Edna & Harvey: The Breakout similar games & best alternatives

Edna & Harvey: The Breakout

PC (Microsoft Windows), Linux, Mac, iOS • 2013

Should you play it?

The award-winning debut adventure game from the creators of Deponia and The Whispered World now on Steam. Accompany young Edna and her talking stuffed bunny Harvey on a whacky attempt to escape from her padded cell. Experience a bizarre journey all across the insane asylum and far beyond its brick walls.

What works
  • Unique and humorous story
  • Extensive item and dialogue interactions
  • Challenging puzzles
  • Strong character development
  • Good value for price
Things to keep in mind
  • Technical bugs and crashes
  • Clunky old interface
  • Low resolution and outdated graphics
  • Some puzzles require trial and error or guides
  • Tedious backtracking and long load times

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Alex Hill: Whispers at White Oak Inn

  • Sam & Max: The Devil’s Playhouse

  • Paradigm

  • Beyond The Edge Of Owlsgard

  • Whispers of a Machine

  • Sam & Max: The Devil's Playhouse

  • Chaos on Deponia

  • DISCOPUP

  • Nancy Drew®: Curse of Blackmoor Manor

Hidden Gems

Less popular games with surprisingly high similarity

  • Alex Hill: Whispers at White Oak Inn

  • Beyond The Edge Of Owlsgard

  • Sam & Max: The Devil's Playhouse

If you liked…

Recommendations by what you enjoyed most

  • Experimenting

    Mosa Lina

  • Story

    Nefarious

  • Autonomy

    Ogu and the Secret Forest

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Edna & Harvey: The Breakout: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Experimenting. It leans lower than usual among comparable games on Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore multiple areas in any order and choose their own pace and approach to puzzles and quests."

    Capsule for Ogu and the Secret Forest Ogu and the Secret Forest

    "Players have freedom to explore locations in any order and try many interactions; gameplay encourages experimentation and self-directed puzzle solving."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and some trial and error, providing moderate challenge and skill engagement."

    Capsule for CAYNE CAYNE

    "Puzzles are challenging and require logical thinking; some trial and error involved but skill and insight rewarded."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on solo exploration and puzzle solving without comparison to others."

    Capsule for Small Radios Big Televisions Small Radios Big Televisions

    "No competitive elements; focus is on solo exploration and puzzle solving without comparison to others."

  • Continuation

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    "Many players report long playtimes, engaging exploration, and side content encouraging extended sessions, though some mention frustration and bugs."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "Players engage in long sessions with repeated exploration and interaction; some frustration due to bugs but overall attachment to game."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single player experience with no multiplayer or cooperative gameplay."

    Capsule for Ghost of a Tale Ghost of a Tale

    "Single player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively combine items and explore multiple dialogue paths; game encourages experimentation."

    Capsule for Randal's Monday Randal's Monday

    "Extensive interaction options with objects and characters; players encouraged to combine items and explore many dialogue branches."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are individual and narrative-driven."

    Capsule for Lucy Dreaming Lucy Dreaming

    "No social dominance or power dynamics; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse themselves in a dark, eerie, and mysterious fictional world to escape reality."

    Capsule for Slender Threads Slender Threads

    "Dark, surreal story about escaping a mental asylum; players immerse in a bizarre, fictional world to escape reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure reported."

    Capsule for Viewfinder Viewfinder

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Experimentation is core to gameplay, with players encouraged to try new item combinations and approaches."

    Capsule for Mosa Lina Mosa Lina

    "Game highly encourages trying all possible interactions and item combinations; experimentation is core to gameplay."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players explore multiple interconnected locations, uncover secrets, and discover hidden stories and collectibles."

    Capsule for The Night of the Rabbit The Night of the Rabbit

    "Players explore many interconnected locations, uncover secrets, and interact with numerous characters and objects."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization, but players express themselves through interaction with the environment and music."

    Capsule for Samorost 3 Samorost 3

    "Limited character customization but players can 'express' themselves by interacting with environment and items in various ways."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal, absurd, and imaginative setting with exaggerated pigs and whimsical scenarios; strong fictional and humorous elements."

    Capsule for Pih Pih

    "Surreal, imaginative setting with talking stuffed rabbit and absurd characters; strong fictional and darkly humorous elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction beyond narrative character engagement."

    Capsule for Poco Poco

    "Primarily a solo experience with minimal social interaction beyond narrative characters."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn puzzle logic through gameplay."

    Capsule for Secret Files: Tunguska Secret Files: Tunguska

    "Players develop problem-solving skills and understanding of game logic; some learning curve in puzzle solving."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not suited for casual or background play."

    Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

    "Requires focused attention and active puzzle solving; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Emotional connection mainly with narrative and characters, but no close social relationships."

    Capsule for Disillusion Disillusion

    "Emotional connection mainly with narrative and characters, but no real social intimacy or relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting items and unlocking new areas; story unfolds gradually."

    Capsule for The Land of Pain The Land of Pain

    "Progression through collecting and combining items, unlocking new areas and story developments."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Humorous chaos provides some relaxation, but frustrating controls and bugs can cause tension."

    Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

    "Humorous and quirky tone provides some relaxation, but challenging puzzles and bugs can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style is cartoonish but appealing; sound effects and environment add to sensory experience."

    Capsule for Hurtworld Hurtworld

    "Visual style is unique and quirky but not highly stimulating; sound and voice acting add to atmosphere."

  • Status

    Game with the same Status vibe

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    "No social status or recognition systems; focus is on personal experience."

    Capsule for God of War God of War

    "No social status or recognition systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging characters, humor, and multiple endings."

    Capsule for Nefarious Nefarious

    "Strong narrative focus with dark humor, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires mental challenge, planning, and logical problem-solving to complete puzzles effectively."

    Capsule for We Were Here Expeditions: The FriendShip We Were Here Expeditions: The FriendShip

    "Requires logical thinking and planning to solve puzzles; some trial and error but mostly mental challenge."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense from story elements; overall experience is comedic rather than thrilling."

    Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

    "Some suspense and dark themes, but overall more quirky and humorous than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Good value for price especially on sale; extensive content and replayability."

    Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

    "Good value especially when purchased on sale; long playtime and rich content for price."

  • Violence

    Game with the same Violence vibe

    -2

    "Some story elements involve death and dark themes, but gameplay focuses on puzzle solving rather than violence."

    Capsule for Grim Legends 2: Song of the Dark Swan Grim Legends 2: Song of the Dark Swan

    "Some dark themes and mild violence in story, but gameplay focuses on interaction and puzzle solving rather than combat."

  • Survival

    Game with the same Survival vibe

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    "No survival mechanics; stable environment focused on puzzle progression."

    Capsule for Journey of a Roach Journey of a Roach

    "No survival mechanics; stable environment focused on puzzle exploration."

Last update: 01/06/2026