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RAIDOU Remastered: The Mystery of the Soulless Army similar games & best alternatives

RAIDOU Remastered: The Mystery of the Soulless Army

PC (Microsoft Windows), PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2 • 2025

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Quick resume

The story of apprentice detective and Devil Summoner extraordinaire Raidou Kuzunoha XIV returns in this remastered classic! Call upon your demons to solve supernatural mysteries and dispose of enemies.

Global score

93/100

Genres

Action, Role-playing (RPG), Adventure

Similar games

    Pros

    • Faithful and high-quality remaster with many improvements
    • Engaging detective story with strong fantasy elements
    • Improved and fluid combat system with strategic depth
    • Quality of life features like fast travel and autosave
    • Rich demon fusion and customization mechanics

    Cons

    • Some npc models and environments feel outdated
    • Camera and ui can be awkward or cluttered
    • Story sometimes overexplains plot points
    • Combat can be complex for newcomers
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over combat style, demon fusion, and exploration with quality of life improvements enhancing personal freedom."

    • Competence
      4

      "Combat is skill-based with strategic demon management and boss fights requiring pattern recognition and execution."

    • Competition
      -3

      "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

    • Continuation
      3

      "Players report long play sessions, replayability with new game plus, and engagement with side quests and demon collection."

    • Cooperation
      2

      "Combat involves managing two demons who assist the player; limited multiplayer or social cooperation."

    • Creativity
      3

      "Players customize demons through fusion and skill inheritance, and choose combat styles and demon abilities."

    • Domination
      -4

      "Interactions are cooperative with demons and NPCs; no evidence of dominating or controlling other players."

    • Escapism
      4

      "Players enjoy immersive detective story and supernatural setting as a form of escapism from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

    • Experimenting
      4

      "Players experiment with demon fusions, combat strategies, and exploration of new mechanics added in remaster."

    • Exploration
      3

      "Players explore a recreated 3D world with hidden items, side quests, and demon investigation skills."

    • Expression
      3

      "Customization of demons and combat style allows for player expression within game systems."

    • Fantasy
      5

      "Strong fantasy elements with demons, supernatural detective story set in 1930s Japan, and imaginative fiction."

    • Fellowship
      1

      "Some community engagement noted but primarily a single-player experience with limited social features."

    • Growth
      4

      "Players develop skills in combat, demon fusion, and strategy; game encourages learning and mastery."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and continuous engagement in combat and exploration."

    • Intimacy
      -4

      "Limited social interaction; focus is on individual play and NPC relationships rather than close social bonds."

    • Leadership
      2

      "Player leads demon allies in combat and makes strategic decisions; no multiplayer leadership roles."

    • Progression
      5

      "Strong emphasis on leveling up, demon fusion, skill inheritance, and unlocking new abilities."

    • Relaxation
      2

      "Balanced challenge with satisfying combat flow; some tension in boss fights but overall enjoyable pacing."

    • Sensation
      3

      "Enjoyable audiovisual presentation with updated graphics, voice acting, and music enhancing sensory experience."

    • Status
      -4

      "Achievements and recognition are mostly personal; no social status or competitive ranking systems."

    • Story
      4

      "Engaging detective narrative with character interactions and overarching plot; story is a major motivator."

    • Strategy
      4

      "Combat and demon fusion require planning, resource management, and tactical decision-making."

    • Thrill
      3

      "Combat and boss fights provide suspense and excitement; some tension but controlled gameplay."

    • Value
      3

      "Players perceive good value due to improved gameplay, content additions, and reasonable pricing."

    • Violence
      3

      "Combat involves fighting demons with weapons and magic; moderate enjoyment of combat and destruction."

    • Survival
      2

      "Players manage health and resources to avoid failure in combat; some strategic defense required."

    Last update: 29/04/2026