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Deliver Us The Moon

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2019

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Quick resume

Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction.

Global score

88/100

Genres

Action, Adventure, Indie, Puzzle

Pros

  • Immersive sci-fi atmosphere
  • Engaging story and narrative
  • Beautiful graphics and sound design
  • Varied environments and puzzles
  • Accessible gameplay

Cons

  • Short game length
  • Linear progression
  • Some technical optimization issues
  • Limited replayability
  • Occasional frustrating timed challenges

Motivations

  • Autonomy
    3

    "Players have some freedom to explore environments and solve puzzles in different ways, though the game is largely linear with guided objectives."

  • Competence
    2

    "Puzzles and timed challenges require some skill and attention but are generally easy and accessible, providing moderate challenge."

  • Competition
    -5

    "Single-player experience focused on personal story and exploration without any competitive elements."

  • Continuation
    1

    "Players often complete the game in one or two sessions; some desire for sequel but limited replayability."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    1

    "Some light puzzle solving and use of tools like a drone, but mostly following predefined paths and objectives."

  • Domination
    -5

    "No player versus player or dominance mechanics; cooperative and narrative focus."

  • Escapism
    4

    "Immersive sci-fi setting and story provide strong escape from real life, with atmospheric environments and emotional narrative."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and atmosphere; no obligation or pressure reported."

  • Experimenting
    1

    "Some variation in gameplay mechanics and puzzle types, but mostly linear and scripted progression."

  • Exploration
    3

    "Encouraged to explore detailed environments, collect lore items, and uncover story elements."

  • Expression
    -5

    "No character customization or player expression; fixed protagonist and linear narrative."

  • Fantasy
    3

    "Fictional near-future sci-fi setting with imaginative elements, but grounded in plausible technology and scenarios."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn to solve puzzles and understand story through exploration and observation."

  • Health
    -5

    "Sedentary gameplay without physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during puzzles and timed events; not suitable for passive or background play."

  • Intimacy
    -4

    "Limited emotional connection mainly through story; no social or relationship-building gameplay."

  • Leadership
    -5

    "No leadership or group management mechanics; single-player narrative focus."

  • Progression
    2

    "Progression through story and unlocking new areas and puzzles; some collectible achievements."

  • Relaxation
    3

    "Atmospheric and immersive experience with balanced pacing; some tension in timed challenges but generally relaxing."

  • Sensation
    3

    "Enjoyable visuals, sound design, and music contribute to sensory pleasure and emotional engagement."

  • Status
    -5

    "No social status or recognition systems; individual experience without external evaluation."

  • Story
    5

    "Strong narrative focus with immersive storytelling, character backstory, and emotional depth."

  • Strategy
    1

    "Simple puzzle solving and problem solving; no complex strategic planning required."

  • Thrill
    1

    "Some suspenseful moments and timed challenges but overall controlled and moderate tension."

  • Value
    0

    "Mixed opinions on price versus length; some feel short for full price but worth it on sale."

  • Violence
    -5

    "No combat or destruction; focus on exploration, puzzle solving, and narrative."

  • Survival
    1

    "Limited survival elements such as oxygen management and timed events, but low risk overall."

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    Last update: 06/03/2026