Yuppie Psycho: Executive Edition similar games & best alternatives
Yuppie Psycho: Executive Edition
2019
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Quick resume
Join Brian Pasternack on his first working day at Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.
Global score
95/100
Genres
Adventure, Indie
Similar games
Pros
- Engaging story with multiple endings
- Unique pixel art and animations
- Intriguing puzzles and exploration
- Atmospheric soundtrack
- Blend of horror and corporate satire
Cons
- Limited save system can be frustrating
- Some obtuse puzzles requiring walkthroughs
- Minor performance issues reported
- Some story elements under-explained
- Lack of map can cause disorientation
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make meaningful choices affecting story branches and endings, with exploration and puzzle solving requiring self-direction."
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Competence3
"Puzzles and survival elements provide moderate challenge and require problem-solving skills, though not overly difficult."
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Competition-5
"No evidence of competitive modes or player comparison; focus is on individual experience and story progression."
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Continuation4
"Multiple endings, secrets, and replay value encourage extended and repeated play sessions."
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Cooperation-5
"Single-player game focused on individual exploration and puzzle solving without multiplayer or cooperative elements."
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Creativity4
"Players experiment with item combinations, explore secrets, and uncover multiple story paths, supporting creative problem solving."
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Domination-5
"No indication of exerting control over others; interactions are narrative-driven and equal."
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Escapism4
"Strong psychological horror and surreal corporate satire provide immersive escape from reality."
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Expectation-4
"Players engage voluntarily out of interest and curiosity; no evidence of obligation or external pressure."
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Experimenting4
"Encourages exploration, trying different endings, and puzzle approaches; players discover hidden content."
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Exploration4
"Game world has many secrets, multiple floors, and encourages backtracking and thorough investigation."
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Expression-3
"Limited character customization; focus is on narrative and puzzle solving rather than avatar personalization."
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Fantasy4
"Surreal horror setting with witches, monsters, and supernatural elements blended with corporate satire."
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Fellowship-4
"Primarily a solo experience with minimal social interaction beyond character dialogue."
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Growth3
"Players develop puzzle-solving skills and understanding of game lore through multiple playthroughs."
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Health-5
"Standard sedentary gameplay with no physical activity or health-related mechanics."
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Idle-4
"Requires focused attention on puzzles, exploration, and story; not designed for casual or background play."
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Intimacy-3
"Emotional connections to characters exist but limited to narrative; no close social relationships formed."
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Leadership-5
"No leadership or group management mechanics; player controls only the protagonist."
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Progression3
"Players collect items, upgrades, and unlock multiple endings, showing clear progression."
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Relaxation-2
"Tense atmosphere and survival elements create stress and suspense rather than relaxation."
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Sensation3
"Engaging pixel art, animations, and soundtrack provide stimulating sensory experience."
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Status-5
"No social status or recognition systems; gameplay is personal and narrative-focused."
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Story5
"Strong narrative immersion with multiple endings, rich lore, character development, and plot twists."
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Strategy3
"Puzzle solving and resource management require planning and analytical thinking."
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Thrill4
"Psychological horror and suspenseful moments create tension and excitement."
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Value4
"Players report high satisfaction with content, replayability, and price, especially with free DLC."
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Violence2
"Includes combat elements such as using pencils to fend off enemies, but violence is not the main focus."
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Survival3
"Limited resources and health management add survival tension without excessive difficulty."
Where to buy
Last update: 29/04/2026