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Syberia II

Xbox 360, PlayStation 3, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Xbox, Windows Mobile, Mac, Android, PlayStation 2 • 2011

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Quick resume

Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout.

Global score

86/100

Genres

Adventure, Point-and-click, Puzzle

Pros

  • Engaging and emotional story
  • Beautiful and atmospheric art style
  • Challenging and varied puzzles
  • Memorable characters and voice acting
  • Immersive exploration and fantasy setting

Cons

  • Dated graphics and low resolution
  • Some frustrating pixel hunting and obscure puzzles
  • Slow character movement and long walking animations
  • Lack of official localization in some languages
  • Limited gameplay variety and repetitive backtracking

Motivations

  • Autonomy
    3

    "Players control Kate Walker and make decisions to solve puzzles and progress the story, but gameplay is constrained by point-and-click adventure structure and puzzle design."

  • Competence
    3

    "Game involves solving puzzles of varying difficulty, requiring observation and logical thinking, providing a sense of skill and accomplishment."

  • Competition
    -5

    "No competitive elements; focus is on single-player story and puzzle solving without comparison to others."

  • Continuation
    4

    "Players express strong attachment to the story and characters, often playing through multiple times and eagerly awaiting sequels."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    2

    "Players creatively solve puzzles and explore environments, but within predefined story and game structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and narrative-focused."

  • Escapism
    5

    "Strong escapism through immersive story, fantasy elements, and atmospheric exploration away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and desire to experience the story and puzzles."

  • Experimenting
    1

    "Some experimentation in puzzle solving and exploration, but mostly following established adventure game routines."

  • Exploration
    3

    "Exploration of new, detailed environments and discovery of story elements and puzzle clues."

  • Expression
    -3

    "Limited character customization or self-expression; focus on narrative and puzzle interaction."

  • Fantasy
    4

    "Strong fantasy and imaginative fiction elements including automatons, mythical island, and mammoths."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    3

    "Players develop problem-solving skills and progress through story-driven learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to puzzles and story; not suitable for casual or background play."

  • Intimacy
    -4

    "Limited social or emotional connection beyond narrative; no multiplayer or social features."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Progression through story, puzzle completion, and item collection advances the game."

  • Relaxation
    3

    "Atmospheric and immersive gameplay provides relaxation and flow, though some puzzles can be frustrating."

  • Sensation
    2

    "Visual and auditory aesthetics are pleasant but subdued; focus on mood rather than sensory excitement."

  • Status
    -5

    "No social status or recognition systems; individual experience."

  • Story
    5

    "Strong narrative immersion with engaging characters, plot continuation, and emotional storytelling."

  • Strategy
    2

    "Puzzles require logical thinking and planning, but gameplay is mostly straightforward point-and-click."

  • Thrill
    -2

    "Minimal suspense or risk; gameplay is calm and contemplative rather than thrilling."

  • Value
    4

    "Players perceive good value in story, atmosphere, and gameplay length, especially when bundled with first game."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable and safe game environment."

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    Last update: 06/03/2026