Manual Samuel - Last Tuesday Edition similar games & best alternatives
Manual Samuel - Last Tuesday Edition
2016
Related articles
Quick resume
Wealthy, handsome, and... dead? Samuel strikes a deal with Death for one last shot at life, but only if he can survive a day doing everything manually. Blink, breathe, walk, and work - Guide Sam in this darkly humorous and brutally difficult adventure!
Global score
83/100
Genres
Adventure, Indie
Similar games
Pros
- Unique and humorous gameplay
- Engaging narration and voice acting
- Local co-op mode
- Creative control mechanics
- Short and entertaining
Cons
- Short game length
- Frustrating controls for some
- Repetitive tasks
- Some technical issues with input
- Limited replay value
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players manually control every bodily function and movement, requiring active decision-making and coordination."
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Competence3
"The game challenges players with difficult manual controls and skill-based tasks, though some sections are repetitive."
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Competition-3
"Focus is on personal mastery and cooperative play rather than competing against others."
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Continuation2
"Players are motivated to keep trying despite frustration, but the game is short and some find it tiring."
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Cooperation3
"Includes local co-op mode where players share control, enhancing teamwork and shared experience."
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Creativity2
"Unique gameplay mechanics encourage creative problem solving, though the game is mostly linear."
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Domination-4
"Interactions are balanced and cooperative; no evidence of dominance or power over others."
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Escapism4
"Players use the game for humor, stress relief, and distraction from real life."
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Expectation-4
"Players engage voluntarily for fun and curiosity, not out of obligation."
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Experimenting3
"Players explore unusual controls and mechanics, experimenting with bodily function management."
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Exploration-2
"Game is mostly linear with limited exploration, focused on progressing through set scenarios."
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Expression-3
"Minimal character customization; focus is on gameplay rather than self-expression."
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Fantasy3
"The story involves imaginative fiction elements like deals with Death and surreal scenarios."
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Fellowship2
"Some social connection through co-op and community, but many play solo."
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Growth3
"Players develop coordination and multitasking skills through challenging controls."
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Health-4
"Requires sedentary play with intense finger use; no physical activity involved."
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Idle-3
"Requires continuous attention and focus due to complex controls and multitasking."
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Intimacy-4
"Social interactions are surface-level; no close emotional relationships formed."
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Leadership-3
"Co-op play involves shared control without clear leadership roles."
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Progression2
"Players progress through story and unlock achievements, but no extensive item collection."
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Relaxation-2
"Gameplay can be frustrating and tense, though humor provides some relief."
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Sensation2
"Enjoyable voice acting, music, and humorous narration provide sensory pleasure."
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Status-4
"No emphasis on social recognition or status within the game."
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Story3
"Engaging narrative with humor and character interactions drives player interest."
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Strategy2
"Requires planning and coordination of multiple controls simultaneously."
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Thrill1
"Some tension in boss fights and timed challenges, but mostly lighthearted."
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Value3
"Players find good entertainment value especially at discounted prices."
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Violence-3
"Minimal focus on violence; gameplay centers on manual control and humor."
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Survival2
"Core mechanic involves surviving 24 hours by managing bodily functions manually."
Last update: 29/04/2026