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Anvil Saga

Nintendo Switch, PC (Microsoft Windows) • 2023

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Quick resume

Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.

Global score

71/100

Genres

Indie, Role-playing (RPG), Simulator

Pros

  • Engaging management gameplay
  • Meaningful player choices
  • Charming pixel art and music
  • Active developer support and updates
  • Relaxing yet challenging experience

Cons

  • Early access bugs and technical issues
  • Limited story and content length
  • Some ui and quality of life issues
  • Repetitive tasks after story completion
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story, factions, and gameplay; freedom to manage workers and upgrades"

  • Competence
    3

    "Players engage in managing resources, workers, and orders with some skill and strategy; some bugs reduce smoothness"

  • Competition
    -4

    "Focus on personal management and progression without direct player-vs-player competition or leaderboards"

  • Continuation
    2

    "Players report addictive gameplay and replayability but some stop after short sessions due to limited content or bugs"

  • Cooperation
    -3

    "Gameplay centers on individual management; no evidence of multiplayer or cooperative goals"

  • Creativity
    2

    "Players customize and upgrade their smithy and workers but room decoration is limited and constrained"

  • Domination
    -4

    "Interactions with factions and NPCs are balanced; no evidence of exerting control or superiority over others"

  • Escapism
    3

    "Players enjoy relaxing and immersive medieval blacksmith setting as a distraction from real life"

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or pressure"

  • Experimenting
    3

    "Players try different faction alliances, worker traits, and strategies; some routines but room for exploration"

  • Exploration
    1

    "Some discovery of story branches and faction effects, but mostly familiar environments and tasks"

  • Expression
    2

    "Players customize house and smithy appearance within limited furniture constraints"

  • Fantasy
    3

    "Medieval fantasy setting with factions, story choices, and humorous fictional characters"

  • Fellowship
    -4

    "Minimal social interaction; mostly single-player experience with limited community engagement"

  • Growth
    3

    "Players develop skills, traits, and unlock new abilities; some learning curve and progression"

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features"

  • Idle
    -3

    "Requires active management and attention; not designed for background or idle play"

  • Intimacy
    -4

    "Limited emotional or close relationships; interactions mostly functional or superficial"

  • Leadership
    2

    "Players manage and direct workers but no evidence of leading other players or complex group dynamics"

  • Progression
    4

    "Clear progression through upgrading smithy, acquiring tools, skills, and unlocking story content"

  • Relaxation
    3

    "Players find the game relaxing and enjoyable with a chill atmosphere despite some bugs"

  • Sensation
    2

    "Pleasant pixel art and music provide sensory enjoyment but not intense stimulation"

  • Status
    -4

    "No social status or recognition mechanics; focus on personal achievement"

  • Story
    3

    "Engaging narrative with choices affecting outcomes; story is short but well received"

  • Strategy
    3

    "Requires planning resource management, worker scheduling, and faction relations"

  • Thrill
    1

    "Some tension from timed orders and faction consequences but mostly controlled gameplay"

  • Value
    2

    "Players feel the game is worth the price given current content and developer support"

  • Violence
    -3

    "No focus on combat or destruction; gameplay centers on crafting and management"

  • Survival
    1

    "Some resource management and avoiding failure but low risk overall"

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    Last update: 06/03/2026