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Manual Samuel - Last Tuesday Edition

PC (Microsoft Windows) • 2016

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Quick resume

Wealthy, handsome, and... dead? Samuel strikes a deal with Death for one last shot at life, but only if he can survive a day doing everything manually. Blink, breathe, walk, and work - Guide Sam in this darkly humorous and brutally difficult adventure!

Global score

83/100

Genres

Adventure, Indie

Pros

  • Unique and humorous gameplay
  • Engaging narration and voice acting
  • Local co-op mode
  • Creative control mechanics
  • Short and entertaining

Cons

  • Short game length
  • Frustrating controls for some
  • Repetitive tasks
  • Some technical issues with input
  • Limited replay value

Motivations

  • Autonomy
    4

    "Players manually control every bodily function and movement, requiring active decision-making and coordination."

  • Competence
    3

    "The game challenges players with difficult manual controls and skill-based tasks, though some sections are repetitive."

  • Competition
    -3

    "Focus is on personal mastery and cooperative play rather than competing against others."

  • Continuation
    2

    "Players are motivated to keep trying despite frustration, but the game is short and some find it tiring."

  • Cooperation
    3

    "Includes local co-op mode where players share control, enhancing teamwork and shared experience."

  • Creativity
    2

    "Unique gameplay mechanics encourage creative problem solving, though the game is mostly linear."

  • Domination
    -4

    "Interactions are balanced and cooperative; no evidence of dominance or power over others."

  • Escapism
    4

    "Players use the game for humor, stress relief, and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and curiosity, not out of obligation."

  • Experimenting
    3

    "Players explore unusual controls and mechanics, experimenting with bodily function management."

  • Exploration
    -2

    "Game is mostly linear with limited exploration, focused on progressing through set scenarios."

  • Expression
    -3

    "Minimal character customization; focus is on gameplay rather than self-expression."

  • Fantasy
    3

    "The story involves imaginative fiction elements like deals with Death and surreal scenarios."

  • Fellowship
    2

    "Some social connection through co-op and community, but many play solo."

  • Growth
    3

    "Players develop coordination and multitasking skills through challenging controls."

  • Health
    -4

    "Requires sedentary play with intense finger use; no physical activity involved."

  • Idle
    -3

    "Requires continuous attention and focus due to complex controls and multitasking."

  • Intimacy
    -4

    "Social interactions are surface-level; no close emotional relationships formed."

  • Leadership
    -3

    "Co-op play involves shared control without clear leadership roles."

  • Progression
    2

    "Players progress through story and unlock achievements, but no extensive item collection."

  • Relaxation
    -2

    "Gameplay can be frustrating and tense, though humor provides some relief."

  • Sensation
    2

    "Enjoyable voice acting, music, and humorous narration provide sensory pleasure."

  • Status
    -4

    "No emphasis on social recognition or status within the game."

  • Story
    3

    "Engaging narrative with humor and character interactions drives player interest."

  • Strategy
    2

    "Requires planning and coordination of multiple controls simultaneously."

  • Thrill
    1

    "Some tension in boss fights and timed challenges, but mostly lighthearted."

  • Value
    3

    "Players find good entertainment value especially at discounted prices."

  • Violence
    -3

    "Minimal focus on violence; gameplay centers on manual control and humor."

  • Survival
    2

    "Core mechanic involves surviving 24 hours by managing bodily functions manually."

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    Last update: 06/03/2026