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CLICKOLDING similar games & best alternatives

CLICKOLDING

PC (Microsoft Windows) • 2024

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Quick resume

The man in the corner of your hotel room wants you to click something. He wants to watch you click it.

Global score

82/100

Genres

Indie, Point-and-click, Role-playing (RPG)

Similar games

    Pros

    • Unique and unsettling narrative experience
    • Strong atmospheric and emotional impact
    • Low price point
    • Thought-provoking themes
    • Accessible clicking mechanics

    Cons

    • Repetitive and minimal gameplay
    • Physical discomfort from prolonged clicking
    • Limited player autonomy
    • Short playtime
    • Some performance issues reported

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Leadership, Domination, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "Player actions are largely dictated by the masked man's commands, limiting freedom and requiring following instructions."

    • Competence
      -4

      "Gameplay consists mainly of repetitive clicking with minimal skill or challenge."

    • Competition
      -5

      "No competitive elements or comparison to others; focus is on personal experience."

    • Continuation
      2

      "Players often persist through the long clicking despite discomfort, indicating some habitual engagement."

    • Cooperation
      -5

      "Experience is solitary with no cooperative or multiplayer elements."

    • Creativity
      1

      "Some player experimentation with clicking styles noted, but overall limited creative input."

    • Domination
      4

      "The masked man exerts control and power over the player, reflecting dominance themes."

    • Escapism
      3

      "Players use the game as an unsettling but immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of curiosity and interest rather than obligation."

    • Experimenting
      2

      "Some players try different clicking methods and pacing, exploring mechanics within constraints."

    • Exploration
      -3

      "Limited environment and interactions; no discovery of new areas or secrets."

    • Expression
      -4

      "No customization or personalization options; presentation is fixed."

    • Fantasy
      2

      "The narrative involves surreal and metaphorical elements related to sex work and existential themes."

    • Fellowship
      -5

      "No social or community features; experience is individual and isolated."

    • Growth
      1

      "Some thematic learning and reflection on heavy topics, but minimal skill development."

    • Health
      -3

      "Prolonged clicking causes physical discomfort and strain; no physical activity benefits."

    • Idle
      -4

      "Requires sustained attention and continuous clicking; not a casual or background activity."

    • Intimacy
      3

      "Narrative creates a sense of uncomfortable intimacy and emotional connection with the masked man."

    • Leadership
      4

      "The masked man leads and directs the player’s actions, establishing authority."

    • Progression
      1

      "Progression is measured by click count but lacks meaningful upgrades or item accumulation."

    • Relaxation
      -3

      "Experience is tense, unsettling, and emotionally challenging rather than relaxing."

    • Sensation
      3

      "Atmosphere, sound design, and narrative evoke strong emotional and sensory responses."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      4

      "Strong narrative focus with immersive storytelling and thematic depth."

    • Strategy
      -4

      "Minimal strategic or problem-solving elements; gameplay is straightforward clicking."

    • Thrill
      2

      "Unsettling suspense and emotional tension build throughout the experience."

    • Value
      3

      "Players generally feel the experience is worth the low price despite minimal gameplay."

    • Violence
      3

      "Includes themes of suicide and emotional violence; no constructive gameplay elements."

    • Survival
      3

      "Narrative involves survival themes and coping with a threatening figure."

    Last update: 29/04/2026