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Miasmata

PC (Microsoft Windows) • 2012

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Quick resume

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.

Global score

77/100

Genres

Action, Adventure, Indie

Pros

  • Unique cartography and exploration mechanics
  • Immersive atmosphere and environment
  • Engaging survival and crafting systems
  • Strong sense of isolation and tension
  • Well-realized movement and physics

Cons

  • Clunky and sometimes frustrating movement controls
  • Technical issues and bugs reported
  • Limited story depth and character customization
  • Creature ai can feel inconsistent
  • Lack of replay value after completion

Motivations

  • Autonomy
    4

    "Players freely explore a large island, choose their own path, and decide how to map and approach objectives."

  • Competence
    3

    "Requires skill in navigation, cartography, and managing character movement and survival mechanics."

  • Competition
    -5

    "No competitive or ranked modes; focus is on individual exploration and survival."

  • Continuation
    3

    "Players engage in long exploration sessions and invest time in mapping and crafting."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players create their own maps via triangulation and craft medicines from plants."

  • Domination
    -5

    "No social dominance or power over others; solitary survival experience."

  • Escapism
    4

    "Immersive wilderness exploration and survival provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest."

  • Experimenting
    3

    "Players experiment with mapping, plant combinations, and movement strategies."

  • Exploration
    5

    "Core gameplay is discovering new areas, mapping, and uncovering island secrets."

  • Expression
    -3

    "Limited character customization; focus is on map creation rather than avatar expression."

  • Fantasy
    2

    "Set in a fictional island with a mysterious creature and plague, blending realism and fantasy."

  • Fellowship
    -5

    "No community or social group play; solitary experience."

  • Growth
    3

    "Players learn navigation, crafting, and survival skills progressively."

  • Health
    -4

    "Sedentary gameplay with no physical activity; character suffers illness and weakness."

  • Idle
    -3

    "Requires focused attention; exploration and survival demand continuous engagement."

  • Intimacy
    -5

    "No social or emotional relationships; isolated gameplay."

  • Leadership
    -5

    "No leadership or group management; single-player only."

  • Progression
    3

    "Progression through collecting plants, crafting medicines, and unlocking map areas."

  • Relaxation
    2

    "Atmospheric and immersive but includes tension from survival and creature encounters."

  • Sensation
    2

    "Enjoyable natural visuals and sounds with occasional suspenseful moments."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative unfolds through notes and environmental storytelling."

  • Strategy
    3

    "Requires planning routes, managing resources, and crafting medicines strategically."

  • Thrill
    3

    "Tension from unpredictable creature encounters and survival challenges."

  • Value
    4

    "Players report good value for time spent given unique gameplay and atmosphere."

  • Violence
    -4

    "Minimal violence; combat is not a focus and is discouraged."

  • Survival
    4

    "Core challenge is managing health, avoiding hazards, and staying alive."

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    Last update: 06/03/2026