Deliver Us The Moon similar games & best alternatives
Deliver Us The Moon
2019
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Quick resume
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction.
Global score
88/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Immersive sci-fi atmosphere
- Engaging story and narrative
- Beautiful graphics and sound design
- Varied environments and puzzles
- Accessible gameplay
Cons
- Short game length
- Linear progression
- Some technical optimization issues
- Limited replayability
- Occasional frustrating timed challenges
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have some freedom to explore environments and solve puzzles in different ways, though the game is largely linear with guided objectives."
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Competence2
"Puzzles and timed challenges require some skill and attention but are generally easy and accessible, providing moderate challenge."
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Competition-5
"Single-player experience focused on personal story and exploration without any competitive elements."
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Continuation1
"Players often complete the game in one or two sessions; some desire for sequel but limited replayability."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity1
"Some light puzzle solving and use of tools like a drone, but mostly following predefined paths and objectives."
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Domination-5
"No player versus player or dominance mechanics; cooperative and narrative focus."
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Escapism4
"Immersive sci-fi setting and story provide strong escape from real life, with atmospheric environments and emotional narrative."
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Expectation-4
"Players engage voluntarily out of interest in story and atmosphere; no obligation or pressure reported."
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Experimenting1
"Some variation in gameplay mechanics and puzzle types, but mostly linear and scripted progression."
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Exploration3
"Encouraged to explore detailed environments, collect lore items, and uncover story elements."
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Expression-5
"No character customization or player expression; fixed protagonist and linear narrative."
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Fantasy3
"Fictional near-future sci-fi setting with imaginative elements, but grounded in plausible technology and scenarios."
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Fellowship-5
"Solo experience with minimal social interaction or community involvement."
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Growth2
"Players learn to solve puzzles and understand story through exploration and observation."
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Health-5
"Sedentary gameplay without physical activity or health-related features."
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Idle-3
"Requires focused attention during puzzles and timed events; not suitable for passive or background play."
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Intimacy-4
"Limited emotional connection mainly through story; no social or relationship-building gameplay."
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Leadership-5
"No leadership or group management mechanics; single-player narrative focus."
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Progression2
"Progression through story and unlocking new areas and puzzles; some collectible achievements."
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Relaxation3
"Atmospheric and immersive experience with balanced pacing; some tension in timed challenges but generally relaxing."
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Sensation3
"Enjoyable visuals, sound design, and music contribute to sensory pleasure and emotional engagement."
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Status-5
"No social status or recognition systems; individual experience without external evaluation."
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Story5
"Strong narrative focus with immersive storytelling, character backstory, and emotional depth."
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Strategy1
"Simple puzzle solving and problem solving; no complex strategic planning required."
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Thrill1
"Some suspenseful moments and timed challenges but overall controlled and moderate tension."
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Value0
"Mixed opinions on price versus length; some feel short for full price but worth it on sale."
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Violence-5
"No combat or destruction; focus on exploration, puzzle solving, and narrative."
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Survival1
"Limited survival elements such as oxygen management and timed events, but low risk overall."
Where to buy
Last update: 29/04/2026