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Mega Man Legacy Collection 2 similar games & best alternatives

Mega Man Legacy Collection 2

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection is bursting with additional content, from time trials and remix challenges to a music player and an extensive gallery of rare illustrations.

Global score

84/100

Genres

Action, Shooter, Platform

Similar games

    Pros

    • Includes mega man 7-10 with all dlc for 9 and 10
    • Faithful ports with smooth gameplay and good controls
    • Checkpoint save system reduces frustration
    • Challenge modes and galleries add replay value
    • Good value for price on pc platform

    Cons

    • Missing mega man & bass and some other titles
    • No rewind feature unlike first legacy collection
    • Always online drm requirement on pc
    • Mega man 8 uses ps1 version, not saturn version
    • Audio balance issues and minor bugs reported

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Creativity, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different characters (Mega Man, Protoman, Bass) in some games and select difficulty modes, showing some control over gameplay."

    • Competence
      4

      "Games are challenging platformers requiring skill and mastery; checkpoint save system encourages learning and improvement."

    • Competition
      -3

      "Focus is on single-player experience with no ranked or leaderboard competition; challenges are personal skill tests."

    • Continuation
      4

      "Long playtimes reported, with many players investing dozens of hours; challenge modes and DLC encourage extended play."

    • Cooperation
      -5

      "Entirely single-player games with no cooperative multiplayer or teamwork elements."

    • Creativity
      -2

      "Games follow classic level designs and mechanics with limited creative modification; some challenge remix modes offer minor variation."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

    • Escapism
      4

      "Players use the games for nostalgia and distraction, enjoying classic platforming and music to escape daily life."

    • Expectation
      -4

      "Players engage voluntarily out of personal desire and nostalgia, not due to obligation or external pressure."

    • Experimenting
      2

      "Some experimentation with character choices and challenge modes, but core gameplay is familiar and routine."

    • Exploration
      1

      "Limited exploration within levels; mostly linear platforming with some secrets and collectibles."

    • Expression
      -3

      "Minimal customization or avatar personalization; players use default characters and aesthetics."

    • Fantasy
      3

      "Imaginative robot characters and storylines with fictional settings, though grounded in classic platformer tropes."

    • Fellowship
      -4

      "Mostly solo play with little social interaction or community feeling described."

    • Growth
      4

      "Players develop platforming skills and learn boss patterns; challenge modes encourage mastery and improvement."

    • Health
      -4

      "Sedentary gameplay typical of platformers; no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; checkpoint saves reduce frustration but do not allow passive play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; gameplay is individual."

    • Leadership
      -5

      "No leadership or group management roles; purely single-player experience."

    • Progression
      3

      "Players collect power-ups, weapons, and unlock DLC content; checkpoint saves mark progress."

    • Relaxation
      1

      "Some players find the games relaxing and nostalgic, but difficulty spikes and challenge modes create tension."

    • Sensation
      3

      "Enjoyable retro pixel art, music, and sound effects provide sensory stimulation and emotional fun."

    • Status
      -4

      "Achievements and leaderboards are minimal; recognition is mostly personal rather than social."

    • Story
      1

      "Games have simple narratives and character interactions, but story is not the main focus."

    • Strategy
      3

      "Players use pattern recognition, weapon selection, and timing to overcome challenges and bosses."

    • Thrill
      3

      "Challenging platforming and boss fights create suspense and excitement, though some frustration noted."

    • Value
      3

      "Good value for price with four games plus DLC included; some complaints about missing titles and features."

    • Violence
      3

      "Combat against robot enemies and bosses involves shooting and destruction, typical of action platformers."

    • Survival
      3

      "Players must avoid death and manage limited lives; checkpoint saves help mitigate difficulty."

    Where to buy

    Last update: 29/04/2026