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Loading Screen Simulator

Web browser, PC (Microsoft Windows) • 2017

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Quick resume

A game about never-ending problem of loading screens. We've all experienced it while playing games, while downloading something, while installing an operating system ect. And now you can experience it once again in Loading Screen Simulator: Steam edition

Global score

87/100

Genres

Casual, Free To Play, Indie, Simulator

Pros

  • Free to play
  • Humorous and self-aware concept
  • Easy achievements
  • Low system requirements
  • Relaxing and therapeutic for some players

Cons

  • Repetitive gameplay
  • Limited depth and variety
  • No multiplayer or social features
  • Can be time-consuming
  • Lack of save progress feature

Motivations

  • Autonomy
    3

    "Players have freedom to click, choose upgrades, and explore easter eggs, though gameplay is simple and repetitive."

  • Competence
    1

    "Game involves basic clicking and some light strategy with upgrades; low skill ceiling but some challenge in achievement hunting."

  • Competition
    -4

    "No evidence of competitive modes or leaderboards; focus is on personal progress and achievement completion."

  • Continuation
    2

    "Some players report long playtimes and repeated sessions to unlock achievements, but others find it easy to stop playing."

  • Cooperation
    -5

    "Singleplayer only; no cooperative or multiplayer elements."

  • Creativity
    1

    "Limited creativity in gameplay; some players enjoy discovering easter eggs and secrets."

  • Domination
    -5

    "No player versus player or dominance mechanics; interactions are individual and non-confrontational."

  • Escapism
    3

    "Players use the game as a humorous distraction and stress relief, reflecting on life and enjoying the absurdity."

  • Expectation
    -4

    "Players engage voluntarily for fun or achievement hunting; no obligation or external pressure noted."

  • Experimenting
    2

    "Some experimentation with upgrades and strategies to optimize clicking and achievement unlocking."

  • Exploration
    1

    "Limited exploration of game features and secrets; mostly within a fixed interface."

  • Expression
    -3

    "No character customization or avatar personalization; presentation is standardized."

  • Fantasy
    -4

    "Game simulates realistic loading screens and computer processes rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; play is solitary."

  • Growth
    2

    "Players learn game mechanics and improve clicking efficiency; some personal development in patience."

  • Health
    -5

    "Sedentary gameplay with repetitive clicking; no physical activity involved."

  • Idle
    4

    "Game involves waiting and idle mechanics; some players use auto-clickers or let it run in background."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual play."

  • Progression
    4

    "Strong focus on accumulating points, upgrades, and achievements to progress through the game."

  • Relaxation
    3

    "Many players find the game relaxing or therapeutic despite its repetitive nature."

  • Sensation
    1

    "Simple visuals and audio provide mild sensory stimulation; not intense or highly exciting."

  • Status
    -4

    "No social recognition or visibility; achievements are personal and not publicly ranked."

  • Story
    0

    "Mixed signals: some reviews mention a story or narrative depth, others say no story; overall minimal narrative."

  • Strategy
    1

    "Basic strategic decisions in upgrade purchases and achievement approaches; limited complexity."

  • Thrill
    -3

    "Gameplay is predictable and low risk; some players mention emotional impact but no suspenseful thrills."

  • Value
    5

    "Free to play with good entertainment value for time invested; many praise it as worth playing."

  • Violence
    -5

    "No violence or combat; gameplay is constructive and non-destructive."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026