Return to Monkey Island similar games & best alternatives

Return to Monkey Island

Mac, PC (Microsoft Windows), Linux, Nintendo Switch, PlayStation 5, Android, Xbox Series X|S, iOS • 2022

Should you play it?

Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.

What works
  • Strong nostalgia and emotional engagement
  • Clever puzzles with adjustable difficulty
  • Excellent writing and humor
  • Quality voice acting and music
  • Modernized interface with hint system
Things to keep in mind
  • Controversial art style for some players
  • Some puzzles considered too easy
  • Shorter length compared to earlier games
  • Mixed reception to story ending
  • Limited character customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Nelly Cootalot: The Fowl Fleet

  • The Secret of Monkey Island: Special Edition

  • Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

  • Cleo - a pirate's tale

  • Syberia

  • Myst III: Exile

  • Wallace & Gromit’s Grand Adventures

  • Myst: Masterpiece Edition

  • Freddi Fish and the Case of the Missing Kelp Seeds

Hidden Gems

Less popular games with surprisingly high similarity

  • Nelly Cootalot: The Fowl Fleet

  • Cleo - a pirate's tale

  • Pajama Sam 2: Thunder And Lightning Aren't So Frightening

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Black Grimoire: Cursebreaker

  • Fantasy

    Tales of Monkey Island: Complete Season

  • Story

    HIVESWAP: ACT 1

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Return to Monkey Island: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore multiple islands, solve puzzles with various approaches, and choose dialogue options, reflecting high player control and decision-making."

    Capsule for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

    "Players have freedom to explore islands, solve puzzles in multiple ways, and choose dialogue options, reflecting control over their actions."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and problem solving, with some difficulty variation and a helpful hint system, supporting skill engagement."

    Capsule for The Next BIG Thing The Next BIG Thing

    "Puzzles provide logical challenges and problem solving, with difficulty modes and hint system supporting skill development."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on single-player experience without competitive or leaderboard elements."

    Capsule for Mini Ninjas Mini Ninjas

    "Focuses on single-player experience without competitive or leaderboard elements; play is personal and paced individually."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, habitual play, and strong attachment driven by nostalgia and progression."

    Capsule for Arcade Paradise Arcade Paradise

    "Many players report long sessions, emotional attachment, and nostalgia-driven habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

    Capsule for God of War God of War

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration with some freedom, but mostly within predefined story and environments."

    Capsule for Gemini Rue Gemini Rue

    "Players engage in puzzle solving and exploration with some freedom, but within predefined story and environments."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and equal player experience."

    Capsule for TRY AGAIN TRY AGAIN

    "No elements of exerting control or superiority over others; cooperative and equal player experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly used for nostalgia, relaxation, and immersion in a fantasy world to escape real life."

    Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

    "Strongly used as a nostalgic escape from real life, providing emotional relief and immersion in a fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of personal desire and nostalgia rather than obligation or external pressure."

    Capsule for Ragnarok Online Ragnarok Online

    "Players engage voluntarily out of personal desire and nostalgia rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration and puzzle experimentation is encouraged, but within a structured narrative and gameplay flow."

    Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

    "Some exploration and puzzle experimentation encouraged, though within a structured narrative and gameplay."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple islands and environments, discovering new areas and secrets as part of the story."

    Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

    "Players explore multiple islands and environments, discovering new areas and interacting with many characters."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players experience preset characters and environments without personalization."

    Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

    "Limited customization; players mainly experience preset characters and environments with minimal personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative pirate fantasy with voodoo magic, mythical creatures, and humorous fictional scenarios."

    Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

    "Strongly rooted in imaginative fiction, pirate fantasy, and humorous storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community involvement described."

    Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

    "Primarily a solo experience with minimal social interaction or community involvement described."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn puzzle solutions through gameplay."

    Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

    "Players develop problem-solving skills and learn puzzle solutions, supported by difficulty modes and hints."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures, no physical activity involved."

    Capsule for Botanicula Botanicula

    "Sedentary gameplay typical of point-and-click adventures, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention on puzzles and story; not designed for background or idle play."

    Capsule for The Last Campfire The Last Campfire

    "Requires continuous attention to puzzles and story; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to narrative character interactions; no close social relationships formed."

    Capsule for The Desolate Hope The Desolate Hope

    "Limited to character interactions within narrative; no formation of close social relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Eclipsium Eclipsium

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items, upgrades, and knowledge to progress through puzzles and story."

    Capsule for USAC: Code Breach USAC: Code Breach

    "Players collect items and progress through story and puzzles, gaining new abilities and knowledge."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing with balanced challenge, though some puzzles can be frustrating."

    Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

    "Generally relaxing with balanced challenge; some puzzles can be frustrating but hint system aids flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, music, and voice acting provide sensory stimulation and emotional engagement."

    Capsule for Eiyuden Chronicle: Hundred Heroes Eiyuden Chronicle: Hundred Heroes

    "Enjoyable visual style, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking; achievements are personal and not publicly displayed."

    Capsule for Seduce Me the Otome Seduce Me the Otome

    "No social recognition or ranking; achievements are personal and not publicly displayed."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging characters, humor, and lore immersion."

    Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

    "Strong narrative immersion with engaging characters, humor, and continuation of series lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking and planning to solve puzzles and progress through the story."

    Capsule for Deponia Deponia

    "Requires logical thinking and problem solving to complete puzzles and advance the story."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low risk and suspense; gameplay is more about creativity and problem solving than excitement or tension."

    Capsule for Contraption Maker Contraption Maker

    "Low risk and suspense; gameplay is more about humor and exploration than tension or thrill."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money, especially given nostalgia and gameplay depth."

    Capsule for Caesar™ IV Caesar™ IV

    "Players perceive good value for time and money due to nostalgia, quality writing, and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; gameplay focuses on puzzle solving and platforming rather than combat or destruction."

    Capsule for Escape Goat 2 Escape Goat 2

    "Minimal violence; gameplay focuses on puzzle solving and story rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

    Capsule for The Talos Principle 2 The Talos Principle 2

    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

Last update: 01/06/2026