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Open World Game: the Open World Game

PC (Microsoft Windows) • 2019

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Quick resume

Open World Game: the Open World Game is the purest open world game experience. Enjoy simplified mechanics, minimal graphics, and an extremely short main story; all so you can get to work removing every icon from the map with the least resistance.

Global score

93/100

Genres

Adventure, Free To Play, Indie, Role-playing (RPG), Simulator

Pros

  • Free to play
  • Humorous satire of open world games
  • Short and satisfying completion
  • Relaxing and addictive gameplay
  • Well-written journal entries and lore

Cons

  • Very short playtime
  • Minimal gameplay depth
  • No multiplayer or social features
  • Limited character customization
  • Some find it repetitive or boring

Motivations

  • Autonomy
    4

    "Players have freedom to explore the map and choose which objectives to complete in any order, reflecting high autonomy."

  • Competence
    1

    "Gameplay involves simple tasks like pressing arrow keys; some skill elements exist but overall low challenge."

  • Competition
    -4

    "No evidence of player-vs-player or leaderboard competition; focus is on personal completion."

  • Continuation
    2

    "Some players found it addictive and played to 100% completion, but many noted short playtime and limited replay."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    -2

    "Game is a parody with fixed map and objectives; minimal player creation or modification."

  • Domination
    -5

    "No social dominance or power over others; purely individual play."

  • Escapism
    3

    "Players use the game as a relaxing distraction and stress relief, escaping real life temporarily."

  • Expectation
    -4

    "Players engage voluntarily for humor and curiosity, not out of obligation or pressure."

  • Experimenting
    -1

    "Some novelty in the parody and skill tree, but mostly repetitive tasks and routines."

  • Exploration
    3

    "Exploring the open map and uncovering all icons is a core activity, satisfying curiosity."

  • Expression
    -3

    "Limited character customization; mostly standardized arrow avatar and fixed visuals."

  • Fantasy
    1

    "Game parodies fantasy RPGs but itself is minimalistic and abstract, blending fiction with meta commentary."

  • Fellowship
    -5

    "No social or community features; solo experience."

  • Growth
    2

    "Skill tree and leveling provide some sense of progression and personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Can be played casually or as a background time filler; not demanding constant attention."

  • Intimacy
    -4

    "No social or emotional connections; interactions limited to game content only."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    4

    "Strong emphasis on collecting items, completing objectives, and leveling up to 100% completion."

  • Relaxation
    4

    "Many players found the game relaxing and cathartic, suitable for stress relief."

  • Sensation
    1

    "Basic audiovisuals with some pleasant music; not highly stimulating but enjoyable."

  • Status
    -3

    "Achievements visible but no social competition or recognition beyond personal satisfaction."

  • Story
    2

    "Contains humorous and satirical narrative elements through journal entries, but story is minimal."

  • Strategy
    -2

    "Minimal strategic depth; mostly simple button sequences and checklist completion."

  • Thrill
    -3

    "No suspense or risk; gameplay is predictable and low tension."

  • Value
    5

    "Free to play with no microtransactions; players feel good value for time invested."

  • Violence
    -5

    "No combat or destructive gameplay; focus on collection and exploration."

  • Survival
    -5

    "No threats or survival mechanics; stable and safe game environment."

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    Last update: 06/03/2026