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Wick

Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

Wick is a survival horror game where ghost stories are brought to life. Explore a local legend about the long lost children in the woods who can still be seen... but only by those who dare to enter alone by candlelight.

Global score

86/100

Genres

Action, Adventure, Indie

Pros

  • Strong horror atmosphere and tension
  • Unique enemy mechanics and variety
  • Engaging story revealed through collectibles
  • Good graphics and sound design
  • Challenging but fair gameplay

Cons

  • Repetitive gameplay and environment
  • Short overall game length
  • Some bugs and glitches reported
  • Limited narrative depth and ambiguity
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players have freedom to explore the forest, choose paths, and decide when and where to move to survive, though within the fixed game structure."

  • Competence
    4

    "The game requires mastering enemy behaviors, managing limited resources, and learning strategies to survive increasingly difficult hours."

  • Competition
    -4

    "Focus is on personal survival and progression without comparison or ranking against other players."

  • Continuation
    3

    "Players report addictive qualities and repeated attempts to survive through all hours despite difficulty and frustration."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players explore and collect items to uncover story, but gameplay follows a fixed structure with limited modification."

  • Domination
    -5

    "No player versus player or dominance mechanics; interactions are with AI enemies only."

  • Escapism
    4

    "Strong horror atmosphere and tension provide an immersive escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment of horror survival."

  • Experimenting
    3

    "Players experiment with different strategies to avoid enemies and manage resources, though within a known environment."

  • Exploration
    3

    "Exploration of the forest and discovery of collectibles and secrets is a core gameplay element."

  • Expression
    -5

    "No character customization or self-expression features; presentation is standardized."

  • Fantasy
    4

    "Engages players in a supernatural horror setting with ghost children and urban legend themes."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players learn enemy patterns and improve survival skills through repeated attempts."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires continuous attention and focus to survive; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player only."

  • Progression
    3

    "Progression through surviving hours and collecting items to unlock story and DLC."

  • Relaxation
    -3

    "Game induces tension and stress rather than relaxation or flow."

  • Sensation
    4

    "Strong sensory stimulation through atmospheric sound, lighting, and jump scares."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is revealed through collectibles and environmental storytelling, engaging players in lore."

  • Strategy
    4

    "Players must plan movements, resource use, and enemy avoidance tactics to survive."

  • Thrill
    4

    "Game delivers suspense, jump scares, and adrenaline-inducing moments."

  • Value
    4

    "Players find the game worth its price due to atmosphere, gameplay, and content including free DLC."

  • Violence
    4

    "Gameplay involves evading and surviving attacks from hostile ghost children, with violent death animations."

  • Survival
    5

    "Core gameplay revolves around avoiding death and surviving until dawn under increasing threats."

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    Last update: 06/03/2026