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Monochroma

Xbox One, Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.

Global score

74/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Unique atmospheric art style
  • Emotional and immersive story without dialogue
  • Creative puzzle mechanics involving carrying the brother
  • Excellent soundtrack enhancing mood
  • Short but engaging gameplay

Cons

  • Sluggish and sometimes imprecise controls
  • Some bugs and collision issues
  • Short game length
  • Limited replay value
  • Lack of narrative clarity for some players

Motivations

  • Autonomy
    3

    "Players control the older brother and make decisions on how to carry or place the younger brother, solving puzzles with some freedom in approach."

  • Competence
    2

    "The game involves puzzle solving and platforming challenges that require skill and timing, though some controls are reported as sluggish."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal progression and puzzle solving."

  • Continuation
    2

    "Players report engaging atmosphere and story that encourage completing the game, though it is relatively short."

  • Cooperation
    -5

    "Single-player experience focused on individual control of the older brother; no multiplayer or cooperative play."

  • Creativity
    3

    "Creative puzzle design involving carrying and placing the younger brother and interacting with environment and robots."

  • Domination
    -5

    "No elements of exerting control over others; gameplay is solitary and narrative-driven."

  • Escapism
    4

    "Atmospheric, dark dystopian setting and emotional story provide immersive escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and appreciation for story and atmosphere, not obligation."

  • Experimenting
    2

    "Players explore different puzzle solutions and mechanics, though some puzzles are straightforward."

  • Exploration
    1

    "Some exploration of varied environments and hidden collectibles, but mostly linear progression."

  • Expression
    -3

    "Limited customization; players experience preset characters and environments without personalization."

  • Fantasy
    3

    "Set in a dystopian, stylized world with surreal and symbolic elements, evoking imaginative fiction."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop puzzle-solving skills and adapt to game mechanics over time."

  • Health
    -5

    "Sedentary gameplay typical of platformers with no physical activity elements."

  • Idle
    -3

    "Requires focused attention to solve puzzles and navigate platforming challenges."

  • Intimacy
    1

    "Emotional connection to the story and characters, especially the bond between brothers, but limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience."

  • Progression
    3

    "Progression through levels and puzzle completion with some collectible items."

  • Relaxation
    1

    "Generally calm but with moments of tension during chase sequences and timed puzzles."

  • Sensation
    3

    "Strong sensory experience through atmospheric visuals, music, and sound design."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience."

  • Story
    4

    "Narrative told through atmosphere, events, and environment without dialogue or text, engaging players emotionally."

  • Strategy
    2

    "Puzzle solving requires reasoning and planning, though not highly complex."

  • Thrill
    2

    "Some suspenseful chase scenes and timed puzzles create moments of thrill."

  • Value
    2

    "Generally considered good value for price, especially on discount, with positive reception for artistic quality."

  • Violence
    -3

    "Minimal violence; focus on puzzle solving and protecting the younger brother rather than combat."

  • Survival
    1

    "Some elements of avoiding death and managing risks in puzzles and chase sequences."

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    Last update: 06/03/2026