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HIVESWAP: ACT 2

Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

Continue Joey and Xefros’s adventure through the dark and dangerous planet Alternia. Meet dozens of unique and memorable characters, some more helpful than others, as you navigate this volatile alien culture. Hurry up! There’s a train to catch.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Engaging story and characters
  • Beautiful art and animation
  • Excellent soundtrack
  • Multiple branching paths and achievements
  • Immersive homestuck lore

Cons

  • Tedious and overly long trial section
  • Some puzzles are unintuitive or frustrating
  • Backtracking and fetch quests can be annoying
  • Minor bugs and ui issues reported
  • Long wait times between acts

Motivations

  • Autonomy
    3

    "Players can choose dialogue options and make some decisions affecting outcomes, but gameplay is mostly linear point-and-click with some puzzle solving."

  • Competence
    2

    "Game involves puzzle solving and trial sequences requiring skill and logic, though some puzzles are considered tedious or overly specific."

  • Competition
    -5

    "No evidence of competitive modes or player comparison; focus is on single-player narrative experience."

  • Continuation
    4

    "Many players report long play sessions, replaying for achievements and exploring alternate paths, indicating strong attachment."

  • Cooperation
    -5

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some player choice and branching paths, but mostly using predefined story and puzzle structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism
    4

    "Players use the game to immerse in an imaginative world and escape reality, enjoying story and characters."

  • Expectation
    -3

    "Players engage out of personal desire and fandom interest rather than obligation, though some feel pressured by long waits."

  • Experimenting
    2

    "Players explore different dialogue options and puzzle solutions, with multiple playthroughs for achievements."

  • Exploration
    2

    "Game involves exploring different train cars and interacting with many characters and environments."

  • Expression
    -2

    "Limited character customization; focus is on narrative and dialogue rather than avatar personalization."

  • Fantasy
    5

    "Strongly rooted in imaginative fiction with alien worlds, trolls, and fantastical story elements."

  • Fellowship
    1

    "Players feel part of a fan community and share experiences, but gameplay is solo."

  • Growth
    2

    "Players learn story details, character backgrounds, and puzzle solving skills."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to puzzles and dialogue; not designed for idle or background play."

  • Intimacy
    2

    "Players form emotional connections with characters through dialogue and story."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players collect items and achievements and progress through story acts."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

  • Sensation
    3

    "Enjoyable art, animation, and music provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition systems evident."

  • Story
    5

    "Strong narrative focus with character interactions, plot development, and lore immersion."

  • Strategy
    2

    "Requires puzzle solving and logical thinking, especially in trial and inventory management sections."

  • Thrill
    1

    "Some suspense and tension in story moments, but overall controlled and predictable gameplay."

  • Value
    3

    "Players feel the game offers good content and replayability for the price, especially fans of the series."

  • Violence
    -2

    "Minimal combat; focus is on dialogue and puzzle solving rather than destruction."

  • Survival
    1

    "Some sections involve avoiding failure (trial sequences), but overall low-risk gameplay."

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    Last update: 06/03/2026