Deliver Us Mars similar games & best alternatives

Deliver Us Mars

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

Deliver Us Mars is an atmospheric sci-fi adventure taking you on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.

What works
  • Engaging story and characters
  • Immersive sci-fi atmosphere
  • Accessible puzzles and climbing mechanics
  • Emotional voice acting
  • Good value for price
Things to keep in mind
  • Climbing mechanics can be tedious
  • Linear and scripted gameplay
  • Technical bugs and performance issues reported
  • Facial animations and character models criticized
  • Limited player agency and customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Observation

  • Monochroma

  • Deliver Us The Moon

  • The Solus Project

  • Hubris

  • Fear the Spotlight

  • Commander Keen

  • American Arcadia

  • The Purring Quest

Hidden Gems

Less popular games with surprisingly high similarity

  • Fear the Spotlight

  • Planet of Lana II

  • Nuclear Blaze

If you liked…

Recommendations by what you enjoyed most

  • Story

    Unforeseen Incidents

  • Escapism

    Hate Plus

  • Autonomy

    Angels of Death

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Deliver Us Mars: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore floors, solve puzzles, and make some choices, but the story is linear and progression is mostly predetermined."

    Capsule for Angels of Death Angels of Death

    "Players have some control over exploration, puzzle solving, and climbing mechanics, but the overall narrative is linear and choices are predetermined."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves light platforming and puzzles that require some skill but are generally accessible and not highly challenging."

    Capsule for Postmouse Postmouse

    "Gameplay involves light puzzles and climbing challenges that require some skill but are generally accessible and not highly demanding."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal exploration and story experience without player comparison."

    Capsule for Hypnagogia 無限の夢 Boundless Dreams Hypnagogia 無限の夢 Boundless Dreams

    "No evidence of competitive elements; focus is on personal story and exploration without player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and gameplay loop encouraging extended play sessions."

    Capsule for Bloomtown: A Different Story Bloomtown: A Different Story

    "Players report engaging story and atmosphere encouraging extended play sessions, though some find climbing repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Putt-Putt® Travels Through Time Putt-Putt® Travels Through Time

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative puzzle solutions and character control mechanics, but mostly uses predefined structures and linear puzzle sequences."

    Capsule for Lost Horizon Lost Horizon

    "Some creative puzzle mechanics and climbing system, but mostly uses predefined environments and scripted sequences."

  • Domination

    Game with the same Domination vibe

    -5

    "No indications of exerting control or superiority over others; cooperative and social dominance absent."

    Capsule for Illusion Carnival Illusion Carnival

    "No indications of exerting control or superiority over others; cooperative or social dominance not present."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive sci-fi narrative with emotional engagement offers strong escape from real life."

    Capsule for Hate Plus Hate Plus

    "Strong narrative and immersive sci-fi setting provide an escape from real life, with emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and exploration; no reports of obligation or pressure to play."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Players engage voluntarily for story and exploration; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but mostly following a linear path and scripted events."

    Capsule for The Survey The Survey

    "Some experimentation with climbing and puzzle solving, but largely follows scripted gameplay routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of the ship and revisiting areas is encouraged but within a mostly linear environment."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Exploration of Mars and spacecraft environments is encouraged, though areas are mostly linear and confined."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or self-expression; character and story are fixed."

    Capsule for Senua’s Saga: Hellblade II Senua’s Saga: Hellblade II

    "Limited customization or self-expression; character appearance and story are fixed."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The sci-fi colonization setting offers an imaginative fictional experience distinct from realistic scenarios."

    Capsule for Solar Settlers Solar Settlers

    "Sci-fi setting with space travel and Mars colonization offers imaginative fiction, though grounded in realism."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player narrative experience with minimal social interaction or community focus."

    Capsule for LiEat LiEat

    "Single-player narrative focus with minimal social interaction or community feeling."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and progress through story."

    Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

    "Players develop skills in climbing and puzzle solving; story progression provides personal development context."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Mothlight Mothlight

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; not designed for background or idle play."

    Capsule for Call of the Sea Call of the Sea

    "Requires focused attention on puzzles and story; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to characters and story is present, but no social or relationship-building gameplay."

    Capsule for The Crooked Man The Crooked Man

    "Emotional connections to characters through story, but no social or relationship-building gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Mothlight Mothlight

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story and puzzle completion; collecting items and unlocking new areas."

    Capsule for Ether One Ether One

    "Story and puzzle progression drive the experience; some item collection and unlocking of areas."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced pacing with moments of tension and calm, providing a flow state for players."

    Capsule for Batman - The Telltale Series Batman - The Telltale Series

    "Generally balanced pacing with moments of tension; some players find climbing sections tedious."

  • Sensation

    Game with the same Sensation vibe

    3

    "Immersive audio and visual design provide sensory stimulation and emotional engagement."

    Capsule for Skinwalker Hunt Skinwalker Hunt

    "Immersive visuals, sound design, and music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems present."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social status or recognition systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging characters, voice acting, and plot development."

    Capsule for Unforeseen Incidents Unforeseen Incidents

    "Strong narrative focus with well-developed characters, emotional voice acting, and engaging plot."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some problem solving but are generally straightforward and limited in complexity."

    Capsule for The Gallery - Episode 1: Call of the Starseed The Gallery - Episode 1: Call of the Starseed

    "Puzzles require some problem solving but are generally straightforward and limited in variety."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in story, but overall controlled and predictable experience."

    Capsule for Invisible Apartment Invisible Apartment

    "Some suspenseful moments and tension in climbing and story, but overall controlled and predictable."

  • Value

    Game with the same Value vibe

    2

    "Players feel the game offers good value for its length and quality, especially on sale."

    Capsule for The Pathless The Pathless

    "Players feel the game offers good value for its price given story length and quality, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or violent gameplay; focus on exploration and puzzle solving."

    Capsule for Observation Observation

    "No combat or violent gameplay; focus on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements like oxygen management and avoiding hazards, but low threat level."

    Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

    "Some oxygen management and hazard avoidance, but generally low-risk and scripted survival elements."

Last update: 01/06/2026