House similar games & best alternatives
House
2020
Related articles
Quick resume
Try to survive through the night in a house that's trying its best to kill you and your family.
Global score
96/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Engaging and unique horror puzzle gameplay
- Multiple endings and high replayability
- Immersive atmosphere and storytelling
- Creative trial-and-error mechanics
- Good value for price
Cons
- Steep difficulty and tight timing can frustrate
- Some obscure puzzle solutions require trial
- Lack of control customization (e.g. keybinds)
- Minor bugs and occasional glitches
- No multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to experiment with items and actions to influence outcomes and endings, requiring self-directed problem solving."
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Competence3
"Game challenges players with timing, puzzle solving, and trial-and-error learning, rewarding mastery and understanding of complex interactions."
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Competition-4
"Focus is on personal progression, exploration, and discovery without competitive elements or comparison to others."
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Continuation4
"High replayability with multiple endings and secrets encourages habitual play and repeated sessions."
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Cooperation-5
"Single-player experience focused on individual problem solving and survival without multiplayer or cooperative features."
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Creativity3
"Players experiment with different item uses and strategies to solve puzzles and discover endings, fostering creative problem solving."
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Domination-5
"No evidence of exerting control over others; interactions are with environment and NPCs without social dominance."
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Escapism4
"Game provides immersive horror atmosphere and narrative that allows players to escape real-life through suspense and mystery."
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Expectation-4
"Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation or external pressure."
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Experimenting5
"Core gameplay revolves around trial-and-error, testing new strategies, and exploring different puzzle solutions and endings."
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Exploration4
"Players explore the house environment, uncover secrets, and discover multiple endings through curiosity-driven activities."
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Expression-3
"Limited customization; player expression mainly through choices and actions rather than avatar or environment modification."
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Fantasy4
"Game features surreal horror elements, supernatural themes, and imaginative fiction beyond realistic scenarios."
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Fellowship-5
"Experience is solitary with minimal social interaction or community involvement described."
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Growth3
"Players develop skills in timing, puzzle solving, and understanding game mechanics through repeated play."
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Health-5
"No physical activity or health-related features; sedentary gameplay."
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Idle-4
"Requires focused attention and continuous engagement due to time pressure and precise timing."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions within gameplay."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression3
"Progression through unlocking multiple endings, story revelations, and puzzle completion rather than item accumulation."
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Relaxation-3
"Game induces tension and suspense with time pressure and threats, limiting relaxation or flow states."
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Sensation3
"Engaging pixel art, animations, and atmospheric music provide sensory stimulation and emotional impact."
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Status-5
"No social recognition or status systems; focus is on individual experience."
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Story4
"Narrative immersion with unfolding story, character development, and emotional themes integrated into gameplay."
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Strategy4
"Requires planning, timing, and logical problem solving to navigate threats and achieve different endings."
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Thrill4
"Suspenseful atmosphere, risk of death, and tense time-limited gameplay create thrilling experiences."
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Value4
"Players perceive good value for price due to engaging gameplay, multiple endings, and replayability."
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Violence4
"Game features graphic deaths, combat avoidance, and violent themes as core gameplay elements."
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Survival4
"Central motivation is to avoid death, manage threats, and survive hostile environment within time constraints."
Last update: 29/04/2026