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Merchants of Kaidan

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac • 2014

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Quick resume

Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.

Global score

67/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Unique and immersive fantasy trading simulation
  • Beautiful hand-drawn art and relaxing soundtrack
  • Complex economy with dynamic prices and events
  • Multiple gameplay elements including quests and business management
  • Addictive and rewarding progression system

Cons

  • Steep learning curve and some ui/ux issues
  • Randomness can frustrate some players
  • Some bugs and minor translation errors
  • Limited character customization and social interaction
  • Late game can become repetitive and grindy

Motivations

  • Autonomy
    4

    "Players have freedom to choose trade routes, goods, and strategies with multiple gameplay options and decision making."

  • Competence
    3

    "Requires skillful market analysis, planning, and adapting to random events to succeed in trading and quests."

  • Competition
    -3

    "Focus is on personal progress and trading success without direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "Many players report long sessions and addictive gameplay with ongoing goals and progression."

  • Cooperation
    1

    "Some cooperative elements exist via managing multiple merchants and partnerships, but mostly single player."

  • Creativity
    2

    "Players can customize trade routes, manage specialists and businesses, but within predefined game systems."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Many players use the game for relaxation and immersion in a fantasy world, escaping real life stress."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    3

    "Players explore different trade strategies, quests, and game mechanics to optimize profits and progress."

  • Exploration
    3

    "Game involves discovering new towns, quests, and hidden locations like mines and ruins."

  • Expression
    -2

    "Limited character customization; mostly playing a fixed protagonist with some management choices."

  • Fantasy
    4

    "Set in a fantasy medieval world with mythical creatures, magic items, and fantastical elements."

  • Fellowship
    -3

    "Primarily a single player experience with minimal social or community interaction."

  • Growth
    4

    "Players learn market dynamics, develop strategies, and improve skills over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and planning; not designed for passive or background play."

  • Intimacy
    -4

    "No evidence of forming close relationships or emotional sharing; interactions are superficial."

  • Leadership
    2

    "Players manage multiple merchants and businesses, issuing orders and guiding operations."

  • Progression
    4

    "Strong emphasis on accumulating wealth, upgrading carts, hiring specialists, and expanding empire."

  • Relaxation
    3

    "Relaxing music and art create a soothing atmosphere despite some challenging gameplay."

  • Sensation
    2

    "Visuals and music are pleasant and atmospheric but not highly stimulating or intense."

  • Status
    3

    "Players gain social rank and merchant guild status as part of progression."

  • Story
    3

    "Includes a narrative about avenging the father and quests that advance the story."

  • Strategy
    4

    "Requires planning trade routes, managing resources, and solving economic challenges."

  • Thrill
    2

    "Random events and risk of loss add suspense but overall gameplay is controlled and turn-based."

  • Value
    3

    "Many players find good value especially on sale, with hours of engaging gameplay."

  • Violence
    -3

    "Combat is minimal and mostly defensive; focus is on trading and management rather than destruction."

  • Survival
    2

    "Players must manage risks like bandit attacks and resource loss to stay financially solvent."

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    Last update: 06/03/2026