Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ similar games & best alternatives

Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

PC (Microsoft Windows), PlayStation 3, iOS, Xbox 360 • 2010

Should you play it?

Wannabe pirate Guybrush Threepwood, and the now zombie pirate LeChuck, return in what has long been considered one of the greatest LucasArts adventure games of all time.

What works
  • Timeless humor and story
  • Challenging and clever puzzles
  • Option to switch between classic and remastered graphics
  • Voice acting and developer commentary
  • Nostalgic and immersive pirate fantasy
Things to keep in mind
  • Some puzzles are illogical or obtuse
  • Backtracking can be tedious
  • Lack of multiplayer or social features
  • Some bugs reported in gameplay
  • Ending is controversial or confusing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Secret of Monkey Island: Special Edition

  • Return to Monkey Island

  • The Curse of Monkey Island

  • Nelly Cootalot: The Fowl Fleet

  • Cleo - a pirate's tale

  • Foolish Mortals

  • Syberia II

  • Grim Fandango Remastered

  • Lucy Dreaming

Hidden Gems

Less popular games with surprisingly high similarity

  • Nelly Cootalot: The Fowl Fleet

  • Cleo - a pirate's tale

  • Foolish Mortals

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Monkey Island™ 2 Special Edition: LeChuck’s Revenge™: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore islands, solve puzzles in multiple ways, and choose dialogue options, reflecting control over their actions."

    Capsule for Return to Monkey Island Return to Monkey Island

    "Players freely explore multiple islands, solve puzzles with various approaches, and choose dialogue options, reflecting high player control and decision-making."

  • Competence

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    "The game involves solving puzzles that require logical thinking and attention to detail, though some puzzles are considered obtuse and frustrating."

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    "The game features challenging and complex puzzles that require logical thinking and skill, though some puzzles are noted as obtuse or illogical."

  • Competition

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    "Focus is on individual puzzle solving and exploration without competitive or ranked elements."

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    "Focus is on single-player exploration and puzzle solving without competitive or ranked elements."

  • Continuation

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    "Players report long playtimes, replayability, and habitual engagement with the game."

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    "Players report long playtimes, multiple replays, and habitual engagement with the game and series."

  • Cooperation

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    -5

    "The game is a single-player point-and-click adventure with no multiplayer or cooperative gameplay."

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    "The game is a single-player point-and-click adventure with no cooperative multiplayer or teamwork elements."

  • Creativity

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    "Players combine items and experiment with inventory to solve puzzles, encouraging creative problem solving."

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    "Players creatively combine inventory items and experiment with interactions to solve puzzles, though within a fixed narrative and environment."

  • Domination

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    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

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    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive story, humor, and fantasy pirate world."

    Capsule for The Secret of Monkey Island: Special Edition The Secret of Monkey Island: Special Edition

    "Strong escapism through immersive story, humor, and exploration of a fantastical pirate world."

  • Expectation

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    "Players engage voluntarily out of personal interest and nostalgia, with no obligation or external pressure."

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    "Players engage voluntarily out of personal interest and nostalgia, with no obligation or external pressure."

  • Experimenting

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    "Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."

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    "Players explore different puzzle solutions and dialogue options, experimenting within the game’s mechanics."

  • Exploration

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    "The game features multiple islands and open-world style exploration with discovery of secrets, quests, and items."

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    "The game encourages discovery of multiple islands, secrets, and hidden items as part of the adventure."

  • Expression

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    "Limited customization; players experience a fixed protagonist and environment with no avatar personalization."

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    "Limited customization; players experience a fixed protagonist and environment with no avatar personalization."

  • Fantasy

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    "Strong fantasy elements with pirates, curses, voodoo, and cartoonish, imaginative settings."

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    "Strong fantasy elements with pirate lore, voodoo magic, undead pirates, and humorous fictional scenarios."

  • Fellowship

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    "Primarily a solo experience with minimal social interaction or community involvement."

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    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth

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    "Players develop problem-solving skills and learn puzzle mechanics through gameplay."

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    "Players develop problem-solving skills and learn puzzle solutions, though gameplay is largely scripted."

  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention to solve puzzles and progress; not suitable for passive or background play."

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    "Requires focused attention to solve puzzles and progress; not suited for passive or background play."

  • Intimacy

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    "Character interactions exist but are scripted and limited; no deep emotional or social connections."

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    "Limited social or emotional connections; interactions are scripted and with fictional characters."

  • Leadership

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    "No leadership or group management elements; single-player narrative focus."

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  • Progression

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    "Progression through collecting items, solving puzzles, and unlocking new areas."

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  • Relaxation

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    "Generally relaxing and lighthearted with a casual pace, though some puzzles can be challenging."

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    "Generally a relaxed pace with humor and flow, though some puzzles cause frustration and tension."

  • Sensation

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  • Status

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    "No social status or recognition mechanics; focus is on personal experience."

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  • Story

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    "Strong narrative immersion with continuous plot, character development, and humor."

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    "Strong narrative immersion with engaging characters, humor, and a continuous plot."

  • Strategy

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    "Requires logical thinking, clue gathering, and puzzle solving, though gameplay is mostly linear and guided."

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  • Thrill

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    "Some suspense in puzzle solving, but mostly controlled and predictable gameplay."

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  • Value

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    "High perceived value due to remaster quality, bonus content, and nostalgic appeal."

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  • Violence

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    "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

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  • Survival

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    "No survival mechanics or threat avoidance; stable and safe game environment."

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Last update: 01/06/2026