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Psychedelica of the Black Butterfly

  • Fantasy

    Cat Quest III

  • Story

    Paper Lily - Chapter 1

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

家有大貓 Nekojishi: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Status, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices that affect story outcomes and character relationships, indicating high personal control over decisions."

    Capsule for Tron: Identity Tron: Identity

    "Players make meaningful choices affecting story outcomes and character relationships, indicating high personal control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Engages players in navigating branching storylines and multiple endings, requiring some skill in decision-making, but gameplay is straightforward."

    Capsule for Moe Era Moe Era

    "The game involves navigating branching storylines and multiple endings, requiring understanding of characters and lore, offering moderate skill challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on personal story progression and emotional experience without competitive or ranked elements."

    Capsule for Love Curse: Find Your Soulmate Love Curse: Find Your Soulmate

    "Focuses on personal story experience and emotional engagement without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime and multiple endings encourage habitual replay and extended engagement."

    Capsule for Notch - The Innocent LunA: Eclipsed SinnerS Notch - The Innocent LunA: Eclipsed SinnerS

    "Multiple endings and replayability encourage long-term engagement and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    Capsule for STEINS;GATE STEINS;GATE

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore different narrative paths and endings, expressing creativity through choices and story exploration."

    Capsule for Tiny Bunny Tiny Bunny

    "Players explore different narrative paths and endings, experimenting with choices to shape story, showing creative engagement."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative and personal."

    Capsule for MiSide MiSide

    "No evidence of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive storytelling, emotional themes, and fantasy setting."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Strong escapism through immersive storytelling, fantasy characters, and emotional experiences distinct from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation to explore story and characters."

    Capsule for Fall of Porcupine Fall of Porcupine

    "Players engage voluntarily driven by personal interest and intrinsic motivation to explore story and characters."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try different choices and explore alternate endings and story paths."

    Capsule for Dead Reset Dead Reset

    "Encouraged to try different choices and endings, exploring story variations and character routes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover multiple endings and story branches, satisfying curiosity-driven discovery."

    Capsule for Who Is Mike - A Visual Novel Who Is Mike - A Visual Novel

    "Players discover multiple endings and lore about Taiwanese culture, promoting curiosity-driven discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through selection and scenario editor, but limited avatar personalization."

    Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

    "Some character customization via choices and DLC voice packs, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with anthropomorphic cats, pirate themes, magic, and whimsical storytelling."

    Capsule for Cat Quest III Cat Quest III

    "Strong fantasy elements with anthropomorphic cat spirits, supernatural themes, and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community engagement around fandom and shared interests, but gameplay is primarily solo."

    Capsule for Yunyun Syndrome!? Rhythm Psychosis Yunyun Syndrome!? Rhythm Psychosis

    "Community around the game exists but gameplay is solo; some social sharing and fandom engagement noted."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving and gain knowledge of Chinese mythology and lore."

    Capsule for The Rewinder The Rewinder

    "Players learn about Taiwanese folklore and culture, and develop understanding of characters and story complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary visual novel gameplay with no physical activity involved."

    Capsule for The Great Ace Attorney Chronicles The Great Ace Attorney Chronicles

    "Sedentary visual novel gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not designed for background or idle play."

    Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

    "Requires focused reading and attention; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Emotional connections with characters and romantic routes foster feelings of closeness and attachment."

    Capsule for Cinderella Phenomenon - Otome/Visual Novel Cinderella Phenomenon - Otome/Visual Novel

    "Emotional connections with characters and romantic relationships foster feelings of closeness and attachment."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely narrative-driven single player."

    Capsule for Nocturnals Nocturnals

    "No leadership or group management roles; purely narrative-driven single player."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking endings, achievements, and story advancement."

    Capsule for Papers, Please Papers, Please

    "Progression through story advancement, unlocking endings, achievements, and DLC content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm, soothing art and music create a relaxing atmosphere despite emotional intensity."

    Capsule for Last Day of June Last Day of June

    "Relaxing music and art style support a calm, immersive experience, though emotional moments add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable auditory and visual elements including voice acting, music, and art contribute to sensory engagement."

    Capsule for Winds of Change Winds of Change

    "Enjoyable visual and auditory elements including art, music, and voice acting enhance sensory experience."

  • Status

    Game with the same Status vibe

    0

    "No strong evidence of social recognition or status seeking in the game."

    Capsule for SUPERHOT SUPERHOT

    "No clear evidence of social recognition or status seeking within the game."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with multiple endings, character development, and lore."

    Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

    "Strong narrative focus with multiple endings, character development, and cultural lore immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning and decision-making to achieve desired endings, but limited strategic complexity."

    Capsule for Cabin Fever Cabin Fever

    "Some planning and decision-making required to achieve desired endings, but limited complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Emotional tension and suspense build through story twists and dramatic moments."

    Capsule for Little Busters! English Edition Little Busters! English Edition

    "Emotional highs and plot twists provide moments of suspense and tension relief."

  • Value

    Game with the same Value vibe

    5

    "Free base game with substantial content; DLC reasonably priced and adds value."

    Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

    "Free base game with rich content and optional paid DLC offers excellent value for time and money."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative and relationships."

    Capsule for Fashioning Little Miss Lonesome Fashioning Little Miss Lonesome

    "No combat or destructive gameplay; focus on narrative and relationships."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

    Capsule for Love Is All Around Love Is All Around

    "No survival or threat avoidance mechanics; stable narrative environment."

Last update: 01/06/2026