TRY AGAIN Thumbnail

TRY AGAIN similar games & best alternatives

TRY AGAIN

PC (Microsoft Windows) • 2023

Related articles

Quick resume

You're Benny, a test character trapped in an unfinished game by a figure called The Designer. She's up against a deadline for her publisher which means it's your last day as a test character. Navigate the facility, dodge game-dev chaos and defy expectations to become the main character.

Global score

95/100

Genres

Action, Free To Play, Indie, Adventure, Platform

Similar games

    Pros

    • Unique meta-narrative and storytelling
    • High-quality voice acting (nolan north and stephanie kerbis)
    • Smooth and enjoyable parkour platforming mechanics
    • Free to play with polished presentation
    • Creative camera perspective shifts

    Cons

    • Very short gameplay duration (~15-20 minutes)
    • Some bugs and control clunkiness reported
    • Limited depth and replayability
    • No multiplayer or social features
    • Occasional performance issues on some hardware

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control Benny's parkour movements and decisions within a meta-narrative, showing personal agency despite scripted story elements."

    • Competence
      2

      "Gameplay involves skillful platforming and parkour mechanics with some challenge, though generally accessible and not overly difficult."

    • Competition
      -4

      "Focus is on single-player experience without leaderboards or direct competition; players engage at their own pace."

    • Continuation
      -3

      "Short playtime (~15-20 minutes) and some players note abrupt ending; limited habitual or extended play."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer elements."

    • Creativity
      4

      "Unique meta-storytelling, camera perspective shifts, and character interactions show creative design and narrative innovation."

    • Domination
      -5

      "No elements of exerting control or superiority over others; cooperative and equal player experience."

    • Escapism
      3

      "Players enjoy a fictional meta-narrative and platforming as a form of light escapism and entertainment."

    • Expectation
      -4

      "Players engage voluntarily for fun and curiosity; no evidence of obligation or external pressure."

    • Experimenting
      3

      "The game encourages exploration of mechanics like perspective shifts and parkour moves, though within a short, defined scope."

    • Exploration
      2

      "Some discovery of new areas and camera angles, but mostly linear progression through levels."

    • Expression
      -3

      "Limited customization or personalization; players use preset characters and environments."

    • Fantasy
      4

      "Meta-fictional story about a game character aware of their existence, blending imaginative and surreal elements."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      2

      "Players develop platforming skills and understanding of mechanics, though limited by short gameplay."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention during short play sessions; not designed for background or idle play."

    • Intimacy
      -4

      "No close social interactions or emotional sharing beyond narrative; solitary play."

    • Leadership
      -5

      "No leadership or group management elements; single-player experience."

    • Progression
      2

      "Some progression through levels and story, but no item collection or upgrades."

    • Relaxation
      3

      "Generally smooth controls and enjoyable pacing provide a relaxing flow state despite some minor frustrations."

    • Sensation
      3

      "Engaging audiovisual presentation with good voice acting and music enhances sensory enjoyment."

    • Status
      -5

      "No social recognition or status systems; individual experience without external evaluation."

    • Story
      4

      "Strong narrative focus with meta-commentary and character interactions driving player immersion."

    • Strategy
      1

      "Some problem solving and timing in platforming, but mostly straightforward linear gameplay."

    • Thrill
      2

      "Some suspense in chase sequences and platforming challenges, but overall low risk and tension."

    • Value
      5

      "Free game with high production quality and voice acting, providing excellent value for time invested."

    • Violence
      -5

      "No combat or destructive elements; focus on platforming and story."

    • Survival
      1

      "Avoiding failure in platforming sequences is present but low stakes and forgiving checkpoints."

    Last update: 29/04/2026