TRY AGAIN similar games & best alternatives

TRY AGAIN

PC (Microsoft Windows) • 2023

Should you play it?

You're Benny, a test character trapped in an unfinished game by a figure called The Designer. She's up against a deadline for her publisher which means it's your last day as a test character. Navigate the facility, dodge game-dev chaos and defy expectations to become the main character.

What works
  • Unique meta-narrative and storytelling
  • High-quality voice acting (nolan north and stephanie kerbis)
  • Smooth and enjoyable parkour platforming mechanics
  • Free to play with polished presentation
  • Creative camera perspective shifts
Things to keep in mind
  • Very short gameplay duration (~15-20 minutes)
  • Some bugs and control clunkiness reported
  • Limited depth and replayability
  • No multiplayer or social features
  • Occasional performance issues on some hardware

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Doorways: Old Prototype

  • Devolverland Expo

  • Echoed World

  • Jivana

  • 404Sight

  • Out There Somewhere

  • Porcelain Tales

  • Creepy Tale

  • Cats are Liquid - A Light in the Shadows

Hidden Gems

Less popular games with surprisingly high similarity

  • Squidlit

  • SHEEPO

  • TurnOn

If you liked…

Recommendations by what you enjoyed most

  • Value

    Seduce Me the Otome

  • Creativity

    Fran Bow

  • Fantasy

    Break the Game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TRY AGAIN: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence character interactions and multiple endings, showing player agency within a narrative framework."

    Capsule for A YEAR OF SPRINGS A YEAR OF SPRINGS

    "Players control Benny's parkour movements and decisions within a meta-narrative, showing personal agency despite scripted story elements."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves resource management, crafting, and platforming with some skill elements but generally accessible and not highly challenging."

    Capsule for Spiritfarer®: Farewell Edition Spiritfarer®: Farewell Edition

    "Gameplay involves skillful platforming and parkour mechanics with some challenge, though generally accessible and not overly difficult."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive or leaderboard elements; players engage at their own pace."

    Capsule for Metro Awakening Metro Awakening

    "Focus is on single-player experience without leaderboards or direct competition; players engage at their own pace."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short playtime (~30-60 minutes) with limited replayability; players often desire more content but do not engage in long or habitual play."

    Capsule for Faefever Faefever

    "Short playtime (~15-20 minutes) and some players note abrupt ending; limited habitual or extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer elements."

    Capsule for Touhou Luna Nights Touhou Luna Nights

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique art style, narrative, and mechanics such as switching realities demonstrate creative design and player engagement with imaginative content."

    Capsule for Fran Bow Fran Bow

    "Unique meta-storytelling, camera perspective shifts, and character interactions show creative design and narrative innovation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and equal player experience."

    Capsule for Return to Monkey Island Return to Monkey Island

    "No elements of exerting control or superiority over others; cooperative and equal player experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive fantasy world and narrative, using the game as a form of escapism and stress relief."

    Capsule for Armello Armello

    "Players enjoy a fictional meta-narrative and platforming as a form of light escapism and entertainment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and curiosity, with no indication of obligation or external pressure."

    Capsule for Birds Aren't Real: The Game Birds Aren't Real: The Game

    "Players engage voluntarily for fun and curiosity; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying new parkour moves, exploring different planets/world states, and discovering hidden areas."

    Capsule for Downward: Enhanced Edition Downward: Enhanced Edition

    "The game encourages exploration of mechanics like perspective shifts and parkour moves, though within a short, defined scope."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery of new areas and secrets, but mostly linear vertical progression."

    Capsule for Jump King Jump King

    "Some discovery of new areas and camera angles, but mostly linear progression through levels."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players use preset characters and environments with minimal modification."

    Capsule for Morkredd Morkredd

    "Limited customization or personalization; players use preset characters and environments."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative fiction with meta narrative, sentient game characters, and surreal story elements."

    Capsule for Break the Game Break the Game

    "Meta-fictional story about a game character aware of their existence, blending imaginative and surreal elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop platforming skills and learn game mechanics, but limited depth due to short length."

    Capsule for Doorways: Old Prototype Doorways: Old Prototype

    "Players develop platforming skills and understanding of mechanics, though limited by short gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during short play sessions; not designed for background or idle play."

    Capsule for Resonance of the Ocean Resonance of the Ocean

    "Requires focused attention during short play sessions; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; mostly solitary play."

    Capsule for Bio Inc. Redemption Bio Inc. Redemption

    "No close social interactions or emotional sharing beyond narrative; solitary play."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Who's Lila? Who's Lila?

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and story, but no item collection or upgrades."

    Capsule for Monument Valley 2 Monument Valley 2

    "Some progression through levels and story, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally calm pacing with moments of tension; overall provides a contemplative and immersive flow."

    Capsule for INDIKA INDIKA

    "Generally smooth controls and enjoyable pacing provide a relaxing flow state despite some minor frustrations."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual presentation with updated graphics, voice acting, and music enhancing sensory experience."

    Capsule for RAIDOU Remastered: The Mystery of the Soulless Army RAIDOU Remastered: The Mystery of the Soulless Army

    "Engaging audiovisual presentation with good voice acting and music enhances sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; individual experience without external evaluation."

    Capsule for Braid Braid

    "No social recognition or status systems; individual experience without external evaluation."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with engaging story, character dialogue, and meta-commentary."

    Capsule for Lair of the Clockwork God Lair of the Clockwork God

    "Strong narrative focus with meta-commentary and character interactions driving player immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some problem solving in challenges and platforming, but mostly straightforward gameplay."

    Capsule for Unbox: Newbie's Adventure Unbox: Newbie's Adventure

    "Some problem solving and timing in platforming, but mostly straightforward linear gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and chase sequences provide mild thrill, but overall low risk and tension."

    Capsule for Gravity Bone Gravity Bone

    "Some suspense in chase sequences and platforming challenges, but overall low risk and tension."

  • Value

    Game with the same Value vibe

    5

    "Free game with extensive content, voice acting, and replayability offers excellent return on time investment."

    Capsule for Seduce Me the Otome Seduce Me the Otome

    "Free game with high production quality and voice acting, providing excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; focus on exploration and story."

    Capsule for Caligo Caligo

    "No combat or destructive elements; focus on platforming and story."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding death in platforming, but low risk overall and forgiving checkpoints."

    Capsule for Arise: A Simple Story Arise: A Simple Story

    "Avoiding failure in platforming sequences is present but low stakes and forgiving checkpoints."

Last update: 01/06/2026