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House

PC (Microsoft Windows) • 2020

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Quick resume

Try to survive through the night in a house that's trying its best to kill you and your family.

Global score

96/100

Genres

Action, Adventure, Indie

Pros

  • Engaging and unique horror puzzle gameplay
  • Multiple endings and high replayability
  • Immersive atmosphere and storytelling
  • Creative trial-and-error mechanics
  • Good value for price

Cons

  • Steep difficulty and tight timing can frustrate
  • Some obscure puzzle solutions require trial
  • Lack of control customization (e.g. keybinds)
  • Minor bugs and occasional glitches
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to experiment with items and actions to influence outcomes and endings, requiring self-directed problem solving."

  • Competence
    3

    "Game challenges players with timing, puzzle solving, and trial-and-error learning, rewarding mastery and understanding of complex interactions."

  • Competition
    -4

    "Focus is on personal progression, exploration, and discovery without competitive elements or comparison to others."

  • Continuation
    4

    "High replayability with multiple endings and secrets encourages habitual play and repeated sessions."

  • Cooperation
    -5

    "Single-player experience focused on individual problem solving and survival without multiplayer or cooperative features."

  • Creativity
    3

    "Players experiment with different item uses and strategies to solve puzzles and discover endings, fostering creative problem solving."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are with environment and NPCs without social dominance."

  • Escapism
    4

    "Game provides immersive horror atmosphere and narrative that allows players to escape real-life through suspense and mystery."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation or external pressure."

  • Experimenting
    5

    "Core gameplay revolves around trial-and-error, testing new strategies, and exploring different puzzle solutions and endings."

  • Exploration
    4

    "Players explore the house environment, uncover secrets, and discover multiple endings through curiosity-driven activities."

  • Expression
    -3

    "Limited customization; player expression mainly through choices and actions rather than avatar or environment modification."

  • Fantasy
    4

    "Game features surreal horror elements, supernatural themes, and imaginative fiction beyond realistic scenarios."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement described."

  • Growth
    3

    "Players develop skills in timing, puzzle solving, and understanding game mechanics through repeated play."

  • Health
    -5

    "No physical activity or health-related features; sedentary gameplay."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to time pressure and precise timing."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Progression through unlocking multiple endings, story revelations, and puzzle completion rather than item accumulation."

  • Relaxation
    -3

    "Game induces tension and suspense with time pressure and threats, limiting relaxation or flow states."

  • Sensation
    3

    "Engaging pixel art, animations, and atmospheric music provide sensory stimulation and emotional impact."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    4

    "Narrative immersion with unfolding story, character development, and emotional themes integrated into gameplay."

  • Strategy
    4

    "Requires planning, timing, and logical problem solving to navigate threats and achieve different endings."

  • Thrill
    4

    "Suspenseful atmosphere, risk of death, and tense time-limited gameplay create thrilling experiences."

  • Value
    4

    "Players perceive good value for price due to engaging gameplay, multiple endings, and replayability."

  • Violence
    4

    "Game features graphic deaths, combat avoidance, and violent themes as core gameplay elements."

  • Survival
    4

    "Central motivation is to avoid death, manage threats, and survive hostile environment within time constraints."

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    Last update: 06/03/2026