Open World Game: the Open World Game similar games & best alternatives

Open World Game: the Open World Game

PC (Microsoft Windows) • 2019

Should you play it?

Open World Game: the Open World Game is the purest open world game experience. Enjoy simplified mechanics, minimal graphics, and an extremely short main story; all so you can get to work removing every icon from the map with the least resistance.

What works
  • Free to play
  • Humorous satire of open world games
  • Short and satisfying completion
  • Relaxing and addictive gameplay
  • Well-written journal entries and lore
Things to keep in mind
  • Very short playtime
  • Minimal gameplay depth
  • No multiplayer or social features
  • Limited character customization
  • Some find it repetitive or boring

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Walking Simulator

  • Cloudpunk

  • A Park Full of Cats

  • Hero of the Kingdom II

  • Beyond Blue

  • Alpaca Stacka

  • Midas Gold Plus - Idle Clicker

  • How To Cope With Boredom and Loneliness

  • 100 Romantic Cats

Hidden Gems

Less popular games with surprisingly high similarity

  • Lawnmower Game

  • Stranded In Time

  • Rainy Season

If you liked…

Recommendations by what you enjoyed most

  • Value

    Ultimate Tic-Tac-Toe

  • Autonomy

    CRYO

  • Progression

    Spyro™ Reignited Trilogy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Open World Game: the Open World Game: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Autonomy, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large map, choose how to complete objectives, and decide escape routes, reflecting high personal control."

    Capsule for CRYO CRYO

    "Players have freedom to explore the map and choose which objectives to complete in any order, reflecting high autonomy."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple tasks and minigames with some skill elements, but overall low challenge and repetitive activities."

    Capsule for New Day New Day

    "Gameplay involves simple tasks like pressing arrow keys; some skill elements exist but overall low challenge."

  • Competition

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    -4

    "No evidence of player-vs-player or leaderboard competition; focus is on personal progress and completion."

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    "No evidence of player-vs-player or leaderboard competition; focus is on personal completion."

  • Continuation

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    2

    "Players often engage in multiple short sessions and some replay for 100% completion and New Game+ modes, but overall the game is short and not highly addictive."

    Capsule for Minit Minit

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  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative elements."

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    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

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    "Gameplay follows fixed objectives and maps with little room for creative modification."

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  • Domination

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    "No social dominance or power over others; purely individual play."

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  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief, escaping real life."

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    "Players use the game as a relaxing distraction and stress relief, escaping real life temporarily."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for enjoyment and humor, not out of obligation or pressure."

    Capsule for The Darkside Detective: A Fumble in the Dark The Darkside Detective: A Fumble in the Dark

    "Players engage voluntarily for humor and curiosity, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."

    Capsule for Stranded In Time Stranded In Time

    "Some novelty in the parody and skill tree, but mostly repetitive tasks and routines."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world maps with new areas, collectibles, and secrets encourage discovery and curiosity-driven activities."

    Capsule for Dead Island: Riptide Definitive Edition Dead Island: Riptide Definitive Edition

    "Exploring the open map and uncovering all icons is a core activity, satisfying curiosity."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; mostly standard avatars and preset aesthetics."

    Capsule for Green Project Green Project

    "Limited character customization; mostly standardized arrow avatar and fixed visuals."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game features a fictional fantasy setting typical of platformers, but with a strong meta and satirical tone."

    Capsule for DLC Quest DLC Quest

    "Game parodies fantasy RPGs but itself is minimalistic and abstract, blending fiction with meta commentary."

  • Fellowship

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    "No social or community features; solo experience."

    Capsule for Dust: An Elysian Tail Dust: An Elysian Tail

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  • Growth

    Game with the same Growth vibe

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    "Skill trees and leveling provide some personal development, but progression is shallow and limited by game content."

    Capsule for Pirates Pirates

    "Skill tree and leveling provide some sense of progression and personal development."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Can be played casually with intermittent attention; some players use it as a time filler."

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    "Can be played casually or as a background time filler; not demanding constant attention."

  • Intimacy

    Game with the same Intimacy vibe

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    "No meaningful social or emotional connections; interactions are limited to game content."

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

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    "Strong emphasis on collecting items, unlocking skill points, and completing achievements to progress."

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    "Strong emphasis on collecting items, completing objectives, and leveling up to 100% completion."

  • Relaxation

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    "Many players find the game relaxing and enjoyable, suitable for stress relief."

    Capsule for Incredibox Incredibox

    "Many players found the game relaxing and cathartic, suitable for stress relief."

  • Sensation

    Game with the same Sensation vibe

    1

    "Basic graphics and sound with some pleasant music; limited sensory stimulation but not overly dull."

    Capsule for Storm Of Spears RPG Storm Of Spears RPG

    "Basic audiovisuals with some pleasant music; not highly stimulating but enjoyable."

  • Status

    Game with the same Status vibe

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    "Limited social recognition; achievements exist but no strong emphasis on social status or visibility."

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    "Achievements visible but no social competition or recognition beyond personal satisfaction."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with humorous and satirical elements; story is present but minimal."

    Capsule for DLC Quest DLC Quest

    "Contains humorous and satirical narrative elements through journal entries, but story is minimal."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Minimal strategic depth; mostly straightforward combat and quest completion."

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  • Thrill

    Game with the same Thrill vibe

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    "No suspense or risk; gameplay is predictable and low tension."

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    "No suspense or risk; gameplay is predictable and low tension."

  • Value

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    "Free to play with no microtransactions; players perceive good value for time invested."

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    "Free to play with no microtransactions; players feel good value for time invested."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus on exploration and collection."

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  • Survival

    Game with the same Survival vibe

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    "No threats or survival mechanics; stable and safe game environment."

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    "No threats or survival mechanics; stable and safe game environment."

Last update: 01/06/2026