Mega Man X Legacy Collection 2 similar games & best alternatives

Mega Man X Legacy Collection 2

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2018

Should you play it?

Complete the exciting Mega Man X saga with four action-packed titles! This collection showcases the evolution of the series with Mega Man X5, Mega Man X6, Mega Man X7, and Mega Man X8. Test your skills in the new X Challenge mode, which pits players against two deadly bosses at once.

What works
  • Nostalgic and faithful ports of classic mega man x games
  • Challenging gameplay with skill-based platforming and boss fights
  • Variety of characters and upgrade systems
  • Additional content like galleries and music players
  • Stable performance on capable pcs
Things to keep in mind
  • Inclusion of poorly received games (x6 and x7) with frustrating design
  • Technical issues such as input lag and bugs reported by some users
  • Limited control customization and ui quirks
  • Repetitive grinding required for some upgrades
  • Mixed reception of 3d gameplay in x7 and x8

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mega Man X Legacy Collection

  • Mega Man Zero/ZX Legacy Collection

  • Gravity Circuit

  • The Eternal Castle [REMASTERED]

  • Mega Man Legacy Collection 2

  • DEAD OR SCHOOL

  • Exit the Gungeon

  • Mega Man 11

  • Rex Rocket

Hidden Gems

Less popular games with surprisingly high similarity

  • The Eternal Castle [REMASTERED]

  • Rogue Shooter: The FPS Roguelike

  • MDK

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mega Man X Legacy Collection 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Game offers challenging platforming and boss fights requiring skill, especially on higher difficulties; feedback and achievements support skill development."

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  • Competition

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    "Focus is on personal progression and overcoming challenges rather than competing against others."

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    "Focus is on personal progression and challenge rather than competing against others."

  • Continuation

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    "Players engage in repeated grinding and replaying levels to progress, showing some habitual play."

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  • Cooperation

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    "Single-player game with no multiplayer or cooperative elements."

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    "Single-player games with no multiplayer or cooperative elements."

  • Creativity

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  • Domination

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    "No social dominance or power over others; gameplay is individual and self-contained."

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    "No social dominance or power over others; gameplay is individual."

  • Escapism

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    "Players use the game for nostalgia, relaxation, and distraction from real life."

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    "Players use the games for nostalgia and distraction from real life."

  • Expectation

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    "Players engage voluntarily out of personal interest and nostalgia."

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    "Players engage voluntarily out of personal interest and nostalgia."

  • Experimenting

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    "Players try different characters, weapons, and skill builds, experimenting with combat styles within the game's systems."

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    "Players try different characters, armors, and strategies, though within established game frameworks."

  • Exploration

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    "Some exploration of large levels and secrets, but mostly linear progression through known environments."

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    "Some exploration of levels and secrets, but mostly familiar environments."

  • Expression

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    "Limited character customization mainly through ability upgrades; no extensive avatar personalization."

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  • Fantasy

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    "Set in a sci-fi universe with fictional characters and story elements, providing imaginative fiction."

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    "Set in a fictional sci-fi universe with imaginative characters and storylines."

  • Fellowship

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    "Minimal social interaction; primarily a solo experience."

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    "Minimal social interaction; primarily solo experience."

  • Growth

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    "Players develop skills and improve through practice to overcome difficult challenges and bosses."

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    "Players develop skills and knowledge to overcome difficult levels and bosses."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires focused attention and continuous engagement during gameplay."

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  • Intimacy

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    "No close social relationships or emotional sharing involved."

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  • Leadership

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    "No leadership or group management elements."

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  • Progression

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    "Strong emphasis on collecting upgrades, leveling up, and unlocking new abilities and weapons."

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    "Strong emphasis on collecting upgrades, armors, and unlocking abilities."

  • Relaxation

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    "Challenging gameplay with tension and difficulty spikes; some players find it stressful but rewarding."

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    "Some tension and frustration due to difficulty spikes and challenging levels."

  • Sensation

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    "Enjoyable music and visuals provide sensory stimulation."

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  • Status

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    "Achievements exist but social recognition or popularity is limited; focus is on personal accomplishment."

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    "Achievements exist but social recognition is limited; focus is on personal accomplishment."

  • Story

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    "Narrative continuation with character development and lore; some criticism of story quality but generally engaging."

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    "Narrative elements and character development present, though sometimes criticized."

  • Strategy

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  • Thrill

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    "Some suspense and challenge in boss fights and tricky platforming sections."

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    "Some suspense and challenge from difficult boss fights and platforming."

  • Value

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    "Players find good value in content, quality, and nostalgia, though some mention price concerns."

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  • Violence

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    "Combat and boss fights involve destruction and defeating enemies."

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  • Survival

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    "Players must avoid death and manage resources to maintain position and progress."

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Last update: 01/06/2026