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Deliver Us Mars similar games & best alternatives

Deliver Us Mars

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Deliver Us Mars is an atmospheric sci-fi adventure taking you on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.

Global score

75/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Engaging story and characters
    • Immersive sci-fi atmosphere
    • Accessible puzzles and climbing mechanics
    • Emotional voice acting
    • Good value for price

    Cons

    • Climbing mechanics can be tedious
    • Linear and scripted gameplay
    • Technical bugs and performance issues reported
    • Facial animations and character models criticized
    • Limited player agency and customization

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Continuation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have some control over exploration, puzzle solving, and climbing mechanics, but the overall narrative is linear and choices are predetermined."

    • Competence
      2

      "Gameplay involves light puzzles and climbing challenges that require some skill but are generally accessible and not highly demanding."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal story and exploration without player comparison."

    • Continuation
      3

      "Players report engaging story and atmosphere encouraging extended play sessions, though some find climbing repetitive."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity
      1

      "Some creative puzzle mechanics and climbing system, but mostly uses predefined environments and scripted sequences."

    • Domination
      -5

      "No indications of exerting control or superiority over others; cooperative or social dominance not present."

    • Escapism
      4

      "Strong narrative and immersive sci-fi setting provide an escape from real life, with emotional engagement."

    • Expectation
      -3

      "Players engage voluntarily for story and exploration; no evidence of obligation or external pressure."

    • Experimenting
      1

      "Some experimentation with climbing and puzzle solving, but largely follows scripted gameplay routines."

    • Exploration
      2

      "Exploration of Mars and spacecraft environments is encouraged, though areas are mostly linear and confined."

    • Expression
      -3

      "Limited customization or self-expression; character appearance and story are fixed."

    • Fantasy
      3

      "Sci-fi setting with space travel and Mars colonization offers imaginative fiction, though grounded in realism."

    • Fellowship
      -4

      "Single-player narrative focus with minimal social interaction or community feeling."

    • Growth
      2

      "Players develop skills in climbing and puzzle solving; story progression provides personal development context."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires focused attention on puzzles and story; not designed for background or idle play."

    • Intimacy
      1

      "Emotional connections to characters through story, but no social or relationship-building gameplay."

    • Leadership
      -5

      "No leadership or group management elements; single-player experience."

    • Progression
      3

      "Story and puzzle progression drive the experience; some item collection and unlocking of areas."

    • Relaxation
      2

      "Generally balanced pacing with moments of tension; some players find climbing sections tedious."

    • Sensation
      3

      "Immersive visuals, sound design, and music provide sensory stimulation and emotional engagement."

    • Status
      -5

      "No social status or recognition systems present."

    • Story
      5

      "Strong narrative focus with well-developed characters, emotional voice acting, and engaging plot."

    • Strategy
      1

      "Puzzles require some problem solving but are generally straightforward and limited in variety."

    • Thrill
      1

      "Some suspenseful moments and tension in climbing and story, but overall controlled and predictable."

    • Value
      2

      "Players feel the game offers good value for its price given story length and quality, especially on sale."

    • Violence
      -5

      "No combat or violent gameplay; focus on exploration and puzzle solving."

    • Survival
      1

      "Some oxygen management and hazard avoidance, but generally low-risk and scripted survival elements."

    Where to buy

    Last update: 29/04/2026