House similar games & best alternatives

House

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2020

Should you play it?

Try to survive through the night in a house that's trying its best to kill you and your family.

What works
  • Engaging and unique horror puzzle gameplay
  • Multiple endings and high replayability
  • Immersive atmosphere and storytelling
  • Creative trial-and-error mechanics
  • Good value for price
Things to keep in mind
  • Steep difficulty and tight timing can frustrate
  • Some obscure puzzle solutions require trial
  • Lack of control customization (e.g. keybinds)
  • Minor bugs and occasional glitches
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Long Reach

  • Metal Unit

  • Environmental Station Alpha

  • Enigma of Fear

  • Tales of the Neon Sea

  • Cathedral

  • IMSCARED

  • Shotgun King: The Final Checkmate

  • Among Ashes

Hidden Gems

Less popular games with surprisingly high similarity

  • Cathedral

  • Among Ashes

  • Evil Nun: The Broken Mask

If you liked…

Recommendations by what you enjoyed most

  • Experimenting

    BOOK OF HOURS

  • Autonomy

    Arranger: A Role-Puzzling Adventure

  • Continuation

    Look Outside

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

House: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore puzzles and experiment with mechanics; narrative and puzzles allow self-directed problem solving."

    Capsule for Arranger: A Role-Puzzling Adventure Arranger: A Role-Puzzling Adventure

    "Players have freedom to experiment with items and actions to influence outcomes and endings, requiring self-directed problem solving."

  • Competence

    Game with the same Competence vibe

    3

    "The game challenges players with puzzle-solving, managing schedules, and navigating complex environments, requiring skill and attention."

    Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

    "Game challenges players with timing, puzzle solving, and trial-and-error learning, rewarding mastery and understanding of complex interactions."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive or ranked elements."

    Capsule for The Planet Crafter The Planet Crafter

    "Focus is on personal progression, exploration, and discovery without competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings, secrets, and branching paths encourages habitual and repeated play sessions."

    Capsule for Look Outside Look Outside

    "High replayability with multiple endings and secrets encourages habitual play and repeated sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual problem solving without multiplayer or cooperative elements."

    Capsule for Terra Nil Terra Nil

    "Single-player experience focused on individual problem solving and survival without multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with items and puzzle solutions, exploring different approaches and multiple endings."

    Capsule for Beyond Shadowgate Beyond Shadowgate

    "Players experiment with different item uses and strategies to solve puzzles and discover endings, fostering creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are with NPCs and the environment without social dominance."

    Capsule for Dishonored 2 Dishonored 2

    "No evidence of exerting control over others; interactions are with environment and NPCs without social dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a suspenseful horror story, escaping real life through atmospheric tension and narrative."

    Capsule for Fears to Fathom - Woodbury Getaway Fears to Fathom - Woodbury Getaway

    "Game provides immersive horror atmosphere and narrative that allows players to escape real-life through suspense and mystery."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation or external pressure."

    Capsule for Unexplored 2: The Wayfarer's Legacy Unexplored 2: The Wayfarer's Legacy

    "Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Core gameplay revolves around trial, error, and discovery of new combinations and mechanics."

    Capsule for BOOK OF HOURS BOOK OF HOURS

    "Core gameplay revolves around trial-and-error, testing new strategies, and exploring different puzzle solutions and endings."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players explore multiple floors, rooms, secret areas, and hidden objects, driven by curiosity and discovery."

    Capsule for A Building Full of Cats 2 A Building Full of Cats 2

    "Players explore the house environment, uncover secrets, and discover multiple endings through curiosity-driven activities."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; player expression mainly through choices rather than avatar or environment modification."

    Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

    "Limited customization; player expression mainly through choices and actions rather than avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features surreal, psychological horror and supernatural elements beyond realistic scenarios."

    Capsule for Doorways: Holy Mountains of Flesh Doorways: Holy Mountains of Flesh

    "Game features surreal horror elements, supernatural themes, and imaginative fiction beyond realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction or community involvement described."

    Capsule for Ctrl Alt Ego Ctrl Alt Ego

    "Experience is solitary with minimal social interaction or community involvement described."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in timing, puzzle-solving, and understanding game mechanics through repeated attempts."

    Capsule for LIMBO LIMBO

    "Players develop skills in timing, puzzle solving, and understanding game mechanics through repeated play."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; sedentary gameplay."

    Capsule for CarX Drift Racing Online CarX Drift Racing Online

    "No physical activity or health-related features; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to fast-paced action and skill demands."

    Capsule for Cobalt Cobalt

    "Requires focused attention and continuous engagement due to time pressure and precise timing."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions within gameplay."

    Capsule for Bramble: The Mountain King Bramble: The Mountain King

    "No evidence of forming close relationships or emotional social interactions within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and story revelations."

    Capsule for sweet pool sweet pool

    "Progression through unlocking multiple endings, story revelations, and puzzle completion rather than item accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "The game induces tension and suspense rather than relaxation or flow states."

    Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

    "Game induces tension and suspense with time pressure and threats, limiting relaxation or flow states."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging pixel art, atmospheric music, and sound design provide sensory stimulation and emotional engagement."

    Capsule for An English Haunting An English Haunting

    "Engaging pixel art, animations, and atmospheric music provide sensory stimulation and emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual experience."

    Capsule for System Shock System Shock

    "No social recognition or status systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with ongoing plot, character development, and lore integrated into gameplay."

    Capsule for Scrutinized Scrutinized

    "Narrative immersion with unfolding story, character development, and emotional themes integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and problem solving to achieve desired endings."

    Capsule for Backstage Pass Backstage Pass

    "Requires planning, timing, and logical problem solving to navigate threats and achieve different endings."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension from challenging obstacles and risk of instant death create thrilling gameplay."

    Capsule for Super Meat Boy Super Meat Boy

    "Suspenseful atmosphere, risk of death, and tense time-limited gameplay create thrilling experiences."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with engaging gameplay and replayability."

    Capsule for Wildfire Wildfire

    "Players perceive good value for price due to engaging gameplay, multiple endings, and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Game features combat, assassination, and death as core elements of the story and gameplay."

    Capsule for Long Live The Queen Long Live The Queen

    "Game features graphic deaths, combat avoidance, and violent themes as core gameplay elements."

  • Survival

    Game with the same Survival vibe

    4

    "Central motivation is avoiding death by managing health, obstacles, and enemies in a hostile environment."

    Capsule for Corridor Z Corridor Z

    "Central motivation is to avoid death, manage threats, and survive hostile environment within time constraints."

Last update: 01/06/2026