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CLICKOLDING

PC (Microsoft Windows) • 2024

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Quick resume

The man in the corner of your hotel room wants you to click something. He wants to watch you click it.

Global score

82/100

Genres

Indie, Role-playing (RPG), Point-and-click

Pros

  • Unique and unsettling narrative experience
  • Strong atmospheric and emotional impact
  • Low price point
  • Thought-provoking themes
  • Accessible clicking mechanics

Cons

  • Repetitive and minimal gameplay
  • Physical discomfort from prolonged clicking
  • Limited player autonomy
  • Short playtime
  • Some performance issues reported

Motivations

  • Autonomy
    -3

    "Player actions are largely dictated by the masked man's commands, limiting freedom and requiring following instructions."

  • Competence
    -4

    "Gameplay consists mainly of repetitive clicking with minimal skill or challenge."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal experience."

  • Continuation
    2

    "Players often persist through the long clicking despite discomfort, indicating some habitual engagement."

  • Cooperation
    -5

    "Experience is solitary with no cooperative or multiplayer elements."

  • Creativity
    1

    "Some player experimentation with clicking styles noted, but overall limited creative input."

  • Domination
    4

    "The masked man exerts control and power over the player, reflecting dominance themes."

  • Escapism
    3

    "Players use the game as an unsettling but immersive escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and interest rather than obligation."

  • Experimenting
    2

    "Some players try different clicking methods and pacing, exploring mechanics within constraints."

  • Exploration
    -3

    "Limited environment and interactions; no discovery of new areas or secrets."

  • Expression
    -4

    "No customization or personalization options; presentation is fixed."

  • Fantasy
    2

    "The narrative involves surreal and metaphorical elements related to sex work and existential themes."

  • Fellowship
    -5

    "No social or community features; experience is individual and isolated."

  • Growth
    1

    "Some thematic learning and reflection on heavy topics, but minimal skill development."

  • Health
    -3

    "Prolonged clicking causes physical discomfort and strain; no physical activity benefits."

  • Idle
    -4

    "Requires sustained attention and continuous clicking; not a casual or background activity."

  • Intimacy
    3

    "Narrative creates a sense of uncomfortable intimacy and emotional connection with the masked man."

  • Leadership
    4

    "The masked man leads and directs the player’s actions, establishing authority."

  • Progression
    1

    "Progression is measured by click count but lacks meaningful upgrades or item accumulation."

  • Relaxation
    -3

    "Experience is tense, unsettling, and emotionally challenging rather than relaxing."

  • Sensation
    3

    "Atmosphere, sound design, and narrative evoke strong emotional and sensory responses."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative focus with immersive storytelling and thematic depth."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward clicking."

  • Thrill
    2

    "Unsettling suspense and emotional tension build throughout the experience."

  • Value
    3

    "Players generally feel the experience is worth the low price despite minimal gameplay."

  • Violence
    3

    "Includes themes of suicide and emotional violence; no constructive gameplay elements."

  • Survival
    3

    "Narrative involves survival themes and coping with a threatening figure."

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    Last update: 06/03/2026